sfowler's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1734Super Columbine Massacre RPG (PC) - Fri, 28 Mar 2014 21:31:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=5845The second half of the game is primarily tedium. The “Island of Lost Souls” was more interesting than the tedious maze that makes up Hell. The “Island of Lost Souls” is home to numerous cartoon and video game characters. Violent video games and cartoons were demonized in the 1990’s with initiatives such as the Children’s Television Act. Including the cast on the “Island of Lost Souls” therefore may be a satire of anti-violence legislation. John Lennon is also among the cast of the “Island of Lost Souls” however, so the meaning may be misplaced. Overall combat in the game is boring. The reward for combat is diminished drastically over the duration of the game. Later in the game combat slows the game down. Avoiding combat altogether becomes the dominant strategy. The lack of excitement in combat may be a method to show how even killing gets old. Even though the game characters seem excited about combat the game, “Super Columbine Massacre RPG!” makes violence extremely boring. The game requires Neitzsche’s book to be picked up in order to engage Satan. I didn’t pick up the book, so I gave up on progressing. From readings at the website http://www.angelfire.com/va3/MIDICENTRAL/SCMRPG/ I understand that Satan is none other than the South Park Satan. Eric and Dylan hang out with Satan at the end of the game. “Super Columbine Massacre RPG!” opens a dialog about controversial topics in a game. Some of the topics include censorship, gun control, moral panic and cliques in American high schools. The gameplay is monotonous. The text in the game is interesting and I understand that some of the text is from records of the Columbine shooting. Overall games of the nature of “Super Columbine Massacre RPG!” deserve to be made, however being sensitive to survivors and the family is important. The families are still suffering. Opening a dialog about the events can help families that are still grieving if done in a tasteful way. I did not sympathize with Eric and Dylan as they murdered generic entity after generic entity, but the game did help provide context surrounding the Columbine shooting.Fri, 28 Mar 2014 21:31:14 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5845&iddiary=10224Super Columbine Massacre RPG (PC) - Thu, 27 Mar 2014 22:11:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=5845I am now venturing through Hell looking for the end. The area seems to be a large maze. I found an island full of lost souls. The lost souls included a variety of recognizable faces including Darth Vader, a Moogle, Pikachu, Megaman and Mario. Also among the residents were people that believed in a different God or higher power. The island is a commentary on the moral panic associated with video game and cartoon characters. Beloved childhood characters belong to the same circle of Hell as those who never knew Christianity. I use circle of Hell because Dante Allegheri’s Inferno is quoted at least once on the bridge before entering Hell. Dylan meets up with Eric in Hell and together they last waste to the denizens. The area is a giant maze. I have been slaughtering everything to boost the stats on Eric and Dylan when I realized that Dylan and Eric get to continue progressing, but the victims in the shooting are not represented indicating an end of progression. Dylan and Eric took the progression of their victims away from them. The logic behind taking away progression was for bullying by other students. The problem however is that the damage dealt by Dylan and Eric cannot be overcome by human means requiring something divine for progress to continue.Thu, 27 Mar 2014 22:11:50 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5845&iddiary=10218Super Columbine Massacre RPG (PC) - Mon, 24 Mar 2014 23:22:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=5845Super Columbine Massacre RPG is a game depicting the events of the Columbine High School massacre. The narrative is told from the perspective of Eric Harris and Dylan Klebold. The story begins with Eric waking and calling Dylan regarding plans setup for the day. Eric then gets the weapons and bombs together and Dylan shows up. They make recordings and watch some videos. Afterward they leave for the high school. At the high school they setup bombs in the cafeteria and arm themselves in the park. Lastly they setup a bomb in the car of Dylan. All the bombs fail to go off. They decide the moment is upon them and go around shooting fellow students. Upon reaching the library they commit suicide. The gameplay is reminiscent of turn based role playing games. The bullying Eric and Dylan received is shown during cut-scenes in the game. In the school system of the USA there is a division between popular kids and everyone else. Popular kids employ bullying to maintain a social order in which they remain popular. In my high school unpopular kids banded together against such bullying in an organized yet decentralized manner. Positive results of such action included stopping bullying of a homosexual student by jocks, getting a watch returned and ending the actions of a pervert against a female student. Negative results were promoting violence in the hallways popular kids frequented by interlocking arms and bashing into them and the damaging of a popular kids backpack by being tossed into a dumpster and spat in and the barraging of a student that had sexually harassed girls with basketballs. Overall we fought back against the bullying from the popular kids and the fighting escalated. The social order did change as high school progressed, but for the students of Columbine such change would be too late. The solution to bullying in schools is still with our society. Adults are stepping in to try to end the fighting and prevent student suicides, shootings and general bad feelings. The problem however is that the fighting is outside the bounds of the social contract of the adult world. Kids will find ways to not get caught while escalating the fighting just as depicted in Super Columbine Massacre RPG when the player sets up bombs in the lunch room with staff and security cameras running. Kids have more time to think about how to hurt each other and adults will be a step behind. In order to combat such escalations finding a way to help the entire student body get to know and respect each other is likely a better tactic. Adult intervention does nothing for the respect fellow students give the student that required adult intervention since the social contract of high school is not an adult contract.Mon, 24 Mar 2014 23:22:42 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5845&iddiary=10212Super Columbine Massacre RPG (PC) - Mon, 24 Mar 2014 21:52:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=5845Test log.Mon, 24 Mar 2014 21:52:19 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=5845&iddiary=10210