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    Mewgenics (PC)    by   jp       (Nov 3rd, 2026 at 17:19:24)

    After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?

    The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Nov 3rd, 2026 at 17:16:11)

    Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).

    Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.

    At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.

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    Monster Hunter World (PS4)    by   jp       (Oct 30th, 2026 at 13:18:58)

    I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.

    I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...


    1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.

    2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".

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    Read Only Memories: Neurodiver (NSW)    by   jp       (Oct 30th, 2026 at 13:11:04)

    It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!

    I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?

    I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)

    So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.

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    Fallout 4 (PS4)    by   jp       (Oct 26th, 2026 at 15:08:51)

    Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.

    Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!

    Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    3 : jp's Read Only Memories: Neurodiver (NSW)
    4 : dkirschner's Pillars of Eternity II: Deadfire (PC)
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    Random

    Deliver Us the Moon (PC)    by   dkirschner

    Solid space station mystery with a good human element.
    most recent entry:   Friday 14 August, 2026
    This was nice! It reminded me of Observation and other such space station mysteries. Perhaps the more recent The Invincible as well. I haven’t found a perfect example of such games. I liked those other two, but they had problems. This was similar. It’s an indie for sure and was rough around the edges. Notably, it refused to save my graphics settings. Every time I booted it, it cranked itself up to ultra and turned on ultra ray tracing. Like, please, my laptop is about 5 years old and has one of the earlier ray tracing video cards. It’s never been able to really use the feature; the fan cranks to the sound of a jet engine, the laptop heats to the temperature of the sun.

    The puzzles were basic (started to get a little more interesting toward the end), it used your standard audio logs / video logs / read papers to convey the story, and it was totally predictable in its linearity. Go here. Oh no, things are broken. Fix them. Oh no, something else is broken. Fix it. Go there. Oh no, another thing is broken. Fix it. Luckily, I found the story compelling, the gameplay was smooth, the pacing was good, and it was able to inject some manufactured urgency into a handful of gameplay segments.

    In the story, you play as [spoiler], who goes on a solo mission to the moon to find out what happened to the work colony that maintained the facilities that sent power back to the Earth, which was facing environmental catastrophe. With the work colony missing, the power was off, which was causing an obvious problem for Earth. So, you learn about the people there, what they were doing, why the facility went silent, and you have to get the power back on to save Earth. There’s some good human drama.

    Some of my favorite parts were the manufactured urgency ones. The game does a really good job of having you juuuuuust make things in time. You juuuust make it to the airlock before you run out of air; you juuuust align the transmitters before the old, creaky one falls over; the QTE on the monorail activates juuuust as it’s about to go off the track; etc. A player who is slower to react might have to play these segments a few times because there is little room for error (you’re usually doing something in a straight line, but still, it’s possible to go too slow or try to explore at the wrong time, or whatever).

    Oh yeah, one funny design decision was how constantly the game reminds you of your objective. But it does so in the game world, not just through your “mission” menu. So, as you run around the facilities, there are always screens displaying that the power is off here, the bay doors are locked there, the generator is on here. You’ll never be at a loss as to what to do. It’s so unrealistic though, the amount of monitors displaying the statuses of things. They also added a few “slice of life” things around the facilities. One is a poster that you keep seeing for an upcoming movie night. The posters tell people to vote on the movie. Like the monitors, such posters are reused a hundred times. I noticed, at the end of the game, the climax, in the elevator to the reactor core, there is…a poster about voting on movie night. I laughed out loud. There are probably two engineers who ever ride that elevator, and if one knows about the movie night, then the other one does too. And who put that poster in there?

    Overall, I certainly enjoyed this one. I’d give it a solid C+.

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