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River City Saga Three Kingdoms (NSW) by jp (Nov 12th, 2026 at 16:22:02) |
I'm not sure why I picked this up in the first place...probably a decent price and my affection for the series? I note that my affection is more...from a distance, than founded in having played many of the games. Sort in the "oh, I should play these games because they look like fun". I think I did one...and didn't enjoy it that much? I'll have to go back to my earlier/older gamelogs to see if I wrote about it.
ANYWAYS.
I've had a few fun hours so far with this one - I'm learning both that the combat system is deeper/more nuanced than I expected as I've unlocked special moves that are, essentially, combos. Also, the game is more grindy than I expected - moving between locations means fighting, which nets exp and some money but also, for me at least so far, also loss of health that I then need to replenish via spending money on food items.
So far things have worked out, but I was worried for a minute there that I may have painted myself into a bad corner I wouldn't be able to get out of easily.
I'm having fun - but still in what I feel are the early stages. Figuring out the map, figuring out the health/food/upgrades system, and so on. I'm not interested in the story really...and I don't have any particular attachment or fondness for the characters so I'm sure a lot will be going over my head. But, gameplay-wise I'm still entertained and intrigued enough to continue...
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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3396 games. 7936 GameLogs with 13454 journal entries. 5110 games are currently being played.
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Act Raiser (SNES) by EvrythNuthin |
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most recent entry: Sunday 13 January, 2008
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Gamelog 1, Session 1
CMPS 80k
Start: 2:40
End: 4:00
Summary: In Act Raiser the player assumes the role of a god recently awoken from his slumber, to only find his kingdom and followers in ruins. It is his hopes to regain his followers, kingdom, and powers. All of this is done in the form of side scrolling hack and slash, and a over-head view for the times during which you are rebuilding.
Gameplay:
What caught my attention most with the gameplay was the two very different styles in which the game is made up of. For some of the game you take the role of the "god", and inhabit a statue and go around fighting monsters in side scrolling levels. This part of the game I found enjoyable for its simplicity, many people know the basic concept of side scrolling "hack and slash" games, make your way from one end of the screen to the other all while fighting various monsters, and avoiding obstacles. Act Raiser does this aspect of the game quite well, its neither to hard, nor to easy, at least for the time I played.
The other part of the game was done through the overhead view, in which you take the form of Angel, who needless to say is an Angel. In this portion of the game, you fly around and protect towns from monsters who fly around. Along with all this you help the "god's" followers rebuild their town and expand, taking out the monster spawn points and finding magical abilities and addding to your powers all come along in this portion of the game.
I was surprised how well these elements worked with each other, and found neither as being tedious or not entertaining. Personally I had alot of fun during the rebuilding part of the game, it was also cool how you can access you diety abilities and call forth thunder, winds, or even earthquakes. And thus far I am still interested and invested into the story, and am looking forward to turning on my SNES again.
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