Equilities's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1921Yakuza 0 (PS4) - Wed, 28 Mar 2018 12:10:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=6645This session consisted of the main climax of this first chapter of the story, which was basically your characters decision to leave the family officially and getting through Kuze to do it. Side note, I started the game on hard because I usually like challenge, and it did take me a while to learn the intricacies of the fighting to beat Kuze as a boss fight. However, there was a ton of fighting and one thing I realized, was that the only way to make money was to beat people up. I think this will be an interesting thing to think/write about, especially with how much the money values differ depending on the strength of the opponent. After this whole boss fight and climax of the chapter I got a fair amount more freedom afterwards and was able to do some leisure activities, which was kind of funny to see how our character acts doing those activities while the extremely serious story is still in progress where we have to clear our name.Wed, 28 Mar 2018 12:10:14 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6645&iddiary=11772Yakuza 0 (PS4) - Tue, 27 Mar 2018 15:42:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=6645This session was fairly interesting, it had a fair bit more of the fighting aspect but a lot of it was still completely surrounding the "main" story. We learn that our character was framed for the death of the guy we were roughing up at the very beginning, and we learn that it was set up from one of the Dojima family lieutenants (which is what we were a part of). One interesting thing I've noticed is that a lot of dialogue comes up where your character has to make a choice, but you never actually make a choice. Your character acts accordingly to his personality and ideals, which I think is interesting considering I play a lot of RPG's and things that let you have a lot more freedom in making choices. It's still very linear in what we can do, which is mostly investigating what to do about being framed and dealing with the Dojima family, but it still lets you walk around and interact with the environment.Tue, 27 Mar 2018 15:42:52 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6645&iddiary=11748Prison Architect (PC) - Wed, 14 Feb 2018 20:25:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=6583This final session was interesting. I was not able to get through the campaign part with the time I had, but the results of the mission I was on and the mission after were interesting. The short story and background of the mob boss story was interesting, as you got to see murders happen and how the prisoners interacted with each other (including a visitor from the mob's family). I think it was interesting how it presented stuff like this still, though it sort of ended abruptly when it went on to the next mission. The next section of the campaign was where I stopped shortly in, but it started with a full blown riot with a bunch of dead guards and the warden/higher ups unable to do anything. I had to wait for riot police and had to send them in. These introductions to the mechanics of the game was very interesting to see considering the impression I had of the game before playing it. I think it makes sense to include a little story with the prisoner's actions to have it make more sense and feel more life-like, but there were many things to consider from a moral standpoint.Wed, 14 Feb 2018 20:25:13 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6583&iddiary=11653Prison Architect (PC) - Tue, 13 Feb 2018 18:22:38https://www.gamelog.cl/logs/LogPage.php?Log_Id=6583This game felt a lot more open with what I could do and introduced a ton of optional things to aim for when trying to get through this tutorial/campaign, but also took more time to figure some things out. However, there were some interesting progressions to the "story" of the different prisons that are present in the campaign (while the game is teaching you how to play still). One of these included a story about a mob boss getting injured in an intentional fire, and the events that come after. It is still interesting to see the story of a select few prisoners, because when you are just building/managing the buildings and workers it's can be important to remember that there are a ton of prisoners there for different reasons. There will be a lot to think about from a moral standpoint because the game depicts a fair amount of backstory to the prisoners, which includes killing, but also depicts killing and sabotage and riots in the prison itself that you have to manage to deal with. I think that being forced to manage this and finding out how they happen is interesting to think about. I feel like the game is a little slow so far (even when I fast forward the buildings) but there is still a fair amount to learn about what can happen and how to deal with it so I look forward to it.Tue, 13 Feb 2018 18:22:38 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6583&iddiary=11618Prison Architect (PC) - Mon, 12 Feb 2018 19:55:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=6583I was actually fairly excited to try this game, as I can usually really enjoy building/sims like this. It played out how I expected, but had other elements of the game that surprised me, and will be interesting to talk about from different viewpoints morally. I'm still in the tutorial phase where I am learning certain things, but at the beginning there was a fairly interesting "story" to one of the prisoners. Before playing the game, I had the impression that it wouldn't include any story and would be more of a management game, but then it managed to purposefully make you feel bad when you have to build an execution room + method to execute a prisoner. To make it even more interesting in that regard, it included religion and the prisoner's own words of repentance. I feel that I will enjoy the gameplay when I'm a little more free but the tutorial phase felt pretty slow and restricted (for obvious reasons). I think that in future sessions it will be interesting to see more stories from different prisoners and how you have to manage their sentences.Mon, 12 Feb 2018 19:55:13 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6583&iddiary=11597Firewatch (PC) - Wed, 17 Jan 2018 22:29:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=6523This game session was completely, well, captivating. Before this session, I thought the game was extremely beautiful and the story was interesting to follow, but after today's session I am completely immersed. The suspense has picked up and there is a ton of mystery to uncover. There were also a couple moments that just sent a chill through me, like finding the clipboard that started the whole mystery. I didn't get too much farther after this small uncovering, but there were also a couple interesting choices that could be looked at from a moral standpoint. There were very suggestive flirty options with Delilah which almost straight up implied that you were ready to "abandon" Julia, and there was also an interesting choice where you could take more supplies if you wanted, but it would be taking away from the other lookouts. I did not attempt to see what would happen if I made this decision, I decided to just take what I was supposed to. The suspense of the situation and talking between the character and Delilah kept me hooked, even though I had to hike really far with nothing else to gain my interest besides the radio conversations. I am excited to uncover more.Wed, 17 Jan 2018 22:29:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6523&iddiary=11512Firewatch (PC) - Tue, 16 Jan 2018 21:06:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=6523In this session I completed day 2, which was a lot shorter than day one but I thought it was still a good stopping point. I primarily was able to explore the whole time, but in doing that I also was able to converse a lot with Delilah and now she knows all about Julia and why our character took the job. The game does a very nice job of keeping the areas fresh even though you are just in a huge forest. I got lost fairly easily but the game does manage to guide fairly well using subtle hints or conversation with Delilah. There were a couple interesting things that could be considered when it comes to moral standpoints, and that is the actions of the teens and how our character/Delilah wants to deal with it. Right now the game is building up the suspense to exactly what these weird things happening are, so there isn't much happening yet. But the story building is continuing mainly with Delilah and it still manages to make me want to learn more about what is happening in the forest and what happens between our character and Delilah.Tue, 16 Jan 2018 21:06:28 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6523&iddiary=11464Firewatch (PC) - Mon, 15 Jan 2018 22:39:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=6523So I am going into this game mostly completely blind, I've maybe seen about 30 seconds of a very early portion of the game from somewhere when the game first came out. I really thought the introduction to the game was interesting, starting with a pure text story and the most interesting part, choices. If I'm being honest, I think the choices wouldn't have impacted anything in this introduction, but it was still interesting to be a little interactive with the story before the gameplay started. The story isn't an original masterpiece but it still does the job of getting you attached and interested in what happens, more specifically what the job has to do with the story. The game itself is beautiful to look at. I usually play games for competition or interaction, but I was still impressed at how interesting it was to just walk around the environment. The primary interest of the game, however, seems to be in the conversations with Delilah. This is seemingly where the question of morality will arise as well. There isn't anything too crazy with the conversations or decisions yet, but some choices allowed me to be presented as aggressive, or not a "good" person. I ended around the point where somebody broke into the player's watchtower, which also presents a bit of mystery and leaves me wanting to see what happens on that front. So far, overall, the game is surprisingly engaging even though the content of the game reminds me of reading a story/novel. I am excited to see if future choices impact the game more and if there are more morally serious situations that need to be dealt with. Anson Dotson (This entry has been edited1 time. It was last edited on Mon, 15 Jan 2018 22:42:51.)Mon, 15 Jan 2018 22:39:53 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6523&iddiary=11442