Jcmiller426's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1343Super Columbine Massacre RPG (PC) - Thu, 28 Oct 2010 13:15:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=4470I finally found the right set of actions to advance a little further in the game and discovered that no killings actually had to be done to complete the game’s objectives. Just the directives that were openly expressed to my character had to be completed at a simple level. The emotional trauma that were endured by the actual people in the columbine massacre were terrible. Ethically the game allows one to do the right thing and not kill anyone but complete the objectives. However, the game implies that you must kill students to finish the game. Overall I don’t feel like the game rightfully shows the aspect of all the parties at play in SCMRPG. Was there ever doubt? Were they ever scared? What were they really trying to accomplish, just killing apparently. In no ethical theory I think is this game morally appropriate. The design and idea of it are unique though. That is all.Thu, 28 Oct 2010 13:15:13 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4470&iddiary=8367Super Columbine Massacre RPG (PC) - Thu, 28 Oct 2010 13:01:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=4470The second day I played SCMRPG I struggled to get passed the first few stages. The directions weren’t very definitive and you have to play around with where your character is standing and press the enter key multiple times. The game gives you the option to go into different places without actually having the weapons that you are intended to grab at the beginning of the level. I was confused at that and found that the game did actually offer some choices in the missions you were to complete. However, you must do the violent and unethical thing in the end to advance through the game. I picked up the bombs from the car and planted them in the cafeteria after avoiding other people and cameras. After the bombs were set, my partner met me in the cafeteria, but without helping me he only gave me the next directions as to the next step of our plans. I followed them but clearly wasn’t following the complete directive as I couldn’t advance through the game any further and was very lost for a few minutes. I decided to take a break and come back to it later.Thu, 28 Oct 2010 13:01:58 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4470&iddiary=8365Super Columbine Massacre RPG (PC) - Thu, 28 Oct 2010 00:01:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=4470The first time I played Super Columbine Massacre I was simply confused. Was the game supposed to be solely made to follow the events, because none of the actions were optional, and no choice were available, therefore I was deeply disappointed with the amount of interaction the game had to offer. However, the game represented issues that are real and never intended to be shown in the virtual realm of video games. The main character and player that is started with has nostalgic past thoughts when he is in his basement before he heads off to school with his partner and his gear and bombs. Things such as video confessions and old memories psychologically haunt my character and fuel him to feel as though he is doing something that can settle himself and his feelings. It shows the emotional aspect and underlying problems and thoughts that plague a haunted mind into doing valueless things for their own pleasure or for even no gain at all.Thu, 28 Oct 2010 00:01:28 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4470&iddiary=8347Grand Theft Auto - San Andreas (PS2) - Sat, 09 Oct 2010 17:14:47https://www.gamelog.cl/logs/LogPage.php?Log_Id=4395In my my final run of San Andreas I thought to try and play the game as ethically correct as I felt i could. I only walked, and didn’t push excessively hard on the joystick to run, and I didn’t pick fights with random pedestrians or spawn illegal firearms and go to work. I proceed to cross the street at an intersection when CJ was clipped by a taxi and injured. When he stood up he swore and motioned a physical profanity toward the speeding away car. I feel that the programmers of the game, designed most of the outside influences as being very unethical, to match with the actions of CJ through the course of his mission objectives in the game. The missions objectives which I had tried through the gameplay usually failed or involved robbing things, killing or betraying other main characters through San Andreas. I realize through the combined game plays and distinction of the different ethical theories that are violated throughout the game, that San Andreas is purposely made to be an immoral and unethical through the choices that CJ has to make. I prefer to think of the game as simply a virtual escape for when blowing off steam and killing a few hookers can skew the stressfulness of a days work, or a social situation gone awry.Sat, 09 Oct 2010 17:14:47 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4395&iddiary=8214Grand Theft Auto - San Andreas (PS2) - Sat, 09 Oct 2010 17:14:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=4395In this run of GTA: San Andreas; I decided to act as immorally as I could. i started to run around and hitting random pedestrians, some chased after me but most fled screaming. the ones that followed, were not able to outlast the amount of health that I had greatly exceeded that of each of the different pedestrians. After i had my fill of fist-fighting and beating people senselessly i decided to try out my driving skill and stole the nearest car. Realizing that i was just playing the game like I normally have for years, i tried to distinguish the moral wrongness in each of my actions. The beatings for example were wrong because the only person gaining any happiness or any gain at all from them was CJ. The car that I was in wasn’t mine and it is culturally wrong to steal in the games settings and in our own. As i continued to drive down the beachfront of San Andres, crossing in and out of the path of pedestrians on the sidewalk, killing some, while some jumped out of the way, and while I continued to cause destruction to countless items of public property on the beachfront, the ethical undertones of my actions were getting more and more immoral. I crashed the car, and bailed out before it exploded, which also killed a couple people and proceeded to run as I had “stars” on me. “Stars” are the games way of measuring in a sense what is right and wrong. These “stars” are the police’s wanted levels, and they rise and decrease with the immorality and seriousness of each crime as it is committed. I quickly whipped up some weapons that I remembered through a cheat code that I inputted to the game, and started to mow down everything in my path and tried to protect myself from the police and vehicles that were coming after me on the sand. Ethically speaking, one would recognize the misleading behavior of their immoral actions and turn themselves in, but San Andrea, a game that promotes unethical behavior lets one continue to run and flee and sometimes escape is possible. I played for about a half hour more until my health was depleted by a helicopters gun and I was killed or “wasted”.Sat, 09 Oct 2010 17:14:23 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4395&iddiary=8213Grand Theft Auto - San Andreas (PS2) - Thu, 07 Oct 2010 02:32:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=4395This is the fifth time I have come to this site to record my entries on San Andreas, so I am pretty worn, I have played San Andreas for a number of yeasrs now and have never really reconsidered any moral aspects or values during the gameplay.When the game starts it shows the first signs of immorality before you even gain controls of the main character, CJ. CJ is shown getting arrested and searched illegally as soon as he returns to San Andreas by crooked cops, and is tossed out of thier car.The first main directive the game puts forth is that you steal a bicycle sitting in a vacant alley way. Is this right? I argue that form a utilitarian aspect this is appropriate and an ok action to do morally. The bike harms no one, it belongs to no one because it was created by the game to always be there in that one spot, everytime the game is opened or started. I am the only real person who is not made or designed for some virtual purpose, and I find that taking the bike only makes everyonewho is involved, myself, and possibly CJ, happier than we once were. Thus, the argument is valid that in this case the game itself starts you with a decision with regardless of choice remains ehtical in some standpoint, but more descriptively utilitarin standpoint like I had proved before. More on this game later.Thu, 07 Oct 2010 02:32:08 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4395&iddiary=8209Grand Theft Auto - San Andreas (PS2) - Wed, 06 Oct 2010 23:37:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=4401khlij gnhlu ghlojWed, 06 Oct 2010 23:37:01 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4401&iddiary=8208