edGarcia's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1897Prison Architect (PC) - Thu, 15 Feb 2018 00:47:51https://www.gamelog.cl/logs/LogPage.php?Log_Id=6592Played for a bit longer today, After a while I realized that I Don't really like the game too much or rather it is an unfair reality of being a prison architect. A normal architect never has to meet any of his "users" and just creates the prison. Similar to how home builders never meet the purchasers of the home. Prison Architects aren't meant to meet inmates. I am starting to get attached to the inmates and care for their well being like pet animals, which is unfair to the inmates themselves. I find myself catering to the inmates needs first instead of catering to the needs of the prison. Which is weird because what is a prison without inmates? I am in a moral quandary that may need more thought.Thu, 15 Feb 2018 00:47:51 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6592&iddiary=11665Prison Architect (PC) - Wed, 14 Feb 2018 00:51:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=6592After taking some time to figure out how to bring proper water lines to the inmates. I realized why this game isn't called prison simulator, but prison architect. I have to manage waterlines, trash disposal and even how food is given to the prisoners. The first thought that came to my mind is how an architect needs to plan for prisoner escape-ability as well as functionality. In the campaign there is cut scenes where inmates plan against each other. It got me thinking about how prisons are like little communities with their own economies and power structure. Since the prison warden and the staff are on the top of the hierarchy. Is it right to let these prisoners plan and kill each other? I mean if there are a couple of inmates that are known associates or enemies, shouldn't the prison separate them to avoid conflicts?Wed, 14 Feb 2018 00:51:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6592&iddiary=11632Prison Architect (PC) - Tue, 13 Feb 2018 00:12:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=6592Today I started playing Prison Architect. I enjoy these resource management games and have been wanting to play this game. I really like the simple sprite artwork and starting out I gained some insight into how prisons work. I know this game isn't true to reality but I always imagined prisoners being locked in their cells all day with occasional food and outdoor breaks. This game reminded me that its cheaper for prisons to have the prisoners themselves to cook, laundry and clean BUT they get more freedom as well.... It's a tradeoff...Tue, 13 Feb 2018 00:12:34 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6592&iddiary=11607This is the Police (PC) - Fri, 19 Jan 2018 00:55:37https://www.gamelog.cl/logs/LogPage.php?Log_Id=6556there is a Mob War going on between a young upstart and an old mobster. I chose to support the young guy because I liked the movie no country for old men and the dark knight and in both of those movies the new guy tends to win. at first I had to choose one side , but when playing the next few days I figured out that I can change my support for the other guy and now my goal is to just stay alive and on the winning side at the end. Ethically it got me thinking, shouldn't I be taking both of them down? After solving a couple of murders I started thinking about what evidence I could use to take them down and with every scenario I knew that at the end the cops would kill me. My station staff and even the mayor is pretty crooked so if I make any moves against the mob I would be spotted and killed..... Is it ethically right to keep my head down?Fri, 19 Jan 2018 00:55:37 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6556&iddiary=11563This is the Police (PC) - Thu, 18 Jan 2018 00:00:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=6556Played a bit farther into the game and now i'm dealing with angry feminists, a mob war, but most of those decisions are at a higher level and i make each one individually based on my best interests, but something that does bother me ethically is how I handle the everyday crimes such as robberies or noise complaints. I notice that I like to send the cops of color to the shadier neighborhoods more and the Caucasian cops to the higher income districts. In my mind i think that i the rougher neighborhoods, a cop of color would be easier to talk to and vice versa. Am I being racist due to wanting to get maximum effectiveness from my officers?Thu, 18 Jan 2018 00:00:45 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6556&iddiary=11516This is the Police (PC) - Wed, 17 Jan 2018 00:43:22https://www.gamelog.cl/logs/LogPage.php?Log_Id=6556Started this is the Police, I picked this game because the art style appealed to me and so far it is a good choice. The game captivates me with its Casablanca type storytelling and its gritty humor about life. As a 23 year old I sometimes feel old when surrounded by 18 year old freshmen and this game makes me feel right at home as a 60 year old police chief. Its a resource management game which means that things are gonna get crazy real soon. I made it all the way to the 5th day and the mayor and my wife's mother are both telling me to not do anything stupid which means that i'm going to have some tough decisions coming up soon. When racist protesters inciting riots made me fire all of my black employees i felt torn. I didn't want to fire them because it wasn't right, but I also didn't want them to be killed at the job. This is right at the start of the game so I wonder how bad things are going to get as I play more. I just know that the mob is going to be involved somewhere down the line. Can't an old man just retire in peace? At least the music is good.Wed, 17 Jan 2018 00:43:22 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6556&iddiary=11480Zero Escape: Zero Time Dilemma (VITA) - Fri, 10 Nov 2017 00:52:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=6492Got pretty far in the game this time around, I have to say that some of the kills are pretty gorey. The neck braces that blow your head off and the one with the chair and the revolver is also pretty intense. The way Sigma coldly calculates his death is pretty cool. I like how the players of the game learn to SHIFT and take advantage of this power to make the best decisions where everyone survives. The ending was decent. The thought that the choice to swap positions with the players who won the coin toss was a cop out from the writers. I mean at the end of the game they are motivated, but the virus is still going to hit and kill most of humanity.... also why do the decisions of a few adults decide the fate of the world? Overall I liked the game the dialogue could've been better but I think that I need to play the first two games to properly understand the story.Fri, 10 Nov 2017 00:52:10 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11414Zero Escape: Zero Time Dilemma (VITA) - Wed, 08 Nov 2017 23:44:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=6492Played for a bit longer this time around. I'm starting to understand how this game works now. Every time a decision is made an alternate timeline is made. The game makes an attempt to explain this, but I understood it pretty well. All of the contestants seem to have the ability to look at alternate timelines based on the decisions they make. I'm interested in how the game uses this mechanic in the future.I looked into the story of the first two games to see if I missed anything important to the story, but its pretty complicated and doesn't have a lot to do with the main story of the third game. When playing I thought about having that power, the power to see the effects of your decisions. I can see it being very useful. For these story driven, visual novel games however, I can see this mechanic breaking the genre. If you know the outcome of every dilemma in the game. What are you playing for? Well i hope this game doesn't get too carried away with telling me the impacts of all of my decisions. Its like having an ending spoiled for a movie. I want to be surprised by my decisions.Wed, 08 Nov 2017 23:44:16 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11393Zero Escape: Zero Time Dilemma (VITA) - Tue, 07 Nov 2017 23:07:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=6492For my third game , I chose to play Zero Escape: Zero Time Dilemma. This is the 3rd game in the series. I haven't played the other two, but this game has a good introduction for new players to the series. It starts off with 9 people that are trapped inside a compound where they are apporached by a masked figure. The figure proposes a bet. He will flip a coin if its called right they will be freed, but if they call it wrong no one can leave till 6 of them are dead. Right offf the bat you can beat the game by calling the coin flip right but when you do. You are taken to an "outcome tree" where all off the action and choices that you have made are shown. I don't like this very much because it pretty much shows every choice that is possible in the game. So far so good. This game is more of a visual novel and plays more like a movie than anything. The player only does some occasional choices after reading dialogue. I have played for about an hour and only done around 4 choices. I'm hoping the game opens up and allows exploration once the introductions are over. I am excited for this game, It's like living in an actual version of SAW. Tue, 07 Nov 2017 23:07:01 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6492&iddiary=11378dishonored 2 (PS4) - Fri, 29 Sep 2017 00:36:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=6457turning this in late because I beat the game. i killed Delilah, I felt a little regret for killing her , but after thinking about it she didn't have too much development so it wasn't a big deal. I got the high chaos ending where I freed Emily and she became a cruel monarch. at first I felt bad about this ending but thinking it through after everything she's been through I dont blame her for her new choices. when she was young she lost her mother to an assasin and was used as a pawn. only for her to become empress at a young age and have nobles in her court plotting against her..... I'm sure there's a chapter like this in Machiavelli somewhere. overall the game was fun but the story wasn't as intense as the first game. I would've liked to see the assasin daud but he's apparently in the dlc. I'll give it a 7/10Fri, 29 Sep 2017 00:36:48 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6457&iddiary=11336