Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent GameLog Entries

    Hollow Knight: Silksong (PC)    by   dkirschner       (May 13th, 2026 at 14:58:07)

    Kicking myself for not writing an entry when I was playing this 6 months ago. I am cleaning up my wishlist, backlog, and etc., and the FEELING I get when I see Silksong "in progress" is anxiety. I had jotted a few notes in December, as follows:

    "It’s true, Silksong is hard. Like, really, frustratingly hard. Like punishingly difficult. I hit a wall at the end of Act 1 trying to beat the Last Judge. The game likes to place benches far away from boss fights, such that retrying boss fights involves slogging back through tough platforming and other sections of the map."

    I did kill the Last Judge and complete Act 1. I remember that took a very long time, and that after the Last Judge, I died a few more times and, probably, with shaking hands and rapid heartbeat, said, "I can't do this anymore." Actually, it may have been in one of those rooms with waves of enemies. This innovation is new and unwelcome to Silksong, rooms that lock upon entering and spill several waves of challenging enemies at you. Yeah, I think that is what got me, just being pummeled over and over in one of those rooms, getting tired of exploring the maze-like map, tired of dying, tired of corpse runs, just exhausted. The game became a chore.

    Besides that, I loved it, haha. I was definitely into it for a while. It was sublime until it wasn't.

     read all entries for this GameLog read   -  add a comment Add comment 

    Turnip Boy Robs a Bank (PC)    by   dkirschner       (May 12th, 2026 at 17:20:35)

    I meant to quickly beat this back in April so I could have a "completion" for the month, but I got really busy after spending barely an hour one afternoon with Turnip Boy Robs a Bank, a bizarre little twin-stick shooter about a turnip...who robs a bank. The game builds off previous games in the series, which I have never played, in which Turnip Boy commits tax evasion and, according to this game at least, seems to have started a war. Work has slowed down for the first time in nearly two months, and while I wait for my next contract to begin, I figured I'd knock this out.

    The whole game is silly. The world is populated by sentient fruits and vegetables. You are employed by a pickle / mafia gang leader to rob a bank of a garlic bulb / bad guy / killed your dad. You have a base, where you can get new weapon loadouts by bringing weapons from the bank (always try to return with something new or high-powered!), purchase progression items from the "dark web," and upgrade stuff at another vendor. You go on "runs" to the bank, which are timed (starts at 2 or 3 minutes, goes up to 5 or 6 with upgrades). Runs are over when you die or when you exit the bank. Die and you lose half the cash you accumulated in the run. Survive and you are handsomely rewarded. Upgrade stuff. Go back to the bank. It's a roguelite too.

    The bank has a specific layout of rooms, but you'll encounter some randomized areas too, and enemies and treasure are somewhat randomized. Throughout the bank are tons of NPCs with little fetch quests that usually reward you with pictures (fun/ny to look at) or hats (fun/ny to equip). A blueberry might want you to find its wedding ring, a lime wants you to get divorce papers from her lemon husband, a scientist pineapple wants you to find a philosopher mango and ask it an ethical question about experimenting on fruits, etc. I had some good laughs.

    In each corner of the bank is a boss. Boss fights were fun, but the most challenging were early on. Once you start upgrading stats, the game becomes easy. It definitely ends up being an "upgrade everything and go nuts on all the enemies!" type game, experience being overpowered.

    I haven't played a twin-stick shooter in a while, and while this wasn't revolutionary or anything, it was fun and scratched the itch. I gotta get back to Divinity: Original Sin 2. I might have some extra time till my next gig, so maybe I can boot it up, remember what I was doing, and make some progress this week.

     read all entries for this GameLog read   -  add a comment Add comment 

    Castlevania: Dawn of Sorrow (DS)    by   jp       (Apr 27th, 2026 at 22:04:52)

    I got to that point where I hit a monster/boss that just wasn't that much fun, and then I got a bit lost in terms of where to continue making progress, and the backtracking started to get a bit tiresome...as I explored and searched for different paths. So, time to bail!

     read all entries for this GameLog read   -  add a comment Add comment 

    Legacy of Ys Books I & II (DS)    by   jp       (Apr 27th, 2026 at 22:03:27)

    Can you believe that I capped out on character level? I hit level 24, with plenty of game to go (I checked a guide, though I had reached the last 20% or so) and that's it. No more levels. It was a bit of a disappointment to be honest, and I also started to tire of having to backtrack all over the place to talk to different characters and so on. It was fun, and surprising to me in many ways, it's an action RPG with real-time combat, but no real challenge or interest in the combat - limited items and gear, no significant shopping or upgrading...there's boss fights (which are much harder than the regular game), but there wasn't much there to continue to keep my interest. So, I've decided to bail.

    I did also spend some time on the Wikipedia page and it looks like the game has been re-released a million times across different formats, and rebundled with new content, and stuff touched up and more. I'm kind of surprised because I wasn't all that impressed to be fair. As in, the game was fun and I enjoyed it for a bit, but I'm not entirely sure that it merits THAT much attention in the re-releases? Maybe I'm missing something and this game really resonated strongly with lots of people?

     read all entries for this GameLog read   -  add a comment Add comment 

    Legacy of Ys Books I & II (DS)    by   jp       (Apr 26th, 2026 at 10:06:39)

    I need to look up more info on this. I had assumed it was a bundle of the two first Ys games, but upon starting the first one (Book I), the 3D graphics make it seem like it's a newer game? So I'm really curious what the backstory here is...

    It started out pretty frustrating - because I wandered into a field outside of town and died immediately. I had to start over which was a drag - lots of text to skip past, and died again! Sigh. I eventually figured out how to save your game, which helped. So, I decided to then book it, dodge enemies and made it to a city! Here I bought a sword and some armor...and figured I wouldn't die again immediately but I did! It turns out I hadn't figured out how to equip the items and that solved EVERYTHING.

    I've been playing since, and the game's quite interesting in its camera perspective - it's a very unusual sort of 3D isometric view, but it's not at an angle, but rather it's sort of straight? (like vertical/top to bottom). It's a weird perspective because there's lots that gets occluded (if you walk down towards a wall, the wall blocks you from seeing what's close to it when you come from the top part of the scree). I mean, it makes sense spatially, but it's a weird perspective in a game - you also cannot rotate the camera AFAIK.

     read all entries for this GameLog read   -  add a comment Add comment 
     
    What is GameLog?

    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

    [latest site fixes and updates]   [read more]
    RSS Feed
    view feed xml
    Recent GameLogs
    1 : jp's Donkey Kong Bananza (NSW2)
    2 : jp's Legacy of Ys Books I & II (DS)
    3 : dkirschner's Turnip Boy Robs a Bank (PC)
    4 : jp's Mystery Dungeon: Shiren the Wanderer (DS)
    5 : dkirschner's Final Fantasy 7 Rebirth (PS5)
    Recent Comments
    1 : Nicton at 2025-12-22 14:10:34
    2 : Nicton at 2025-12-22 13:54:29
    3 : Nicton at 2025-12-22 13:51:05
    4 : Nicton at 2025-12-22 13:49:54
    5 : Nicton at 2025-12-22 13:44:12
    6 : Nicton at 2025-12-22 13:42:39
    7 : Nicton at 2025-12-22 13:41:04
    8 : Nicton at 2025-12-22 13:40:29
    9 : Nicton at 2025-12-22 13:39:50
    10 : hdpcgamess at 2025-04-19 12:09:05
    Stats
  • 2323 registered gamers and 3357 games.
  • 7894 GameLogs with 13388 journal entries.
  • 5125 games are currently being played.
  • More stats
    Random

    Dishonored: Rat Assassin (iPd)    by   fanwar3

    Dishonored: Rat Assassin is one of the weirdest games I have played on the iPhone. It borrows its theme from Fruit Ninja, which is a usually nonviolent game. Theming a game involves taking a set of rules and giving a different context. A simple goal of this game is to destroy all rats. The objective of this game is to “Help rid the Dunwall streets of plagued rats, one slice, dice, and crossbow shot at a time.” The rules are pretty much the same: just slice and dice objects, avoid hitting the bombs, and keep on playing until you die. But there are some rules that are created specifically in this game but not commonly found in Fruit Ninja. One of the rules is that your health goes down when the rats fall out of the boundaries of the game unharmed. The rats are supposed to infect you. But you could get the Piero’s Elixir to increase your health in this game if your health happens to go down. You could unlock objects, walls, blades, and different types of blades by needing x number of stars, killing x number of rats, having an x times of dice chain, having x number of shadow kills, and having x number of times of bloodthirsty mode in one game. By the way, this game features three modes: challenges, timed, and assassination modes. Challenges run from easy to hard. This mode asks you to complete tasks within a restricted time limit like slicing and dicing rats as they walk through the spotlight. In Assassination mode, you are not given a time limit but you have bombs flying in your screen as you slice and dice rats and achieve the highest score you can. This mode gives you a set life bar, depleted by missing rats and striking bombs. Eventually, you will get yourself hyped up in bloodthirsty mode and get some adrenaline kills. There’s also a time slow button that allows you to attack rats with superhuman speed. In timed mode, you are not given bombs (bombs exist in the timed mode in Fruit Ninja) but to kill as many rats as you can in a given time limit. This game is for people who like to slice and dice horrifying animals and perhaps zombies, as in Zombie Slasher. It’s surprisingly violent (menu selections are made by slicing a rat in half). It is pretty weird that this game was built to promote a super hardcore title, but it’s very casual.

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014