rambler289's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1133Columbine RPG (PC) - Thu, 29 Oct 2009 15:40:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=4024After finishing the Columbine RPG I had the same feelings as I did when I began the game. I thought it was something that combined all the stereotypes that caused the real events. A lot of emphasis was put on the style of life they lived and how that in ways made them stronger, and this is a generalization that I have emphasized in my past posts. When I got to the final shootout with the cops I felt a sense of relief. I was happy that I didn’t have to continue to avoid people that I didn’t want to kill. My happiness was quickly reversed when the montage of the Columbine shootings came up. I faintly remember the event and seeing all of the pictures really struck a nerve. Seeing the looks on the students’ faces made me realize how real this was. I didn’t like the game to start with, and after this I was in a horrible state. This game although disturbing, can inform people how to act around people. When I got to the hell stage I was confused why just one of my characters had been transported there. It was pretty late and I had been playing for a while and once I got killed in hell, I gave up. This game hurt a lot of people, and probably still does, but it has probably helped inform more people than anything else.Thu, 29 Oct 2009 15:40:10 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4024&iddiary=7560Columbine RPG (PC) - Thu, 29 Oct 2009 02:09:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=4024I can say with confidence that this game is a little to over the top for me. The constant killing is expected but the dialogue and comments that come with it are kind of disturbing. For example, when you receive a item such as a cheeseburger they refer to you as a “brave boy”. I don’t understand why the person who made this felt the need to call these guys brave people. It’s like being in a slaughterhouse, killing defenseless lives to fulfill your own personal greed. After I had gone throughout the building looking in various classrooms, carrying out the task at hand, I began to get bored. I felt exactly how I felt as a kid when I played Pokémon and didn’t want to fight any more creatures. I was avoiding people so that I could try to find more information about these guys and what else they had to say. I wandered into a bathroom and found a group of people beating on a kid. Once I eliminated the jocks the kid was set free with no harm done. I think that this instance showed me that these kids didn’t mean all bad. For that brief moment I thought, wow they actually do kind of stand for something in a sick and twisted way. Once I was back in the hall though the nerds, the church kids, were all being killed. Aren’t these kids who are being picked on by the jocks and preps too? After more exploring I came across the keys to the lighting room where you get a flashback of Dillon working the lights at a Frankenstein play. After they talk about how they are in someway just like him because they had been rejected and taunted. Taunting is something that happens to people and there is really no way to prevent it. I have been on both sides of the wall. I can say that I used to tease and taunt kids, not to become popular, but it was something that I felt lightened the mood for everyone. Over the years my life has changed, but for the better. My eyes were opened and I realized that doing stupid things like that are pointless and really can hurt. Because of my change in attitude (and my new attitude towards life) I get grief from my old friends, family, but to be honest you need to take whatever people have to say with a grain of salt. You don’t have to conform to society by any means, but you don’t need to shoot up a school and take your own life to prove you don’t have to. I know this isn’t the best ethical break down of the game but I really feel strongly about expressing your beliefs in anything, they were right in saying that no one should be able to tell you what to do or make fun of you for doing it, but you just have to ignore the assholes because there are always good people out there who share your beliefs and interests.Thu, 29 Oct 2009 02:09:01 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4024&iddiary=7530Columbine RPG (PC) - Wed, 28 Oct 2009 20:21:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=4024First and foremost I must comment on the pristine quality of these graphics, but aside from that I can say that I had an idea where this game was going (I’m sure everyone else did too). Right off the bat you are talking to your friend about the plan you are about to carry out, and decide when to meet. While in the apartment I looked around at things and took my time to see if there were important things that could tell me more about the incident or the backgrounds of these kids. The first thing that popped out in my mind was the pizza box. Although it is not relevant, “Black Jack Pizza” I something I ate a lot in Colorado last year. Next I watched the video they recorded. I remember them talking about how this was something that had to happen and that their parents weren’t to blame. It seemed to be laying the blame on those who treated them like lesser people. I wondered if this was what the kids had actually said or thought. The last thing that really popped out was the Marilyn Manson CD. They had mentioned that Marilyn will probably get a lot of blame for this massacre because of the image his music holds. I felt like adding this was unnecessary. It makes it seem like an artist, although strange, led to influence these kids in some way. From what I have gathered these kids were in this to prove a point. To get revenge upon those who had tormented them throughout their schooling careers. When I arrived to the school I headed through the school to plant to bombs. It took me a few times because the hall monitor in the green kept creeping on me, but I successfully made it out. When I went to the overlook for the final talk I realized that these guys were trying to prove a point. They wanted to show people that they couldn’t tolerate being ridiculed any longer. I went further into the game but I feel like I should get more into those aspects in my next posts.Wed, 28 Oct 2009 20:21:12 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4024&iddiary=7512Grand Theft Auto - San Andreas (PS2) - Thu, 24 Sep 2009 00:09:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=3908All aspects of this game seem to push the moral limits one may have. Even the radio is morally messed up. When I was playing I heard a woman talking about her son getting killed while she was driving. She sorrowfully describes him as her husband interrupts and corrects her. She then says “oh yeah that’s right, well that’s the plus of adoption” or something along those lines. This is of course a horrible thing to say. Is throwing in this sick humor morally acceptable. To be honest I would take most of what this game says and portrays with a grain of salt. As I have continued through it (not so much missions though) I see how stereotypical the game is. Every black persons car is blasting rap, and blazing with gunfire. All in all I think that this is just like any other GTA. It shouldn’t be taken the wrong way because in the end the game is about being as morally wrong as you can be. Every time I go on I end up just free roaming and that is the one beauty about this game. It gives any citizen the power to go against all law and order. In this game you can be a merciless criminal and feel no guilt. I would say that all of the things in this game are ethically challenged, along with every other GTA game.Thu, 24 Sep 2009 00:09:27 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3908&iddiary=7321Grand Theft Auto - San Andreas (PS2) - Wed, 23 Sep 2009 20:43:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=3908When I started my PS2 I realized that my game had not been saved (not that I was very far anyhow). After re-playing the beginning of the game I realized a lot more things that really backed up what I had said earlier. Shouts from pedestrians inform us that CJ had a drug background. One man yelled “back in the game boy?” This to me says that prior to his return, CJ was somehow involved with illegal activity. The question I see fit is, does CJ need to return to his old habits to survive in this neighborhood? He constantly is saying how the neighborhood has changed for the worse. CJ is also constantly saying how he wants to go back to work on the streets for his cousins. It almost seems like his old crew is trying to protect him from what he used to be. He most definitely changed his old dirty habits (although we don’t know what they are exactly). After fixing my controller I have a bit more interest in how this plot interacts with the rest of the class. Game play was overall better and easier to control once I fixed the joy stick…duh.Wed, 23 Sep 2009 20:43:23 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3908&iddiary=7313Grand Theft Auto - San Andreas (PS2) - Wed, 23 Sep 2009 20:42:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=3908Wed, 23 Sep 2009 20:42:49 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3908&iddiary=7312Grand Theft Auto - San Andreas (PS2) - Tue, 22 Sep 2009 23:56:03https://www.gamelog.cl/logs/LogPage.php?Log_Id=3908San Andreas is a game that is surrounded by crude language, violence, drugs, and sexual content. This is no different from any GTA. In San Andreas you play the Character CJ a young man who returns to his old neighborhood because of his mothers death. Seconds into my first mission I was being shot at from rival gang members. More F bombs were dropped in the first 3 cut scenes then any other game I have seen. I felt that the controls were not as fluent as other games I play, and I didn’t feel comfortable with them. I feel that this game kind of stereotypes minorities. One of the first things CJ talks about is drugs and how he should get back in the game. Centering the game around this makes it weak in my opinion.Tue, 22 Sep 2009 23:56:03 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=3908&iddiary=7291