tjazz's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1790Undertale (PC) - Tue, 05 Apr 2016 17:19:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=6140Wow, I played a total of 8 hours and finished the game today. The end was …. Not what I expected. And it seems I did not get the True ending either. But it was still nice to see how it all came together in the end. The game gave me hints, saying I could finish the Entire game without killing even a single thing. I could totally avoid killing Toriel too, whose death broke my heart. I did start new game + to try and get the True ending. I got till the fight with Toriel and was stuck for a while trying to figure out how I could proceed without killing her and I was stuck for a while. But then I saw the subtle hints the game was giving me during the fight which I had totally missed during my first playthrough. And it was an amazing moment to realize that. I recommend anyone who has ever played any traditional RPG to give this game a go. And as a bonus, the Soundtrack is amazing! God I am going to spend so many more hours playing this amazing game again. I must uncover all the endings and the truth!Tue, 05 Apr 2016 17:19:40 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6140&iddiary=10706Undertale (PC) - Tue, 05 Apr 2016 17:19:06https://www.gamelog.cl/logs/LogPage.php?Log_Id=6140Today I played another 100 minutes. So far I have successfully avoided killing/fighting anyone. I also went on a date with a skeleton. And ended up being rejected D: By a skeleton. I want to finish this entire play thorough avoiding every fight possible. Maybe on my second play through I will fight everything and see how things end up getting a better idea about what the game is trying to convey with its game system. There were a few mini games here and there that conveyed some message, but I am still missing the big picture. I will have to finish the entire game to figure it out I guess. As always there were a lot of giggles through this play through. I hope it has a happy ending! I am certainly enjoying the “combat” system in this game. And the frequency of random encounters is perfect too. Hasn’t annoyed me much!Tue, 05 Apr 2016 17:19:06 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6140&iddiary=10705Undertale (PC) - Tue, 05 Apr 2016 17:18:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=6140This is a funny game. But it sometimes gives off the vibe of being twisted. Undertale has been satisfying to play and I’ve played over 100 minutes of it already! Killing Touriel was the saddest thing that I had to do though. They present her as a mother figure and FORCE you to kill her in order to progress (I don’t yet know of a way I can avoid doing that.). The battle system is pretty unique and entertaining, seeing how you need to interact with each monster in a certain way to resolve the conflict peacefully. The game hasn’t shown or given me any incentive to fight yet so let’s see how it goes later on. I will probably do a run where I fight and kill everything! Muahahah! Although I don’t think I have the heart for it.Tue, 05 Apr 2016 17:18:30 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6140&iddiary=10704Prison Architect (PC) - Thu, 03 Mar 2016 11:22:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=6114Today was the the most frustrating playthrough for me. I started the fourth campaign and it was about a very depressed inmate. I was asked by a visiting doctor to build a new block of cells to hold the incoming prisoners. That task proved to be a challenge for me just because the game would keep on giving me trouble assigning rooms as cells and forcing me to restart the level 4 times before i could finally figure out how to get that task done. After the initial frustration I got back into the story. The guy who was the focus of this campaign was depressed because the conditions in the prison were very bad and he was not even allowed to have his family visit him. The doctor manages to get the visitaion rights for him. But the security denies him those, even after being promised a visit and the wife is sent back home disappointed. After this I focus on building educational facilities for the inmates and enable prisoner labour to help out in the kitchen and the workshop. The programs get a lot of prisoners interested and the overall happiness of the prisoners increases. I also buidl additional facilities for visitation and provide ways for the inmates to call their families from the yards. At the end I am informed that there has been a sucide. I assume that it was definately the guy, Henry, who was the focus of this story, who had commited sucide. But to my suprise, it was not. Infact he was in a very happy state of mind and looked Healhty. His outlook towards the future was also a lot more positive. This campaign successfully conveyed how reforming and rehabilitating prisoners would help more than just punishing them. But again, the game did not give me any choices of my own.Thu, 03 Mar 2016 11:22:37 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6114&iddiary=10676Prison Architect (PC) - Thu, 03 Mar 2016 00:10:23https://www.gamelog.cl/logs/LogPage.php?Log_Id=6114Today was my second playthrough and I managed to finish Chapter 3 from the campaign. The scenario begins with a riot breaking out in the prison. We are told that the CEO is missing and being the deputy CEO, we are assigned the task to get the prison under control. In order to do this we are given control of armored riot police and some paramedics. I began slowly recapturing the cells one by one, injuring and knocking out prisoners left and right. Then I get a call from one of the prisioners, who demands that we provide him means to escape the prison or he would kill the CEO, who is in his custody. I continue recapturing the prison and as I am busy trying to close in on the CEO's position, it is revealed to me that the CEO was a dirty man and he was trying to get the prisoners to stay for longer terms so that he could make more money. The conspiracy was deep and even the Mayor was involved in the scandal. This obviously angered me and I was contemplating wether I should let the CEO be "punished" by the prisoners or save him and give him to the law. But the game disappointed me as I had no control over the fate of the CEO and he ends up dead in the end anyway. But it did present an interesting side to the way prisons are run. Sometimes it may not be entirely for rehabilitating criminals. But I assume this is still a tutorial level and the actual game is just a free build mode, which I still haven't tried yet. Thu, 03 Mar 2016 00:10:23 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6114&iddiary=10673Prison Architect (PC) - Tue, 01 Mar 2016 09:51:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=6114Yesterday I player Prison Architect for a few hours. It was quite engaging and I played longer than I thought I would. The game starts you off with a campaign. It felt more like a tutorial with a story line. The campaign has 5 scenarios and I played through 2 of them. Each scenario let me manage a different prison and focused on the backstory of a different prisoner. The first campaign had me build an electric chair for the prison to complete the execution of an inmate on death row for double homicide. The story presented me with two ethical views about inmates on death row. The first was that of them deserving it for their crime and the other was that of him deserving forgiveness if they truly repent it and of the right to kill another human just because he killed someone else. It was basically a commentary death as a punishment. Curiously the game gave me no choice over the fate of the inmate and told me that I was doing my job, that of a prison architect. As the game was playing out and I was presented with the story, I was of the impression that in the end I would somehow control the fate of the Prisoner. But that was not the case, which was kind of disappointing. The second scenario told the story of a mafia family and their internal politics. It also had me try and keep the prisoners from rioting after the kitchen and canteen get burnt down leaving the inmates without food! The game presented me with two choices to do so… I could either build facilities to fulfil the demand of the prisoners for recreation or I could hire more cops and enforce discipline with force. This would have been an interesting decision to make had I been given a monetary benefit of choosing one over the other. But that was not the case and I could simply build the facilities the prisoners demanded and keep them under control without any monetary losses. I am guessing this was because the campaign serves more like a tutorial. I will have to play it more to see how it changes. Tue, 01 Mar 2016 09:51:12 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6114&iddiary=10665This war of mine (PC) - Thu, 28 Jan 2016 14:18:17https://www.gamelog.cl/logs/LogPage.php?Log_Id=6091Today was day 4 and I realized why I needed to play this game for my Ethics class. The day started like any other day, somebody got back from scavenging, somebody was tired from the guard duty they did last night. I had enough materials to make a radio. So I did and it actually helped in lifting everybody’s spirit. We had another visitor too. They weren’t selling anything though, rather they wanted some help in barring the windows of their shelter in order to protect their daughter. I did not initially trust them, but then decided to send somebody to help them anyway. As the day went on, I realized I was running out of food! Something had to change. I couldn’t keep on scavenging from the same old place again and again, since all that was left there were materials, not food. After analyzing how I have been playing this game all this time, I realized I was trying to follow Kantianism. I had some ethical rules that I stuck to no matter what. But on day 4 I ran out of food. So I made a shovel, and decided to go scavenge an abandoned collapsed building, looking for food. I was still adhering to Kantianism, not going and stealing for somebody helpless. I arrived at the collapsed building and started looking around. Looking for food, I went deeper and deeper in to the structure. It was supposed to be abandoned. But no, I was wrong. I heard somebody whispering. So I readied my shovel to defend myself. And then I slowly entered the room. The guy stood up and so I clicked on him in panic and my character hit him with the shovel. I thought I would knock him out and escape. But it seemed that I had killed him. It was not on purpose! I went numb for a second, moving onto the next room. I saw another guy and he just asked me to not do anything to him. I realized that I had just killed a helpless fellow. My Morals had taken a hit. I started justifying that I was still adhering at least a Utilitarianism framework. I dazed and started walking past the few people inhabiting the place and stealing all the food I could find. I did not intend to kill that guy. After he returned home, he was in a really sad state of mind. And the worst thing was, I was not even able to find food. The death was for nothing. After this experience, I have a slight bias for Kantianism. Regardless, I am really excited to finish this game. It made me feel things I haven’t felt in games in a really long time. Thu, 28 Jan 2016 14:18:17 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6091&iddiary=10635This war of mine (PC) - Wed, 27 Jan 2016 13:02:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6091Played it for the second time today and some interesting things happened. On Day 2 I cooked some meals and one of the characters was still sick, so I let her sleep the whole day. Since we only had one bed, the others were complaining of not getting proper sleep. The day was pretty normal, and for the 2nd night, I had the option to scavenge more places! But what I noticed was that all the new options available for scavenging required me to steal from somebody. I choose to scavenge the abandoned place again since I wasn't able to collect everything from there the first time. I had to make the harsh decision to send the sick person to scavenge since the others needed to sleep properly too. But thankfully she did not get sicker. On Day 3, we had a visitor! First I thought it was an intruder and I panicked a little. But he turned out to be a guy who wanted to trade a bunch of stuff. The rest of the day was uneventful. I noticed that the characters randomly blurted text out, always indicating their current state of mind, like things they wanted and things they hated. But everyone wants something or the other and I don't have the resources to satisfy them all. Maybe a cigarette will help them out. But i still need to figure out how to make them. Day 4 was scary! As the scavenger from the night returned, the other two who stayed back and slept were attacked by intruders and we had stuff stolen. Two of my people were also lightly injured. I might have to finally start making some defensive weapons. I just might have to start stealing stuff to make those weapons. Let's see how the game goes further! (This entry has been edited1 time. It was last edited on Wed, 27 Jan 2016 13:05:31.)Wed, 27 Jan 2016 13:02:46 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6091&iddiary=10628This war of mine (PC) - Tue, 26 Jan 2016 00:03:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6091Today was my first time playing this game and what initially seemed boring and dull ( what with its dark and dull aesthetics ) turned into an interesting mind game. I do love the pencil shaded looking graphics. You start with 3 charachters, who are trying to survive the war. Initially, one of them is sick. The game starts without anykind of tutorials. So clicking on the self explainatory symbols on the screen can get you started. Reading the item descriptions also gives you a clue as to what you need to be doing and what exactly is going on in the game. Digging a little deep into the reading, you get to read what the characters require for comfort. During the first day, I was mostly collecting stuff from the place the game starts off at. Seeing as one of the characters was sick, I did not feel like making her go around digging stuff. At this point I don't know if it is going to have any affect on her in anyway, whether I make her go around or not. But I did feel emphatically for her. After the day ends, at night the game got interesting. I could send someone to scavenge around the city. I liked the stealthy game play during this phase. Also I get to choose what place I could go scavenging. It turns out that all of my options but one required me to steal from somebody. I chose not to steal, but let's see how the game goes on and whether I end up stealing in the future to save a character, If I get attached to them.Tue, 26 Jan 2016 00:03:46 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6091&iddiary=10624