SpamHead's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=130Legend Of Zelda: Ocarina of Time (N64) - Fri, 09 Feb 2007 15:54:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=1257I've hit the water temple. After having beat Ocarina of Time 8 times, the water temple still poses monumental challenge to me. Four stories, lots of water, and a tough boss. The player is required to creatively raise and lower the water's level to accomplish certain tasks, such as beating rooms and defeating enemies. Half way through the dungeon, you are require to beat a 'dark' clone of yourself. The end boss is a crazy jellifish-tentacle monster which is seemingly impossible to defeat...we shall see how far i get with that.Fri, 09 Feb 2007 15:54:40 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1257&iddiary=2683Legend Of Zelda: Ocarina of Time (N64) - Fri, 09 Feb 2007 15:30:57https://www.gamelog.cl/logs/LogPage.php?Log_Id=1257I have not played this game in ten years; at random I have decided to replay it from start to finish. When this game was first released, I played it for hours on end, for weekends on end. Naturally, playing the game again is incredibly nostalgic for me. Beginning again from scratch, I watch the opening cutscene with anticipation and began my journey as Link, forest boy and time-hero to-be. The most noticable thing about this game is its atmosphere. In my case, it's one that completely envelopes me every time I play Ocarina of time.Fri, 09 Feb 2007 15:30:57 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1257&iddiary=2677Star Fox 64 (N64) - Wed, 31 Jan 2007 18:42:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=1064Starfox 64 brings its SNES cousin into full, stunning 3D. This game is a hybrid rail shooter/free flyer. Tasked with destroying the evil Andross (who supposedly killed the protagonist's father), you must battle your way through a number of planets in your star system. Play begins "shmup" style, with camera behind the player's ship. Enemies enter the area and attempt to attack your "arwing" (ship). You have lasers and bombs with which to neutralize the enemy ships. On my first attempt, I progressed to the 2nd to last level before failing 8 times in a row (game over). The game grows exponentially more difficult at you progress, and a boss greets you at the end of every level. I found the music highly addictive, and the controls gave me no problems at all. In certain levels, you transition from rail mode to "all-range mode" which essentially lets you fly freely within the level's bounds. I found this mode especially difficult because enemies come at you from all sides as opposed to just the front and back.Wed, 31 Jan 2007 18:42:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1064&iddiary=2366Katamari Damacy (PS2) - Fri, 19 Jan 2007 15:29:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=617Katamari Damacy has been beaten. Level 10 requires that the player roll objects until you are at least 300m in diameter. There is ample time in this level, however, which allows the player to become bigger than this minimum size requirement. My finishing size was 778m. I think a diameter or 1km would be possible. The end credits of the game were quite impressive, as you get the opportunity to roll up every continent on planet earth as they are systematically listed with their respective flag on the left side of the screen. What a crazy, amazing game...Fri, 19 Jan 2007 15:29:44 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=617&iddiary=1815Katamari Damacy (PS2) - Fri, 19 Jan 2007 15:24:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=617It turns out this game (Katamari Damacy) is part of the classics list for this log entry, so I will continue to write about it. I am close to beating the game. Levels 4 through 7 are complete, and the Katamari is getting exponentially larger. Certain 'constellation' levels require you not to obtain a certain size; instead you must roll up all of a certain object (i.e, all swans). The music (which is level-specific) is getting weirder and weirder, including strange japanese rap and pop variants. More to come soon...Fri, 19 Jan 2007 15:24:31 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=617&iddiary=1813Katamari Damacy (PS2) - Fri, 12 Jan 2007 15:27:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=617Another session of Katamari. I have discovered battle mode, which allows two players to fight over the objects in a small, spherical interior level to determine who can obtain the most objects. I never cease to be amazed by just how massive your Katamari can get (and its gravitational potential). There are additional moves (flip 180, speed dash) your can perform with your katamari that allow increased speed and mobility, and knowing how to make use of them allows you to take full advantage of the time you have in each level, which is usually little more than the time you need. I have a feeling I will be playing this until the end of time...Fri, 12 Jan 2007 15:27:31 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=617&iddiary=1425Katamari Damacy (PS2) - Fri, 12 Jan 2007 15:13:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=617Today I began playing to psychedelic adventure known as Katamari Damacy. I am quite fascinated by its simple objective (to roll up everything you possibly can). Everything about the game makes it a crazy experience: the music, the cel-shaded visuals, and 'The King'. I have not yet encountered a more addictive yet simple videogame. Part of the fun includes its unique control scheme, which utilizes both analog sticks to control the Katamari (much like an old RC car). What a great game...more to come.Fri, 12 Jan 2007 15:13:59 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=617&iddiary=1419