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Mewgenics (PC) by jp (Nov 3rd, 2026 at 17:19:24) |
After a bunch of good/easy runs I got into a streak of bad runs...all the cats dying and that sort of thing. Which makes me wonder if this wasn't designed - as in, I got an easy run in the beginning before the (invisible) training wheels came off?
The longer I played though, the more grating the crass humor became. To a point that I'm happier just playing something else now, which is a bit of a shame because there's interesting stuff here and I was enjoying discovering new combos and interactions and such. But, it also feels like the game is a bit grindy in ways I'm not too excited for...I need to "dump" a lot of cats to get more upgrades so, is it really worth it? It doesn't seem like it, so I'm putting this back on the metaphorical shelf...
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Read Only Memories: Neurodiver (NSW) by jp (Nov 3rd, 2026 at 17:16:11) |
Finished this last night and it was... well, less interesting than I had hoped? The interesting parts of the story sort of got lost along the way, and the interesting things about this cyberpunk universe (one on which psychic abilities and gene-manipulation such that people can acquire certain animal traits exist!) were also downplayed to focus on a story that's loosely about memories/reality and...sort of a ghost(?) (as in Ghost in the Shell, not as in scary ghost stories).
Also, the "puzzly" moments - picking which pictures from your inventory to drag into slots on a fuzzy picture that needs solving were...mostly nonsensical to me - as in, I never felt really confident as to why I had to pick certain things and not others. The logic behind the correct solutions was unclear at best...which was annoying. I even looked up a video playthrough for one part - and the person who did the video ran into the same problem with the puzzle I was stymied by. And they did what I did - scoured the other places for something they may have missed before going back and trying combinations until one worked.
At least I did confirm that the order of selection did not matter. A relief that made the trial and error a lot easier to manage. Thankfully.
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Monster Hunter World (PS4) by jp (Oct 30th, 2026 at 13:18:58) |
I'm really digging this so far. It's a lot more involved than I imagined, but also seems a little bit familiar...from playing the mobile f2p game of all things.
I'm only a few missions in, just getting started, but I've been having fun exploring and learning about all the things the game has. Which is a lot! Crafting and cooking and inventory and stuff management. And lots of different weapon types, I've only tried two...but it's also been weird...
1. I started out with a full plate armor set equipped - I think this might have been a promo of some sort? But, it's super good - like, way above level...so I don' really take damage when fighting monsters so I feel like I'm cheesing it. But, this wasn't my choice - I just started like that.
2. From reading reviews over the years and stuff others had said, I sort of had the idea that the spaces in this game were huge, and it took time to track down and hunt a monster...and that it was all really involved.. but so far I feel like the spaces are really small. And tight. I've fought the "big" monsters 3 times - and they're not that big nor that remote...which feels strange. Perhaps I'm just getting the easy-peasy low level "big" monsters that sort of slum it in the starter areas? It's happened to me twice that I'm "tracking" a monster and then it's just there...wandering around and I tart to attack it. It's neat how their animations when they're wounded, and then try to run away...felt bad too.They make different noises (more "I'm dying and in pain" than "amgry roar be scared".
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Read Only Memories: Neurodiver (NSW) by jp (Oct 30th, 2026 at 13:11:04) |
It feels weird to say that I almost bailed on a visual novel because I couldn't solve a puzzle. But it's true!
I don't actually know what happened, but this was a scene where you have to place items from your inventory...and I had three items, did it, got it wrong, tried all the combinations and it still didn't work. Then I spent 20 minutes scouring the environments in case I had missed something, did not find anything new and was about to go "ugh, I'm done". Went back, tried again, and now it worked. What?
I think I might have misunderstood how the interface worked or was supposed to work? Maybe I did it differently the 2nd time? I don't know. We'll see what happens the next time I get to a "puzzle" (I mean, they're not really puzzles, but hey...)
So far I'm intrigued, but I've only played what I assume is the prologue - so, we'll see how much longer I can maintain interest. The problem I sometimes have with games like this where you have to do lots of reading is that, if I'm playing at night in bed, I'll just get sleepy five minutes in. So, it's really hard to make progress.
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Fallout 4 (PS4) by jp (Oct 26th, 2026 at 15:08:51) |
Made it to level 9, did a few more quests and...yeah, I think I'm tired now. Strangely, it feels like there isn't much/enough story for me to continue to want to play, and I got a bit tired of always being under-health? Well, that got a bit better because I "discovered" (figured out) the cooking part of the game - I was finally able to put all these animal/critter parts and learned that lots of the stuff you cook then gets rid of the rads (all the food items I had healed, but also added rads - and I didn't have a way to mitigate that, so it seemed like a negative downward spiral). The no-rads healing food was really a game changer in that way, so that was a big improvement.
Oh, every now and then there's a weird storm - and it was a super cool experience - it sounds and looks incredible and I was genuinely worried...rads going up, lightning noises and stuff. Great ambience!
Maybe I should have gotten to the city I was supposed to visit for the story...but Ilooked at the shelf of over games to play and though..meh.
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2323 registered gamers and 3395 games. 7935 GameLogs with 13453 journal entries. 5109 games are currently being played.
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BioShock (360) by Lunshine |
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most recent entry: Saturday 12 January, 2008
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Gamelog #2
GAMEPLAY
After playing for awhile longer and encountering the Little Sisters in BioShock, my high opinion of this game began to deteriorate. You essentially have to "harvest" the Little Sisters to gain a larger life meter. If you choose not to harvest the Little Sisters, it will be very difficult for you to survive in the next levels.
The Little Sisters are LITTLE GIRLS...young girls, probably no older than 4 or 5 years-old. When you reach the part of the game in which you choose whether to harvest or save the girl, the Little Sister runs away from you, panting and shaking in fear. You back her up into a corner and she helplessly grapples the wall for survival. I am disturbed by this graphic image and by the fact that the game designers at 2K thought it would be an interesting "game" to decide whether or not to kill a helpless young girl.
I chose to save the little sister, which made Jack pick her up and heal her. If you chose to harvest her, I imagine that the screen would zoom in on you killing her. I found this to be disturbing. Yes, I know that this is part of the gaming world and that BioShock is rated mature for a reason, but does that make it ok for killing children to be part of a video game? I was really disappointed with this aspect of the game. I was also greatly disappointed with the fact that if you chose to do the morally sound thing, future levels are significantly more difficult for you to pass.
Yes, BioShock has a great story line and interesting form of gameplay. I like the concept of the plasmids. The concept of throwing fire, using telekinesis, and shooting electrical surges from your hands is very thrilling - however from a conceptual perspective, I believe the killing little girls part to be too extreme. I think the game designers took it a little too far here. This interrupted the game flow for me and I had to pause and think about what I would do - this almost made me want to stop playing.
DESIGN
I initially thought BioShock was a fantastic game and that the design was great, but some of my opinions changed after I found out about harvesting the Little Sisters. However, BioShock is still innovative in some aspects, such as the plasmids and their functions.
I personally find the ability to control fire and electricity and move objects with your mind to be quite fantastic. I think that this was a brilliant design because it allows you to strategize and use your environment in different ways to pass obstacles. You could definitely replay BioShock again and play it in an entirely different way and discover new things every time. I greatly enjoy this part of the game and I think it is genius.
One element that I do not like about the design of this game is the Vita Chamber. This chamber makes the loss of life almost entirely irrelevant. In fact, the loss of life might be entirely beneficial to the player...almost to where you want to die on purpose. The Vita Chamber revives you and provides you with significantly more life and significantly more Eve. It also gives you a bit of ammo. This makes the game relatively easy to progress through when playing on medium difficulty.
I think that the Vita Chamber should not have been designed to renew ammo, life, and special powers. This makes the game too easy and it also decreases the cost of life. Suddenly the players don't really care if they die or not. I think that the way to revive life should have been designed to where the player has some significant loss of progress when he or she dies. I have heard many gamers say that when playing BioShock, if they die they just turn the console off to avoid the advantageous Vita Chamber. I find this to be extremely annoying and I think it is a big mistake on the game designer's part.
Overall, I believe BioShock to be a very innovative way of presenting a first person shooter - however, I would have liked to seen it done more tastefully and not quite so shockingly violent.
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