brialinza's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1826Thomas Was Alone (PC) - Thu, 13 Apr 2017 00:59:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6375I feel like this was a wonderful resolution to the game! To sum it up, basically Thomas and the crew fulfilled their mission, and started helping those after them into "escaping" as it were. There was one, "Gray" as he was called, who was lusty for power, but had been eaten up by the black pixel cloud. I think this game provides an amazing depiction of how AIs can be "programmed" so to speak, so that they have good morals. To be able to raise them in an environment where they understand teamwork, kindness, and all the other emotions both positive and negative. In the end, it is all about the interactions of other individuals that builds the characters. I feel like because of this, this is very realistic. A very thoughtful game, that is for certain!Thu, 13 Apr 2017 00:59:46 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11154Thomas Was Alone (PC) - Mon, 10 Apr 2017 21:44:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6375This playthrough I have gotten to part 7.10. To recap, basically all the characters were eaten up by a black pixel cloud, starting with Thomas. The beautiful music didn't change, so the emotions I felt could be described as "oh, I guess that just happened." When it was bringing up the emotions of the other characters, though, that's where this game was able to strike a chord in me a bit. Not enough to make me wail on my computer, but something where I got a little more emotionally involved in the story of the game. So none of the characters died, they were just moved elsewhere I suppose. It is obvious now that this is an AI system, or something, what with the narration. Where I have left off, Thomas and the crew (with two new characters) are working to escape/help the other AI in any way they can.Mon, 10 Apr 2017 21:44:25 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11153Thomas Was Alone (PC) - Mon, 10 Apr 2017 01:50:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=6375So far, this game has a very nice storytelling mechanic. In my opinion, it is not as good as The Talos Principle or Life is Strange, but it is still nice and enjoyable. At the beginning of the game, it leaves everything off all mysterious-like, and the narration starts by saying how Thomas was alone. For some reason, this evoked a bit of an emotion for me even though the game didn't even start yet. The puzzle mechanics of the game are very interesting, and not exactly what I expected with being able to switch characters! I have played through to the end of part 3, and I have to say, this ominous black pixel cloud (as described as similar to a white cell virus in side text?) it bringing a new kind of suspension to the game. Overall however, this hasn't been all that stressful and the music is nice as well!Mon, 10 Apr 2017 01:50:18 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6375&iddiary=11152The Talos Principle (PC) - Thu, 02 Mar 2017 23:58:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6334Just finished section B, but it seems that I need some more sigils (things you get from puzzles) to progress further into section C. Anyway, I tried climbing the tower, and the sense of rebellion I felt was intense. I didn't know if it was right or wrong, but I wanted to get to the bottom of everything and understand it. I didn't get too far with a puzzle that happened to be up there, though, and eventually fell off the tower curious to see what would happen if I jumped from that far of a distance. To my dismay, I did not explode nor was there a cool animation. Anywho, I love this game even more for the philosophical ideas it presents in the computer terminal documents, and also the bits of memory that come from the thoughts of one girl. It's truly an amazing experience, I have to say, and this game is one of my top favorites because of that! Sure, not everyone may look for intelligent and meaningful thinking in games, but I for one am. Thus, I can say that this game has been worth playing.Thu, 02 Mar 2017 23:58:46 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6334&iddiary=11055The Talos Principle (PC) - Tue, 28 Feb 2017 03:01:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=6334Played pretty late into the night. This game is addicting, that's for certain... Anywho, the computer is asking more interesting questions regarding consciousness and I seem to be answering in ways it sees as interesting. I have a very meta view of everything anyway, so the idea of consciousness is pretty basic to me. I love this game so much, I have to say. The more and more I play it, the more I get to think about, well, everything! The puzzles are very tricky sometimes, but it's nice to have that mental workout! I appreciate this game so far for what it's worth. Also, I do not know still whether or not I should follow the directions of the big voice in the sky. A terminal I went to brought up ideas of how I shouldn't trust it, or at least to take care with everything.Tue, 28 Feb 2017 03:01:31 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6334&iddiary=11050The Talos Principle (PC) - Sun, 26 Feb 2017 20:53:12https://www.gamelog.cl/logs/LogPage.php?Log_Id=6334Definitely a very interesting game by far. Leaves open quite a lot of mystery, and I found myself enjoying a lot of the mental workout with the puzzles. Already, what with the perspective of the game, I've been thinking in very existential terms about intelligence and what makes us different from robots. A lot of the text presented in the console systems is especially interesting to read and think over. I am still left thinking, though, where am I exactly? This game seems to be all one big simulation by the looks of it with glitches appearing here and there in the levels. It is rather obscure, and I feel as though I do not have the big picture of everything quite yet. I'll have to see where this game goes next. I'm excited! I don't know if I'll follow the godly voice's directions or not, but I guess whatever I decide to do this game will have a very interesting story to tell.Sun, 26 Feb 2017 20:53:12 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6334&iddiary=11049Life is Strange (PC) - Sun, 22 Jan 2017 05:54:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=6224I have not posted an entry in the past 2 days because I couldn't put the game down until it was finished. So much happens in each episode, it is crazy... To sum it up, as I continued to play as Max, I found myself faced with choices revolved around trying to save Chloe. I gained powers in the game to look at photos and go back to the time of the photo selfie and have the chance to make choices there. This created parallel realities that ultimately I jumped back and forth in different ways to try and stop everything from getting worse. Arcadia Bay (the town) was doomed for a storm, as seen in the final episode and in flash-backs since the beginning of the game. This entire game is a journey like no other game I've played... it gets down to the darkest subjects of life, and puts you through horrid choices which it seems as though nobody should face. In the end -- spoiler alert here -- you choose between saving Chloe or the town. The moral concepts I faced, when this choice came up, I didn't know what to think. The storm as it turned out was caused by Max/the player for traveling through time. This game brings in rather obscure ideas of how time can be altered in more ways than thought, which brings up very interesting ideas about consciousness and our ability to choose. Something I know in life, it's that we sometimes are just passengers of life, brought by fate for one reason or another, but ultimately it is us who decides our destiny. I feel like this game portrays that idea in a very elaborate and profound way. So, although this game legitimately had me shaking, crying in numerous ways, and even screaming in distress at literally 5 AM, this game is one of the best I know of. No, I am not a masochist, but I understand that life as a whole is not perfect. However, not everything is set in stone, and we have the choice to be good individuals. However we wish to do that, it is up to us, but this game portrays how it is doing something that is more than ourselves that ultimately really brings better meaning into life. It is a sense of love that is more than just romance; it is something truly amazing. This game has the good, and the bad, but isn't that life?Sun, 22 Jan 2017 05:54:36 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6224&iddiary=10904Life is Strange (PC) - Thu, 19 Jan 2017 23:18:24https://www.gamelog.cl/logs/LogPage.php?Log_Id=6224I'm fucking shaking. I'm sorry for being a little unprofessional with this entry, but, this game is bringing up some really bad things for me, especially with some really horrid shit going on recently. So much for doing college assignments without swearing, but I guess this is technically called a diary so I may as well let my emotions out somehow as I explain my experiences. So basically what happened for me in the game, I thought things were going relatively well. The game at the end of episode one had shown me a glimpse of Chloe getting stuck on the train tracks, and I thought that was going to be the most intense portion connected with choices and whatnot. Oh, and about that, choices from the past episode sure seems to have caught up with this one. Speaking of choices I can't change, this leads me into what happened with a certain person in the game who went by Kate. I had a choice to stand up for her in front of the police officer, but I didn't and just took a picture instead. I could have told her to go to the police for help, but I didn't do that either and said we needed more proof. As it turns out, she was in severe depression for having a viral video of her put up that she was wrongfully dosed on drugs by a *certain* character (damn Nathan) for during the time. When I was going up to the dorm building to see where the game was going next, she was standing on the roof and jumped. I thought I could save her with the power to turn back time, but even when I got on the roof, the irreversible choices I've made in the past caused her to jump anyway. This seems eerily similar to my own experiences in life. Enough about me, this game sure does put you in the experience, and before Kate jumped and I was saying how I've been bullied too, she told me along the lines "it's all about you, isn't it?" So to finish this entry off, the character development is good. It's realistic. I've really found a closer bond with Chloe. I've found really profound feelings of hatred towards Nathan. This game sure puts one into the story, too. I can't stress that enough. It was so much more than I expected. It really leaves one thinking about the choices one makes in life.Thu, 19 Jan 2017 23:18:24 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6224&iddiary=10871Life is Strange (PC) - Tue, 17 Jan 2017 21:50:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=6224This is a game that right as the first episode was ending, it left me crying (and I know, it barely has just started). The storytelling, music, and characters made it so immersive. But a huge factor is the way that you make decisions that literally puts you in the story more. How after you make a big decision, you reflect back on what could have been the right choice. I personally face terrible anxiety, and so I guess this game really makes me think about everything more. I suppose when Max let everything out at the end of episode 1, I personally felt a huge relief in myself. Something I guess I dread a bit is what I could have done wrong in the game... sure, I understand the moral philosophy about how we can't turn back time, so we shouldn't worry about it. However, in this game, that rule is broken, so what am I supposed to do? I've been thinking about how you can't take some things back, and all I can do is just hope for the best. The only problem there... everything is kinda tied in a knot in the game and it brings you along for the ride. I already have enough to worry about in this life already. I'll feel those emotions when I am meant to while playing, but I shouldn't let it bring me down. But I do have to say, this game really resonates with me so far in my experiences on many levels... including life being strange. Well, let's see if I cry for the second play-through when that comes. T-TTue, 17 Jan 2017 21:50:30 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6224&iddiary=10836