toefraz's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1434Ratchet & Clank Future: A Crack in Time (PS3) - Wed, 27 Apr 2011 11:42:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=4655Summary: In Ratchet & Clank Future: A Crack in Time, Clank finally gets his own backstory and moves away from the Ratchet-centric games from before. He has his own things to deal with (**cough** saving the universe **cough**) and gets his own novel gameplay elements to do so. However, Ratchet is still a star in the game and gets to travel to huge worlds throughout space and brings his usual gun-slinging abilities with him. In this game, 3D platforming combines seamlessly with first-person shooting and brings with it even some RPG qualities that makes it a great adventure for casual gamers like myself. Gameplay: As Clank, the player must save the universe from the dastardly Dr. Nefarious's plan to control time. It is his duty to regain control of the Great Clock to stop him. To accomplish this, the player must complete a series of puzzles to get to the heart of the Clock. Some puzzles are spacial: Clank has to find a way to navigate from point-A to point-B whilst battling random enemies, but the most entertaining puzzles are the time-based ones. The player must use special 'time pads' that can manipulate time in order to allow multiple Clank's to operate in tandem. By activating different switches at different times, one instance of Clank allows the others to complete their task. It was really a joy to solve these puzzles as some of them can get quite complex. As a reward for completing these taxing time-puzzles, the player is switched back into Ratchet's storyline. Mostly, you have to travel to different worlds to combat enemies for a specified goal. You can collect bolts (the game's currency) on the way to purchase weapon upgrades, and Zoni (special beings that, together, have great power) to give your ship special abilities and upgrades. The weapon controls work really well, and I never felt too overwhelmed with enemies during the shooting sequences which merge seamlessly into other platformer-type puzzles. Overall, the game really shines in being able to mix the different types of gameplay to provide the player with new obstacles and puzzles that make the game very fun to play and never boring. Everything just really melds together and you really don't want to stop playing. The only thing I can say I really didn't like was that sometimes the camera would position itself into odd angles that made jumping or running difficult to impossible, but you can always change the camera's position manually to help alleviate the issue.Wed, 27 Apr 2011 11:42:32 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=4655&iddiary=8609