Stage 4's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1994This is the Police (Switch) - Wed, 07 Nov 2018 00:11:31https://www.gamelog.cl/logs/LogPage.php?Log_Id=6864I have recently been notified that I must now take out the gang organization in 4 days. These deadlines make me feel rushed, making me not do my work as well as I should. Being allowed to choose the music really make me fell that some days my actions have more meaning then others. When I choose a fast-paced song, I feel like I’m being put into the middle of someone else problems and am forced to solve them, but when I choose the slower music, I am much calmer and approach problems with a steady head. Today I had my first officers down and it didn’t feel all to bad. The game does an interesting thing of dehumanizing the officers and making the player feel like there is no weigh to their lives. Death is but a setback. There will always be more officers.Wed, 07 Nov 2018 00:11:31 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6864&iddiary=12242This is the Police (Switch) - Mon, 05 Nov 2018 06:06:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6864Today I found out that the police chiefs wife left him for a younger man. He approaches the situation with little to no emotion, he is very logical. At work he hears that an officer lost her father in a fire and ask for the day off to plan the funeral. I said that she could have the day off and went to continue my work. While dispatching officers, a message pops up telling me to fire all my black officers because gang members are targeting them. How could I perform such a racist act? Next my first homicide case. It was interesting because it felt like I had to do my own police work to solve the case. After my shift, I get some more info about the mafia and how they ran Jack’s friend Kendrick out of town. He asks me to be the mafia’s inside man to save his family and I agree. My next day at work I have my first robbery, which is handled very similar to a homicide case. Day 7 comes around and I am assigned my first large gang case. In these cases, the players is rewarded very well for completing them. I am later notified that I failed to fire the black officers.Mon, 05 Nov 2018 06:06:25 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6864&iddiary=12212This is the Police (Switch) - Sun, 04 Nov 2018 07:56:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=6864This is the Police is an interesting game that puts the player in the role of a retiring police chief in charge of sending police officers out to do certain crimes. Each police officer has a set of stats that will allow them to do better in certain situations and last longer out in the field. These mechanics put the player in an uncomfortable position, forcing them to send officers out. Picking and choosing which officers get put into the most dangerous situations and sometime the player can’t put the best officers in the right situations because they are tired or already out on another task. My time playing put me in many situations where I had to rely in my best judgement to determine which officers’ lives to risk. While the player makes these choices we also get an understanding of who the retiring chief is and how he feels about the people he’s working for. (This entry has been edited1 time. It was last edited on Sun, 04 Nov 2018 07:57:27.)Sun, 04 Nov 2018 07:56:28 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6864&iddiary=12206Hitman (PS4) - Wed, 26 Sep 2018 00:52:52https://www.gamelog.cl/logs/LogPage.php?Log_Id=6830Hitman has a hyper-realistic arts style that allows for the actions of the players to carry more weight. The game begins with the player taking control of a bald man who is going to some human testing trial. Human trials are usually un-ethical, but this game take the unethical to a whole other level when I found out that my objective was to kill. Gameplay starts when the player is told to go through the test, which is a scenario, where I must kill man without being detected. The player is put at ease when they are told that this is all a simulation, but the thought still crosses my mind that it might be something more then that. What if I am actually killing people in the game? On top of that you control a character with no moral restraint, willing to do these actions without even batting an eye. Seeing this made killing these people seem a little easier but also made me realize that now in my eyes these peoples live hold less value. My first 30 minutes of gameplay were very eye opening to these facts.Wed, 26 Sep 2018 00:52:52 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6830&iddiary=12097Little Nightmares (PS4) - Fri, 31 Aug 2018 00:29:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=6742After defeating the long-armed man I finally discover where the hooks caring the bodies lead. As Six I grabbed onto on of the hanging hooks that a body slipped of off and rode it to a mound of more bodies. What are these bodies used for? How is this instance effecting Six? Another hunger cramp effects Six, forcing her to eat the closest thing. A live rat. This time dark Six appears on the crates leading to the next area. Why does Six have this crazy evil side of her that only comes when she eats? What could this dark silhouette mean? The crates are filled with more bodies leading to a kitchen with chef. Of course, my first time entering the kitchen I am instantly caught and butchered. The chef killed a child without a second thought. My next thought instantly jumps to the conclusion that the chef is cooking children. Obviously, it is not right to chop up children and eat them, but the chef shows no remorse for these children. After getting past the first chef, I found a hatch leading to an upper area, where the second chef is sleeping. I grabbed the key on a hook and made my way to meat locker where I had to throw some suspicious meat into the link machine. I assume that these are link made of children and am kind-of worried what the rest of the game has in store. Deeper in the area I find the chefs again in their butcher area cutting up the bodies. Who hired these chefs or are they just free lance killers? Who are they feeding? After getting past the chefs a few more times, I finally escape the area with another hook and discover where I have been the entire time. I have been traveling on a vacation boat. Now I know the chefs are feeding the vacationers the children. What is going on here? How is everyone okay with this? Do they know what they’re eating? How did Six even get on the boat? This game take you through all sorts of challenges leading to the unethical conclusion that the ship is a cannibalism voyage of nightmares.Fri, 31 Aug 2018 00:29:15 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6742&iddiary=12011Little Nightmares (PS4) - Thu, 30 Aug 2018 04:37:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=6742The next portion I played gave me way more questions then answers. Starting with the bed with straps to restrain someone or something. I assumed the room belongs to the long-armed creature since the cabinets are so high and because he’s the only things I’ve seen thus far. Why does the long-armed thing need restrains when it sleeps? Is someone putting it in the restraint? Is it okay to restrain it? Later I get my questions answered. As Six I discover a room leading to a vent where I find a cage with some meat in it. Again, Six eats the meat and her dark silhouette appears in the background again, this time on to of some pipes. Suddenly out of nowhere the long-armed creature comes and closes the cage door on me. Who is the long-armed creature? Who is Six? The scene fades to black, leading to the next area where Six is in a room full of cages. The cages are filled with other trapped children. Where are these kids coming from? Why are they in cages? What is the long-armed creature going to do with them? Sad in the next few minutes of gameplay I find out the children’s true fate. After getting out of the cage, I discover the long-armed man wrapping up the children in cloths and hanging them on hooks to go to an unknown location. Unable to stop the long-armed thing I am forced to run and leave the children. What choice did I have it was either me or them? The rest of my play time consisted of me running away from Sir Long-arms until I eventually cut his arms off in door. I just left those other kids to die and cut off a man’s arms. Is that okay?Thu, 30 Aug 2018 04:37:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6742&iddiary=11975Little Nightmares (PS4) - Wed, 29 Aug 2018 01:06:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=6742Little Nightmares has an artistic style that boarders on cute and horrifying, giving the player the cute avatar known as Six and forcing them to put her in the twisted, creepy world. The game begins with Six stepping out of a suitcase in a dark room with one light source. What happened? How did she get there? Is it okay to just stuff a kid in a suit case and throw them into a dark pit or is that just where she lives? Some many questions are created in the first minute of the game, leaving you to just explore and hopefully find the answers. Six has very basic movement with the ability to walk, run, jump, climb and light her lighter. Should kids have lighters? In her case, yes since you can’t see anything as you start moving forward in the game. The game is very dark with the main light coming from little rays through the window/cracks in the wall and Six’s lighter. As I kept walking to the right, the world started to brighten up just enough for me to walk around without my lighter. I find my way into what I think is the inside of whatever I’m in and find a person who hung themselves. A suicide in a game is not to common, at least in most games I’ve played. Moving past this disturbing image, I walk across wood floorboards that suddenly cave in, dropping me in a pit of black slugs. On my first attempt at this I just stood still to see what would happen, doing nothing I found leads to death. Playing this game on the Playstation, any time something would pop up or creak the controller would vibrate putting me more on edge then I already was. This rumble was very apparent when the long-armed man entered the room with the babies. A good while late a loud noise begins to sound and Six hunches over in pain. I initially thought I had taken to much time or missed something important, luckily, she was just starving. A small boy in the bars across help me live by throwing me a piece of food, but this food reviles more about Six. As she gorges on the item a dark silhouette of her appears on some crates. What could this mean? Am I not who I seem to be? Another hint to my “dark nature” is the fact that when I am hit by the light the eyes emit, the light kills me. Who is Six? Is she Good or Bad? Wed, 29 Aug 2018 01:06:33 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6742&iddiary=11935Little Nightmares (PS4) - Tue, 28 Aug 2018 22:05:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=6742 (This entry has been edited1 time. It was last edited on Thu, 30 Aug 2018 04:38:32.)Tue, 28 Aug 2018 22:05:21 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6742&iddiary=11923