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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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Major League Baseball 2K12 (DS) by jp |
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most recent entry: Saturday 4 April, 2020
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This might be the first time I've played a licensed baseball game!
I'm familiar enough with the sport - in terms of the basic rules and how it works - that I wasn't too worried about having to deal with that as a problem (would not be the case if I played a cricket or rugby game!), but I was surprised by how long it took me to understand the basic interface of the game (it didn't help that I took too long for me to realize that there was some help screens when you pause the game). Also, I lost horribly - which is ok considering how long it took me understand what was going on - but, perhaps I chose to play as a really bad team against a much better one? (I played with the 2012 Cubs - I know they won recently, but I'm pretty sure this was after 2012)
Anyways, I thought I'd describe the game's interface - if anything that I may refer to it in the future because I thought it was pretty interesting.
Well first, I was really surprised by how much the game runs on "automatic" (AI/NPCs). As a player there really isn't a lot you can do - which is fine! It makes the game move along much faster than it would otherwise!
A. Pitching
Half the game is pitching. For pitching you need to do three things. First you can move a little cursor using the directional buttons inside the pitch box - I have no idea what good strategy here is, but I assume that being really close to outside the box is good in that the batter is less likely to swing ('cause it's a ball)? Second, you choose which type of pitch - there are 5 options and what button to press is indicated on the top screen. Pressing a button for the 2nd part immediately starts the 3 thing you need to do - here a circle gets bigger and you need to keep the button you chose pressed. Let go of the button before the circle gets too big (turns red) and then, as it shrinks press it again when the circle is as small as possible. If you do it right (I think), the circle flashes green and you get a sound. I think the first circle (don't let go of button too early) is for strength/speed and the 2nd press is for accuracy.
I was really confused by this because, early in the game I did the "correct" thing twice - and both times the batters hit homeruns. So, it looked like that was an easy pitch to hit? It felt like I couldn't have done anything better - other than perhaps choosing a different pitch? I wonder what sort of "insider" knowledge would have helped? (e.g. batter X is famous for hitting well against fast balls, don't pitch those!)
The other thing I never caught on to is that apparently I do control one player in the field - so I might have been extra-bad 'cause I had one player who just stood there and did nothing? I never noticed this, so who knows if the player runs on auto but you can interrupt?
B. Batting!
You have three options of swinging - a power, normal or bunt. I'm not sure when/why I wouldn't choose power? Or normal? I think I understand bunt...
Also, when the pitch comes in you can move a little circle inside the strike box. I thought that was to determine where you wanted to aim your hit - but apparently you're trying to guess where the pitch will come in, if you get it right, then you hit with extra power. Never figured that!
You can also give instructions to your players to steal bases - but I never used this. It doesn't seem to happen all that often in real baseball games AFAIK? I could be wrong... I'm probably wrong.
As I played the game I realized that, due to my lack of knowledge of pro baseball, the game might be largely inaccessible to me. It's really hard to tell how interesting/good the game is when a lot of the interesting decisions or choices rely on external knowledge of the sport. For example, when should I swap out a pitcher, how should I pick pitches, is it better to alternate/mix things up? Pitch to the batters weaknesses? Does the pitcher have those as well? This pitcher might be famous/well known for his curveball?
So, the whole simulation under the hood really matters (how are players modeled, etc.) BUT that knowledge of what matters, how it matters, etc. is also super important! This all makes it seem like I will never make any progress or sense of Madden.
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