rayhanain's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1603Call of Duty: Black Ops II (360) - Wed, 12 Dec 2012 14:42:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=5496When i started up Black Ops 2 for the first time, i immediately skipped the main campaign. I have found that the main campaign in practically all call of duties are not so appealing to me. Ever since the second modern war fare, the only game play that i experience in call of duty is the online multiplayer. Not to boast, but i am pretty good at COD multiplayer and black ops 2 is no different. Starting from my first match, immediately got used to the engine. The graphics appear to be just about the same as all the previous CODs, but it is definitely a little cleaner and clearer. The game seems to run very smoothly, and i don't even recall seeing any lagging even on the mason connection server. My first weapon of choice was a 50 caliber default sniper class. As in all first time experiences, i struggled a bit to get the hang of the gameplay, but since it did not take much more than two games until i got the hang of it. I have found that sniping in COD is the most appealing to me. I have learned new techniques in using the sniper that gives me an edge. One technique is quick scoping. It doesn't even take much effort and practice. In order to quick scope, i just use the center of the hip aim cursor and center the cursor right on the enemy. At this point you then aim (while the player is right in the middle of the side-hip aim cursor) with the left trigger and the enemy should automatically be strait ahead in your sniper scope and you should be aiming directly at him, so there is no need to aim with the scope; you just immediately pop him! It is a very quick process and it shouldn't take much more than half a second to do this. The only problem is if you miss.. you most likely will die because of the recoil and slow fire rate of sniper rifles. I don't know why, but quick scoping is very easy in this new version of COD and it is a good thing for me. My kill/death is probably at round 2.5 because of it.Wed, 12 Dec 2012 14:42:22 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5496&iddiary=9782Assassin's Creed Revelations (360) - Wed, 12 Dec 2012 14:01:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=5215Its has been a while since i have written about Revelations, but i will catch up. I have proceeded quite far into the game. The major part of the story starts off in Istanbul where there is an inter city feud between assassins and templars. The guards of the city are not associated with either side, but only are interested in the safety of the city's people. Your character, Etzio Auditore has arrived and has met up with the assassins guild there. Your job is to be a lead assassin, in charge of managing and moving other lesser assissins and following up on multiple missions. Your ultimate goal is not associated with fighting the templars however; the main objective of the game is to find the mysterious artifacts known as the pieces of eden. The templars are also looking for these artifacts as well, so Etzio must find them before the templars. One thing to notice about the game play is that fighting is a bit harder in this game than the previous. Before, fighting consisted of multiple opponents gathering around Etzio and took turns attacking. Now, even though the ring concept still exists in this game, the enemies attack much more rapidly. You need not fight your battles alone in this game. One mechanic of the game is training (other assassins). You can recruit and hire assassins off the street and train them and send them on missions. In a way, this game uses a pokemon game like strategy in raising assassins. There are also strategic battles where you must call other assassins to take position and battle on coming swarms of templars. You can set up walls to slow them down, and archers and sharp shooters to shoot at them. To sum it up, i have played etzio as a single soldier figher, a commander giving orders, and a master trainer to assassins. You have a lot of different options in revelations, and that equates to why this game is so appealing. (This entry has been edited1 time. It was last edited on Wed, 12 Dec 2012 14:29:16.)Wed, 12 Dec 2012 14:01:45 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5215&iddiary=9781Need For Speed: Most Wanted (2012) (360) - Wed, 12 Dec 2012 14:00:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=5481Im realizing that this game is more difficult than any other racing i have played. When traveling at high speeds, it is difficult to see ahead very well and you cant tell if the tail lights ahead of you are racing opponents or civilians. You usually don't find out until a second later when you either crash right in the back of a civilian vehicle or you realize that you cant catch up because they are your opponents and they are traveling too fast to gain up. When you crash or nick anything in this game you're screen shakes and and flashes vibrantly which also makes it difficult to see. In addition, crashing causes you too lose control of your vehicle quite a lot, so you end up falling behind from the slightest contact. On the second day of playing this game, i have already thrown my control down several times due to the fact that some races are just incredibly hard to compete in. Its all most no fair because some of the races are difficult because you must improve your car to a certain point so that you can actually have a chance, even though the game doesn't stop you from participating in those difficult races. Cops are another pain to deal with since they tend to interfere in every single race, and they seem to focus primarily on cutting you off instead of the other racers. Still the challenge in itself is intriguing and it makes me keep coming back. If i wasn't an experience racing gamer, i might have given up on this game a little early. The amount of vehicles to use in this game is wide; from land rovers, to lamborghinis, NFS 2012 offers many options. I am now at the point where i can face my first "most wanted" opponent out of 10. My next entry will go over my experience of beating him.Wed, 12 Dec 2012 14:00:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5481&iddiary=9780Need For Speed: Most Wanted (2012) (360) - Wed, 12 Dec 2012 00:57:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=5481While i continue to play NFS 2012, i have grown more fond of this race simulator. The general audience of a racing game is targeted to be those who appeal to flashing, out-of-control type of game play. By creating a very physically real game, nfs has created a much more appealing game than before. When you drive at 120 mph in a real life, things fly by you faster than you can imagine, and the world around you feels out of control. You feel extremely vulnerable in that the slightest error can lead to your vehicle flipping multiple times and crashing and burning. In previous nfs games and other racing games, while driving at 60 mph it can tend to feel like you're moving at jogging speed because the game is designed to a play through so that players can react to the environment and make turns appropriately without crashing so often. The difference in nfs 2012 is that going 60 mph feels like your at racing speed and going 120 feels like you are flying a jet plane 2 feet off the ground. You feel like you are out of control and are going to crash at the slightest error... and you do indeed crash often if you make mistakes. The crashing in this game is much more realistic. Upon crashing into a median at 110 mph, my vehicle when flying, flipping, and shattering all over the place. Once you experience your epic whip-out, you are respawned slightly behind in the race as a penalty. Personally, i like this new concept of having realistic out-of-control environment, and equally realistic crashes.Wed, 12 Dec 2012 00:57:26 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5481&iddiary=9778Need For Speed: Most Wanted (2012) (360) - Tue, 11 Dec 2012 23:42:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=5481Today I have decided to pick up the newly released Need For Speed: Most Wanted; released just this past month in 2012. This is the newest release of Need For Speed so far, and being a sucker for racing games, i just had to give this a go. The intro to the game is pretty typical. Good build up; there was a lot of reving and tire burning with the intro animation. The game did not come with an instructors manual which was confusing until i realized that the instructions were well built into the game. The game immediately started into career mode while an intriguing female voice explained everything. The main objective of this game is to become "The Most Wanted". The game play takes place in the city of Farehaven where there are 10 elite street racers who run the show here. Our main objective is to race through multiple race scenarios with various different vehicles to earn enough respect to run with the elites and then become the most wanted of them all. One thing that i have seen off the bat that i do not like is the concept of gaining and switching vehicles. Before in the franchise, cars were bought with currency that was gained through winning races and/or selling vehicles. Now you have the ability to arrive at a dealership or other various locations around the city and switch into different cars automatically, which feels too easy and fake compared to the previous. That being said, the game is great!! The racing game play feels so much more out of control and real than before. Crashes are spectacular looking and very authentic. The largest positive aspect of the game is how real the racing engine simulates racing, and next time i will take a more in depth analysis of this engine.Tue, 11 Dec 2012 23:42:48 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5481&iddiary=9775Assassin's Creed Revelations (360) - Mon, 01 Oct 2012 21:13:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=5215I have taken a break from the Assassin's Creed sequel, and now i have decided to continue my experience of Assassin's Creed with Revelations. The game begins following the story line of Desmond Miles. After being in the Animus (the computer that syncs Desmond's consciousness to his ancestors past life and memories), the system has trapped Desmond inside of it and he is in danger of being "lost". The memory of Ezio Auditorie is continued with his execution about to take place.. until he escapes it. When the game play began i noticed that things remained mostly the same, except the fight engine had improved and your assassin can now make multiple chain kills during combat. I haven't continued very far, but i am excited to pick this game up again very soon.Mon, 01 Oct 2012 21:13:41 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5215&iddiary=9489Call of Duty Modern Warfare 3 (360) - Tue, 25 Sep 2012 23:13:29https://www.gamelog.cl/logs/LogPage.php?Log_Id=5150As i continue to play online MOD3, i continue to work on the strategies that i have developed. As i have played varying maps, i have kept an eye out for good, easy to control regions where i can linger and hold out against my opponent. I have found that i am much better at using sniper rifles than any other weapon, the 50 caliber barret particularly is my favorite. Im trying to avoid camping in one place for too long, but i have noticed that the maps aren't big enough in MOD3. There's only usually one really long range spot to shoot from and usually you give yourself away after one shot so you can't survive there for long kill streaks. My main objectives for online multiplayer may have to change since sniping is limited for this version of MOD.Tue, 25 Sep 2012 23:13:29 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5150&iddiary=9468Call of Duty Modern Warfare 3 (360) - Mon, 17 Sep 2012 18:42:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=5150MW3 is pretty much identical to the other two Modern Warfare franchise. Especially in terms of online game play, the rules and objectives of the players are mostly the same across all three games. There are only slight differences in weapon choices, perks, and prestige rules. There are also more match types to choose from with slightly different rules, though i generally disregard the actual objective of the matches and aim to increase my kill/death ratio. My main objective in particular is to eliminate as many opponents as possible while staying alive as long as i can. No matter what type of match i enter, i focus on keeping my K/D as high as possible. Because of this, i play only "ground war" matches mostly because that is the largest party match with 12-18 people. I have developed many strategies to achieve my goal. Generally i always keep track of my teammates and the regions of the maps that they have good control over; this way i can reduce the chance of getting flanked. Also, based on where my teammates are (and the general vicinity that i can dictate of where my opponents are spawning) i tend to camp in not in one place, but in a easily controlled area of the maps so that i can easily take incoming opponents without being over run. I really enjoy playing this game, and i will continue to improve my strategies with the same objective in mind.Mon, 17 Sep 2012 18:42:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5150&iddiary=9417