Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    [ advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Mewgenics (PC)    by   jp       (Nov 3rd, 2026 at 17:19:24)

    After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?

    The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...

     read all entries for this GameLog read   -  add a comment Add comment 

    Read Only Memories: Neurodiver (NSW)    by   jp       (Nov 3rd, 2026 at 17:16:11)

    Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).

    Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.

    At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.

     read all entries for this GameLog read   -  add a comment Add comment 

    Monster Hunter World (PS4)    by   jp       (Oct 30th, 2026 at 13:18:58)

    I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.

    I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...


    1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.

    2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".

     read all entries for this GameLog read   -  add a comment Add comment 

    Read Only Memories: Neurodiver (NSW)    by   jp       (Oct 30th, 2026 at 13:11:04)

    It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!

    I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?

    I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)

    So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.

     read all entries for this GameLog read   -  add a comment Add comment 

    Fallout 4 (PS4)    by   jp       (Oct 26th, 2026 at 15:08:51)

    Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.

    Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!

    Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Monster Hunter World (PS4)
    2 : jp's Persona 5 (PS4)
    3 : jp's Read Only Memories: Neurodiver (NSW)
    4 : dkirschner's Pillars of Eternity II: Deadfire (PC)
    5 : dkirschner's Kill Knight (PC)
    Recent Comments
    1 : dkirschner at 2026-09-11 15:53:31
    2 : jp at 2026-09-08 15:59:20
    3 : hdpcgamess at 2025-04-19 12:09:05
    4 : dkirschner at 2022-10-12 08:51:09
    5 : root beer float at 2021-11-21 13:15:48
    6 : hdpcgames at 2021-10-23 07:42:58
    7 : jp at 2021-04-08 11:25:29
    8 : Oliverqinhao at 2020-01-23 05:11:59
    9 : dkirschner at 2019-10-15 06:47:26
    10 : jp at 2019-04-02 18:53:34
    Stats
  • 2323 registered gamers and 3395 games.
  • 7935 GameLogs with 13453 journal entries.
  • 5109 games are currently being played.
  • More stats
    Random

    Super Mario Bros. 3 (NES)    by   Pysis

    No comment, yet.
    most recent entry:   Saturday 3 October, 2009
    GAMEPLAY

    I'm playing further into the game and I just experience more worlds. Now you probably get a more wholesome experience doing this, but when you don't want a longer game there are some secrets implemented that let you skip worlds.
    The game is long because there are eight world, and in them an average of 8 levels. Each level may take about 3 minutes to beat, but there is an inherent difficulty that keeps you dying and using up your lives to keep you going. Sometimes you can die and just be unlucky, or you haven't predicted your movements accurately and the enemies random intelligence has killed you. It's getting past this part that makes you restart the level, and sometimes the game, that you have to play through.
    It takes a long time to beat it, and I've only just done this once recently because I've always stopped around the third world either I ran out of lives or interest.

    DESIGN

    Some good elements about this is that the graphics are improved on, while staying on the same system as its predecessors, as well as its music, and it has minor story sequences.
    The level design as I said has been altered a bit in its own style. The levels are less a random bunch of challenges and parts of them are there so that you just walk around the uniquely built level. The makes the feeling of the game world a bit more seamless and fun to explore.
    Parts of the level show complexity out of a unique object placed there created for that scene. But sometimes it's just he grouping of certain enemies in differently arranged terrain that presents a new challenge. Some levels are built so that you are following a path by similar means throughout the level like a moving platform or a new suit.
    There weren't many rewards in the game except for the items you pick up. These which you can use before a level will change your characters state initially, which can be degraded upon being attacked. So it helps you until you lose it which is quite easy to do if you misuse the power. It's this which gave me a fleeting sense of the items which in turn made me not use them as often unless I had died a couple times at a level.
    The game would keep me interested for the most parts until the later worlds because they were just more level to pass with an increasing level of difficulty. It's only when I decided to really make it to the end to play though them all.
    And I did this once with a friend, where having two players effects the other, but in a very segmented way. One of you plays a level and when you complete it or die, the other plays the level or the next one. So the two players don't interact as much, but the effects do when the level is beaten the first player no longer has to do it. The two players do interact when one decides to challenge the other randomly. They step into a screen with a few platforms to hop on and you try to kill five or so enemies first, and you can hit a block that makes any extra life modifiers fly out which the other player can steal.
    So in all it was a good game, the best part being the play style with the items, mini-games, and differently built levels with new enemies and bosses.

    [read this GameLog]

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014