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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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Pilot Wings 64 (N64) by Mr.tadpole |
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most recent entry: Sunday 10 February, 2008
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Summary: Pilot Wings is a game on the Nintendo 64 system. The only real goals in pilot wings is to complete random task assigned on a per level basis. Players can compete in tasks including birdman, hang gliding, gyrocopter, cannon, rocket pack, and skydiving.
Gameplay:
In my first pilot wings session I played first as the gyrocopter. Before getting tto your missions players must first select a character. Characters are mostly cartoonish in nature and have minimal special facial features, the most notable differences lie in the bright and colorful clothes that each character wear, and their height.
While playing in the gyro copter players have the ability to control the speed of flying as well the ability to use an unlimited amount of missiles which fire from your copter. The missiles are a huge part of the gyro copter’s entertainment level. The ability to just fly around a level and shoot missiles at random sailboats and buildings, although mostly unaffective on the environment, provided me with a large amount of entertainment so long as I was able to save enough fuel to land!
I believe that one of my favorite parts in pilot wings is to just ecplore levels. I know for sure, when the game first came out the levels were quite impressive in there 3d nature, by todays standards however the graphics of pilot wings are not all that great, but I still found plenty of entertainment flying around levels looking for hidden rewards discovered only when the player completes them. This game had me not very involved with anyone around me, and the fact that it is only one player makes this a more solo experience.
Gameplay:
During my second round at the wheel of pilot wings I decided to work on getting my wings in the hang glider class. This class of vehicle is much more difficult to manage than the gyrocopter was. In the hanglider players are able to use air uplifts to gain altitude. This added layer of complexity helps make the game seem to have more variables and makes this game more interesting to play.
I believe I ecperienced some feelings of flow while playing as the hang glider because you constantly have to be adjusting while flying the hang glider. Also while playing as the hang glider the player doesn’t have to worry about gas or other factors. This allows for ultimate exploration time around the fair sized levels.
Something I did notice about this game that was a little bland was the story line, or maybe the lack of a story line. In pilot wings there really is no underlying theme, the closest thing I can find to a goal is to get your gold pilot wings in all the classes in the game. The game rewards successful play with new levels and new challenges.
Design: I have mixed feelings on the elements in pilot wings, some of which made it innovative and others that made it a little unpleansent. Some of the innovative elements included the expansiveness and openness of the levels. The options present in the levels provide players with more than enough options to stay entertained without necessarily fulfilling the quest objectives. The levels are minorly varied but some are repeated with different weather conditions.
Some of the negative aspects of the game however include the lack of a storyline, as well as the lack of any character development. Some may say these exact aspects of the game make the game more playful and less serious, like a wii sports game, but for the most part it leaves the game lacking in any real substance.
The tone of the game world is mostly positive and bright. All of the levels are brightly colored as well as usually featuring some kind of npc hang gliders flying around a castle or something of that nature. This game inspires me to have more open feeling levels in my own game to create the feeling of control exhibited by pilot wings.
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