patrickBurns's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1366Grand Theft Auto - San Andreas (PS2) - Wed, 03 Nov 2010 19:26:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=4486My third play through of Grand Theft Auto San Andres was even more confusing than my last play through. This time I played the mission where you have to go clean up the hood of the drug dealers. I did not really think that this would be a mission. I thought that a big part of gang life was buying and selling drugs, but for CJ and his Grove St. brothers crack is wack. It was really interesting that I thought this way because it ties into the thoughts of clichés we talked about in class. I just assumed that because these people we in a gang that they endorsed the use of drugs. In reality this was the exact opposite of their true intentions. CJ and Ryder actually were willing to kill people to keep drugs out of their hood. It really changed my view of how gangs functioned. I guess my pre conceived notions of gangs were wrong. I just lumped all of these things, murders, gangs, drugs, drive-bys, that are considered bad into one group. The other thing that caught my attention about this mission was when I went to the crack house and killed all of the drug dealers. I noticed all of the people that we so drugged out on the ground that they could not move. I think it was interesting that the game producers decided to put these depictions of drug users in the game. In a way it could be seen as the producers saying that drugs are bad. It could also say that the producers just put it in for the main point of the story (as I have not played through the entire game I do not know what significance this mission has on the rest of the game.) I would really like to ask the developers their thoughts on this scene and their thoughts on drugs.Wed, 03 Nov 2010 19:26:06 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4486&iddiary=8457Grand Theft Auto - San Andreas (PS2) - Tue, 02 Nov 2010 01:47:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=4486The more I continue on with the story of Grand Theft Auto San Andres the more things start to make less sense. At first the games progression, while a stretch, made some logical progression. When I landed in San Andres I went and met with my family, went to the graveyard and saw my Mom’s grave, but the mission where I had to go and tag up my hood was a really weird experience. In my hometown, all over the streets there is tagging. It is not an unusual thing to see. I remember one instance in elementary school where some people had broken into the school at night, stole a bunch of computers, and tagged up almost the entire school. The next day we went about our day like the tagging was not there. We still played on the ball wall that was littered with tags, gang signs, and drawings that were inappropriate for seven year olds, like they were not there. The reason I thought about this event was because there is a point within the tagging mission where CJ and Sweet confront members of the rival gang tagging Grove St. territory. Sweet tells CJ that he needs to kill the gang members to show his loyalty to Grove St.. This was weird to me because I could not figure out why someone would get so worked up over a tag. To me, tagging was just something that happened and if something got tagged that the owner did not want tagged he would simply paint over it. I really did not see the reason why I had to kill the rival gang members. Yes they were in my hood, but I went into the Balla hood quite often while I was exploring the landscape and was never gunned down without starting something first. I think this says a lot about the game. For one you have to kill these people, really for no reason, to complete the mission. Second, CJ and his homies create most of the problems in the game. The more I play the story mode of the game the more the controversies that this game creates become much clearer.Tue, 02 Nov 2010 01:47:36 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4486&iddiary=8420Grand Theft Auto - San Andreas (PS2) - Sat, 30 Oct 2010 18:03:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=4486Having played other GTA games in the past I had an idea of what to expect from GTA San Andres, but I have never played through the story mode before. I had always used cheats to get a motorcycle or a jet and just cause a riot with the police. This time I decided to try something different; I would play through the story without using any cheats. While I played and watched the cut scenes I quickly became bored. I listened to these characters call each other racial slurs for twenty minuets, and talk about how CJ was a fool for leaving. When I did get to the part where I got to play I found it quite odd that while trying to ride back to the “hood” through the bad part of town, a car would just come out of nowhere and try to shoot me off of my bike. I was surprised as to why no one was helping me. Why did the cops not go after the people that were trying to shoot me off of the bike? I think this game plays heavily on ethical egoism because you can do whatever you want to do as long as you do not hurt anyone, or get caught hurting anyone. It also plays with ethical egoism with non-playable characters. People will not help you on the street if rival gang members come up and start beating on you because it would not benefit them. I am still not sure how I feel about the story mode of the game yet, but I do know I prefer to just ride around and try to blow up as many cars as I can without earning respect.Sat, 30 Oct 2010 18:03:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4486&iddiary=8386