u1169006's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1989Four Last Things (PC) - Thu, 08 Nov 2018 11:24:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=6892After playing through all of Four Last Things, I have noticed almost all of the comedic elements the game has to offer. Each of the 7 deadly sins the player must commit is done in a sarcastic and playful manner. While the jokes are relevant to the overall style of the game, the game deals with potentially serious subjects. Some people may feel that the game is presenting the serious topic of sinning in an overly nonchalant and mocking way. It is also interesting to note that the player does not have a choice to complete these sins or not, and often times the sin is done completely on accident.Thu, 08 Nov 2018 11:24:21 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6892&iddiary=12301Four Last Things (PC) - Wed, 07 Nov 2018 20:39:27https://www.gamelog.cl/logs/LogPage.php?Log_Id=6892After playing through more of Four Last Days, I have seen countless religious references. Even the title of the game is connected to Catholicism, referring to the four last stages of life: death, judgment, heaven, and hell. The very first scene in the game also has God as a character and depicts Adam & Eve in the garden of Eden. The main objective of the game is to commit all 7 deadly sins. The player was given this assignment by Bishops in the church. Any reference to religion, specifically Catholicism, seems to be done only in a mocking manner. Even though many of the religious references are extremely outdated, some individuals may still find them offensive.Wed, 07 Nov 2018 20:39:27 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6892&iddiary=12269Four Last Things (PC) - Wed, 07 Nov 2018 00:35:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=6892After my first play session of Four Last Things, I can already start to see the ethical issues that arise in this game. At the beginning of the game, the player is told by bishops to commit all 7 deadly sins. Therefore, in order to progress the game, the player must act unethically. Whenever the game gives the option for a player to do something, the player is more likely to choose a sinful action. The game does not give the player any incentive to act ethically.Wed, 07 Nov 2018 00:35:15 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6892&iddiary=122441979 Revolution: Black Friday (PC) - Thu, 27 Sep 2018 23:41:08https://www.gamelog.cl/logs/LogPage.php?Log_Id=6826After my final play session of 1979: Revolution, I no longer think that the game is entirely one-sided. While the game seems to focus only on the people planning the revolution, there are two different sides within the revolutionaries. There are some characters in the game that want a peaceful revolution while others want to take over the government by force. The player can choose which side they want to be on by agreeing with certain people in conversation. Based upon which side of the revolution the player chooses, the player will gain more knowledge of the viewpoint of that specific side. Because the game displays real-world historical facts that the player finds in the game world, the player could find more facts that support one side of the revolutionaries. If the game is trying to remain historically accurate, they should show all of the facts to the player. For players who don't know anything about the 1979 Iranian revolution, they could have an altered viewpoint.Thu, 27 Sep 2018 23:41:08 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6826&iddiary=121801979 Revolution: Black Friday (PC) - Wed, 26 Sep 2018 23:51:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6826After playing through a few more chapters of 1979: Revolution, I have begun to notice the multiple paths the player can choose throughout the game. In the level where the characters listen to the speakers at the protest, the player has the option to throw a rock at the police officers on stage or to stay peaceful and not throw the rock. The two characters that try and convince the player to choose one option over the other show two different sides of the revolution. One of the characters promotes peaceful protest while the other is much more violent and is on the run from the government. During my playthrough, I choose to stay peaceful and not throw the rock. Even though a riot still erupted, I stuck to the side which I agreed more with. The character who promoted peace was still my friend in-game. By siding with the violent character, the game may present information to the player that supports that character's viewpoint. Some players may choose a different path, which may affect their views on the entire Iranian revolution.Wed, 26 Sep 2018 23:51:25 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6826&iddiary=121251979 Revolution: Black Friday (PC) - Wed, 26 Sep 2018 00:00:53https://www.gamelog.cl/logs/LogPage.php?Log_Id=6826During the first three chapters of 1979: Revolution, I have already noticed the potential bias the game has regarding the Iranian revolution. The player takes control of a leader in the revolution and is required to make choices that will affect the outcome of the game. The game also tries to include bits of historical knowledge to improve the authenticity. The levels I have played have only portrayed the revolution and the people behind it in a positive light. If the game is trying to remain as objective as possible, then it should include the other side of the revolution as well. Showing only one side of the conflict could affect the player's view on the whole revolution. I am curious to see whether the game holds this bias for the rest of the game.Wed, 26 Sep 2018 00:00:53 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6826&iddiary=12089This is the Police (PC) - Sat, 01 Sep 2018 01:43:10https://www.gamelog.cl/logs/LogPage.php?Log_Id=6783After progressing further in the game, I have had several officers who were killed. Every time it happens, it is always very sudden and with no explanation or aftermath. The game makes the death of an officer seem trivial. And not just for officers, but for civilians as well. The game often forces me to make ethical decisions of who to kill or save without showing the actual situation or who the suspect is. The game presents situations too ambiguously to properly make life or death decisions. The majority of the time, I went for the more violent choice. Death seemed meaningless because of the lack of emotional connection to each crime. It seems the developers did this intentionally, as a real-life police chief would probably also have to make decisions like this. It really made me question how I would act as a real-life police chief.Sat, 01 Sep 2018 01:43:10 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6783&iddiary=12026This is the Police (PC) - Sat, 01 Sep 2018 01:43:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=6785After progressing further in the game, I have had several officers who were killed. Every time it happens, it is always very sudden and with no explanation or aftermath. The game makes the death of an officer seem trivial. And not just for officers, but for civilians as well. The game often forces me to make ethical decisions of who to kill or save without showing the actual situation or who the suspect is. The game presents situations too ambiguously to properly make life or death decisions. The majority of the time, I went for the more violent choice. Death seemed meaningless because of the lack of emotional connection to each crime. It seems the developers did this intentionally, as a real-life police chief would probably also have to make decisions like this. It really made me question how I would act as a real-life police chief.Sat, 01 Sep 2018 01:43:02 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6785&iddiary=12025This is the Police (PC) - Sat, 01 Sep 2018 01:42:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=6784After progressing further in the game, I have had several officers who were killed. Every time it happens, it is always very sudden and with no explanation or aftermath. The game makes the death of an officer seem trivial. And not just for officers, but for civilians as well. The game often forces me to make ethical decisions of who to kill or save without showing the actual situation or who the suspect is. The game presents situations too ambiguously to properly make life or death decisions. The majority of the time, I went for the more violent choice. Death seemed meaningless because of the lack of emotional connection to each crime. It seems the developers did this intentionally, as a real-life police chief would probably also have to make decisions like this. It really made me question how I would act as a real-life police chief.Sat, 01 Sep 2018 01:42:19 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6784&iddiary=12024This is the Police (PC) - Sat, 01 Sep 2018 00:49:36https://www.gamelog.cl/logs/LogPage.php?Log_Id=6784After completing more levels in the game, I have been faced with even tougher moral decisions. There have been two occasions when the game has made me choose between killing a suspect or trying to defuse the situation. During the first situation, I tried to calm the criminal down but my two officers got killed instead. When the next crime gave me similar choices, I instantly chose to kill the criminal instantly. That crime ended with no officers or civilians harmed. While the game still gave me the choice to try and talk to the criminal, I felt the need to go with a more aggressive and violent option. The game punished my more diplomatic solution to the first crime and therefore affected the outcome of my future decisions.Sat, 01 Sep 2018 00:49:36 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6784&iddiary=12023