ladybugch9's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=198The Legend of Zelda (NES) - Wed, 21 Feb 2007 22:55:58https://www.gamelog.cl/logs/LogPage.php?Log_Id=1344I understand now why the birds-eye-view is key to the game, especially while in the dungeons. I thought that the view as you moved through the different rooms, and navigated your way, was to some degree enjoyable, since it makes it feel more 3D even if it is still just a scrolling screen (aka it scrolls in every direction). I also wanted to mention that i was confused that you could get money and buy things in this the original Zelda because I could not remember doing such things in Zelda 2. If this was true, its seems like this game is slightly more complicated than i thought. Other then that, i'm still getting use to the fields of enemies you have to find your way through. I am unsure as to if its better to fight alot of bad guys early on and buy a shield, or if the running through in a Pac-Man-esque style would be better. This complex running away and being able to change dirrections very quickly is it seems, a very valuable skill in this game. I do like that usually once you beat the enemies in an area they do not come back, that would seem unnececssary. i also enjoyed that there are multiple weapons in the game, including the bummerang.Wed, 21 Feb 2007 22:55:58 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1344&iddiary=2864The Legend of Zelda (NES) - Wed, 21 Feb 2007 22:19:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=1344I actually never played this original game when i was litte, but fondly remember playing Zelda 2 : the Adventures of Link, which i was obsessed with. So, to my suprise ( and in my opinion)this game is nothing like that game. First off, the birds-eye-view type of map layout is alittle wierd and odd to deal with, but the fact that this game has many different paths to take is a plus. interestingly enough i found myself wanting to instantly take the path that people in class had yelled was the right way to go - i had remembered that path even though i saw it once. I think there something in video games to which we memorize paths and lands in a way that we can not do by just looking. So yes, i keot dieing and dieing, which was getting pretty frustrating, and barely getting any better. I seem to have unlimited lives, which i guess is a plus, but i am unsure if this stays the same as i progress. If i die, do i just die no matter where i am, and i go back to start? If so i can see that getting very annoying...BUT i can also see that since the game has a few simple elements, that you would keep comming back to play. After 45 min i finally found myself in some kinda dungeon.Wed, 21 Feb 2007 22:19:39 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1344&iddiary=2861The Legend of Zelda Twilight Princess (Wii) - Thu, 08 Feb 2007 23:41:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=1187So this was the third game I've played on the Nintendo Wii, and the first fight oriented game I've played it as well. i enjoy that the game doesn't try and teach you how to play and start the main story line of the game at the same time like in Ocarina of Time for N64. Learning how to use the sling shot and ride the horse were much more enjoyable when you don'd feel as stressed about learning the skill, and i think leads to a better learning experience. That being said, I've played the game for about 4 hours, and it seems I've just figured out what has happened and the game story has been laid out; a pretty long intro. But these beggining/learning hours were enjoyable and included the right amount of activities and cut scenes. The graphics are pretty good, and although i thought this game had changed to be super life-like, i'm glad that it hasn't really. The link Wolf dynamic is rather interesting, and is a completely new and different for the game and the traditional Zelda series. I like that certain enemies look the same, but on some levels wish that the everyday evil plants/bats/gremlins had a new design. My only compaint thus far is the fact that when Midna is helping you she calls to you to give you advice and or tell you to follow her. But, it seems that even after you've followed her voice and done what is needed (like retriving the sword one of the homes) she will still call to you to follow her as if something else may need to be done in the area, when in fact you have completed what was needed.Thu, 08 Feb 2007 23:41:26 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1187&iddiary=2534Kirby's Adventure (NES) - Wed, 31 Jan 2007 03:08:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=965So, after playing Kirby's Adventure for a while and logging about it, i found myself still wanting to play. This of course had its challanges since my NES started acting up even more. I took a break and when i came back i was getting the typical red screen...so i hit the NES and got it running only to discover that 2 out of three of the games had been erased, probably due to my hitting. But i started to play the one saved game again, and re-did some levels. I guess i get why this game is really fun now, and i do need to consider what other games were its contemporaries since i never played it when i was young. Compared to mario, the idea of taking on the powers of those you eat is pretty cool, and soon i learned its a major part of the game, including stratagies to beat bosses faster. I had to keep restarting my NES to play due to cliches in the system, but i still wanted to play. And after playing this long i understand more of the different doors in the levels, and enjoy the side games these include like the shoot out egg eating. At this point i am apparently 28% through the game which makes it seem like theres not that much challange, but there is a substancial amount, which dying as often as you might, its nice that there is not "game over" in the sense of starting over from scratch. Realisticly i can see this game being funner on a more functioning NES.Wed, 31 Jan 2007 03:08:00 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=965&iddiary=2177Kirby's Adventure (NES) - Tue, 30 Jan 2007 20:13:42https://www.gamelog.cl/logs/LogPage.php?Log_Id=965I actually had to unplug my Nintendo Wii so that i could plug in my families old school Nintendo. That being said, i decided to play "Kirby's Adventure" since i bought it about a year ago for a friend to play on my system since he said it was a really good game. And yes, it did take me a while to get my NES to work. So, to begin the graphics were a little bit rough, but obviously they are of thier time. I vaguely remember playing this game a year ago and not seeing what was so fun. I could not figure out the controls for the first 15 minutes of play. I did not know how to float or get rid of my special attack which made fighting difficult, but once i figure it out things went alot smoother. On the aspect of being able to float constantly, i orginaly thought that you would end up just wanting to float through a level but i found myself not using the function that, but instead incorporating the move into avoiding and killing enemys. Another small problem i was having was figuring out distinctly what items were not enemys but i guess food that restored kirbys health, this too was a learning experience. But my main complaint with the game this far is the lack of knowledge as to where certain paths lead you. Such as the level worlds, it seems theres more doors to play if you want instead of first beating the boss. Does it benefit you to play them, and or why are they there? Also similar paths in levels, specificaly when you find those giant stars and zoom around to another place. I am unsure if this is the natural progression of the game of if im missing out. I do like that the game is so simple yet really hard (as of now in my beginer stage) like most NES classics seem to be these days.Tue, 30 Jan 2007 20:13:42 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=965&iddiary=2106Goldeneye 007 (N64) - Fri, 19 Jan 2007 18:23:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=838So i guess i'm giving the game another chance. I played the next mission in the lowest difficulty level, which was a level i had been aquainted with since i had just played it on the two person shooter part of this game. This helped as i knew a little bit more about the layout of the level, but still felt like i was running in circles sometimes. I've been learning the controls, and now that i've almost figured them out, the game is becoming a bit more enjoyable. The problem i had with the level is that i was unsure what the objective of the "bottling room" was, well i didnt know which room is was, and i wasted my bombs early on a room that was not the bottling room. I also wasted one of them when i was still having problems with the A&B controls, and was unwantingly switching guns in the middle of a fight - to the point in which i switched to the mines and used one. Thus i was advised to abort by my friend and did so- this can be a good thing though as you are aware of were enemies are hidding once you've run through the level once. My friend told me i wasn't in the place i needed to be, and it helped me exlpore more and find my way - interesting that once you find new people to shoot, you know you're taking the right path. And in the end, i wouldn't of known to crawl out of the room on a conveyer belt had my friend not been telling me what to do. I think that for other games i would be alittle more annoyed with someone leading me through the level, but since i'm just getting use to the game, and still have not too much invested in it or patience, i am accepting of the help.Fri, 19 Jan 2007 18:23:40 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=838&iddiary=1870Goldeneye 007 (N64) - Fri, 19 Jan 2007 17:42:50https://www.gamelog.cl/logs/LogPage.php?Log_Id=838I decided to play GOLDENEYE because my best friend thought it was one of the best games. I started out with the simplest level of difficulty on the mission mode of play. I enjoyed the explenation of my objectives and thought the nerve gas "turing up in the hands of hostile regimes around the world and deals with international terrorists" was rather funny due to current events. I found the objective discription a little wordy, and due to the fact i have never seen a James Bond movie, i was alittle outof place with the characters. Other then that, i enjoyed the ability to choose what difficuty level i wanted, and can see how this option would totally change a game so that people can learn and get better aka people like me. The first mission was rather simple, but i found that after playing alot of GameCube games recently, i kept wanting to hold the N64 controler like that of the GameCube - griping both sides of the control. After i got use to how to hold the N64 again, i was still having ALOT of problems with the controls. Mainly the A & B funtions so that i was constatly switching guns and reloading instead of shooting. But in general the guns are pretty much automatic, and you pretty much kill someone if you have your gun pointed at them, and you shoot enough times. But...even after that i was having a hard time with running and shooting controls, which didnt work as well as i would of liked. My friend that suggested the game was here to tell me his advice so, i noticed i would of kept playing and shooting in an area and possibly died had he not told me to move on...which in a way stoped me from learing the game by myself. After i finished the mission, I opted to play the two player mode againt the friend mentioned. In the beggining i was doing ok, but his knowlege of the game and the arenas in which to fight in were greater then mine, and i was soon dieing right away. I did not like how you always start off with no weapon when you've died. I do think though, that playing with someone who is more skilled then you is not a detterent and i still wanted to play and get better so i could kill the other player. All in all i have to recognize the fact that i am very bias towards this game because i had never played it and i am a huge fan and very use to playing Time Splitters Two for GameCube . Which i consider to be alot smother and more functional controls (the two analog sticks are sooo much better) for a first person shooter. And in gereral im not a big fan of James Bond anyways.Fri, 19 Jan 2007 17:42:50 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=838&iddiary=1857Pikmin (GC) - Fri, 12 Jan 2007 19:25:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=631I still think it is interesting that the game story includes the main character Olmar sort of studying the Pikmin so that he can use thier "skills" which include the new yellow Pikmin's abiity to carry bombs, yet he doesn't seem to care that his use of these vegatable people is actually killing some of them. So the first time i used a yellow Pikmin to blow up a stone wall, the explosion knocked my character and all the Pikmin to my immediate, to the ground - killing about 25 of my Pikmin. Of course this is shown by little purple Pikmin ghost floating up out of their bodies and a collective sort of crying sigh from them. This plus the fact that you are giving so much info on the Pikmin, report so much about them, but in the end don't really reflect on their deaths, only to say they were "lost in the field" is a little off putting. Also, new bugs or i guess enemies are starting to appear and i loose Pikmin trying to fight them, which once you feel shitty about your Pikmin dieing you feel guilty that your comanding them to attack when you know they die. But this game is set up so that you dont feel guilty because you have over 100 of them, and can't really tell the difference when 5 are missing. So in battle you just keep throwing Pikmin and not thinking about it... and feeling bad for the Pikmin and feeling Guilty is not the best idea for a supposedly "cute" game...I dunno just interesting to think about. Other then that, i like the controls that help me seperate out my Pikmin- this is key to trying to use their seperate skill since they are usually activities that would kill the other color. The time cruch is starting to be a bit more stressful as am unsure as to what or how much work/finding i am supposed to accomplish in one day, and if i can in a sense "make up" time from previous days. Also, it would be nicers if the option to change landing locations were more apparent. I ended up continuing from my last save point because i couldn't figure out how or if i could move positions. For now, i'll continue the game for a bit but i think this is deffinetly something you wouldn't really want to just play straight through as i can see it getting more stressful.Fri, 12 Jan 2007 19:25:04 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=631&iddiary=1464Pikmin (GC) - Fri, 12 Jan 2007 18:49:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=631To start off, this game involves a bit of text so that you can get use to what the controls and story line are. I would say its just about the right amount of cut scenes and text with out going overboard and making you impatient. I like that the controls are explained with an actual picture of the controller, and different controls where often repeated to me in the beginning levels. As far as the characters and story go, the Pikmin and "Olmar?" are obviously made to look cute as they are ant sized in what seems to be earth ( the cardboard boxes and other trash in the game). I think it does seem a little odd that in reality the character you play is in some ways enslaving the Pikmin who he views as vegetables ( i.e. not like him) to collect all of the parts of his ship. But they seem to worship him in some way, so the story line might end with him helping them, who knows. But, in general this game is typical Nintendo cartoon-like aesthetically pleasing graphics. The controls are easy to learn, and quickly taught to you so that you can command the Pikmin around. Correct me if Imo wrong, but the idea of the character you play actually controlling other characters to battle/work seems like an idea that had not been explored in Nintendo games prior . The only problem i have with the controls is the view angle controls you can only change once you move to face the way you would like to view using the R & L buttons while both analogs are used to move Pikmin. It is also difficult to explore when you have no map or idea of where to go in a large area and you are very small, but this is challenging and in the end is enjoyable. I enjoy the time limit on the days which makes you feel a little rushed when searching for ship parts/enemies/pikmin pellets . As well as the daily report at dusk where you review what you've gained, Pikmin lost and gained etc. Due to the multiple landing sites, i backtracked because i thought i could get the last part in the landing site, but in-fact couldn't due to my lack of yellow Pikmin - and kinda ended up wasting, well not wasting a day of time, but beefing up my Pikmin numbers instead of finding parts or fighting - aka this game is emergent in that sense, but you are following a set track of what needs to get done in order to get to the next part of the game.Fri, 12 Jan 2007 18:49:34 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=631&iddiary=1453