Brando Calrissian's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1998HITMAN (XBONE) - Wed, 31 Oct 2018 15:00:20https://www.gamelog.cl/logs/LogPage.php?Log_Id=6860More of the same today. The conclusion I have come to about the ethical statement in this game is that they condone murder if the ends justify the means. They give you targets that are despicable people and make you feel like they definitely deserve to die. I feel happiness killing them, rather than sadness or guilt.Wed, 31 Oct 2018 15:00:20 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6860&iddiary=12202HITMAN (XBONE) - Tue, 30 Oct 2018 17:04:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=6860Day 2: These missions take me a long time to finish. There are many opportunities to eliminate the target, but they seem to be need to be done perfectly and I often get sidetracked with a new opportunity. I found myself trying to find a way to eliminate the target without killing anyone else. I bet there is at least one way to complete it without even knocking someone out, but I haven't figured it out yet. This was technically the first "real" mission, although the prologue missions felt real enough. The targets are definitely bad people, which helps justify the need for their death. It would take hours to follow through all the opportunities the game gives you. Some seem more ethical than others, but marginally.Tue, 30 Oct 2018 17:04:13 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6860&iddiary=12201HITMAN (XBONE) - Mon, 29 Oct 2018 17:50:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=6860Started Hitman today. The game took forever to install. The first mission was overwhelming, and I ended up playing through it many times. It was very intriguing to discover all the ways in which you could successfully complete the mission. One attempt I poisoned the contact, assumed his identity, met with the target, killed him, assumed his identity and casually walked to the escape boat. Pretty crazy stuff. I find it weird that its a simulation of a mission, yet you're still encouraged to kill the target? It makes me wonder if the people are aware of what is happening? Who are these people? The people who are asking you to complete the simulation seem to think that you have acted immorally. They can be heard commenting on how emotionless you are. I first wanted to find the most creative ways to kill the subject. Afterwards I'm told how unsettling it was to watch. They do encourage you to only kill the target, but assuming these are real people in the simulation, that's still murder. So Far pretty good game, I have enjoyed my time playing.Mon, 29 Oct 2018 17:50:16 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6860&iddiary=12200Nier Automata (PS4) - Wed, 26 Sep 2018 17:11:54https://www.gamelog.cl/logs/LogPage.php?Log_Id=6792It's interesting that you can Buy HUD elements. The robots I found were Wearing clothing, talking, amd generally seemed scared. I Felt bad and tried to find peaceful solution, but game forces the player to attack eventually. They formed a wierd cacoon and produced a Wierd Android type machine. It was really hard for me to beat and took a few tries, but afterwards it basically reincarnated itself from the dead body. It also seemed to have blood. I'm not sure where this will go, but it's definitely important.Wed, 26 Sep 2018 17:11:54 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6792&iddiary=12104Nier Automata (PS4) - Mon, 24 Sep 2018 21:10:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=6792I was very excited to play today. I took greater care when looking at the main menu system. I Noticed the main menu looks like it's glitching out with lines coming across like an old VHS movie, but more digitized. The game title looks like it's trying to be taken over by something or maybe like it's breaking away from something. Seems as if you're memories were uploaded to base and then you were given a body. This was interesting to find out. The game then presented a nice cinematic that gives the backstory. Apparently an invading alien race of machine life-forms took over and the few survivors fled to moon. They made and android army and send them on missions to recover earth. The Tutorial for UI menu system was interesting and helped set the tone of the game. There seemed to be some sort of alternative response system to questions that I'm unsure if will change story, but really hope it does. Setting self destruct to on feels surreal, it's strange that they make you set this and think about what it means. Looking back I wonder what would happen if I left it off. During this first mission the Animals don't attack you. I decided to leave them alone, thinking that the game wanted me to recognize that nature needs to win this battle in general, not just humanity. What is strange is that even some of the enemies don't attack if unprovoked. I'm not sure why they chose to implement that. Meeting other androids really adds insight into what they want the player to think about. For instance the supply trader has been contemplating fixing knee, but it is the only original part left of his original body and he wonders if replacing it makes him no longer him. This is especially interesting when considering you just recently self-destructed and are in a completely different body. I would argue that humanity is in the non-physical aspects.Mon, 24 Sep 2018 21:10:32 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6792&iddiary=12062Nier Automata (PS4) - Thu, 20 Sep 2018 12:33:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=6792Just started Nier: Automata and I have to say that I'm impressed. The game hooked me and made me want to play more. I've played up to the point where you can save the game. So far I have concluded that this game makes an ethical statement about machine reliance and how it could go so incredibly wrong. The game seems to be a post apocalyptic world and I think the main character and supporting characters are android like humanoids. The enemies are obviously machines. At one point your support person, I think the name was 2B, says something to the effect of "nothing machines do have a purpose or makes sense." It seems that machines have either taken over or are in the process of trying to take over, it is unclear at this point. I believe the main character and supporting characters are android like because when your partner is hurt the discombobulated limbs seem to be mechanical and there isn't any blood. Their eyes are also covered at all times. The names are seemingly 2 character hexadecimal codes. Maybe it has been some time after a devastating war becasue there's a scene where you are supposed to be mesmerized by the presence of birds. In terms of functionality the multiple automated camera angles are fun and interesting. The fights are satisfying and hard enough to challenge without making it impossible. I loved being able to temporarily use my enemies massive arm as a weapon against him - very satisfying. I also like that there seems to be multiple ways to get to the objective point. Thorough exploration led me in a few circles. This feels less linear than other games, even though the outcomes, so far, haven't changed based on route.Thu, 20 Sep 2018 12:33:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6792&iddiary=12038Little Nightmares (PS4) - Wed, 29 Aug 2018 15:30:59https://www.gamelog.cl/logs/LogPage.php?Log_Id=6736Today was more of the same. The game continues to be frightening, but now with some puzzle solving while trying to avoid the long-armed man. What's interesting is how successfully the game draws me in. The game genuinely frightens me at times. It has a creepy setting that makes me want nothing more than to escape where I am. So why do I have such a hard time walking away from the game? It's interesting that a game focused on emotions that are generally tend to be viewed negatively can elicit a strong emotional desire to continue playing. I think it's because I feel connected to the character and want to help him escape the horror that seems to be his life.Wed, 29 Aug 2018 15:30:59 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6736&iddiary=11941Little Nightmares (PS4) - Wed, 29 Aug 2018 00:14:18https://www.gamelog.cl/logs/LogPage.php?Log_Id=6736This is my second play session of little nightmares. The game has increasingly gotten scarier. The part where you become starving for the second time in the game particularly stood out to me. The combination of the screen going hazy/ shaking, hearing what sounds like a rumbling stomach, seeing your character dramatically clench their stomach and fall repetitively, and the rumbling of the controller make it all too real. I instantly saw a rat and thought "How can I kill it and eat it quickly." You end up walking into the next room from passage way and instantly notice the dead rat in an open cage. Cages have been ubiquitous so far, but this still felt like a trap. Seeing the signs of hunger increase at a rate that suggests imminent death, however, overrides this initial fear and without hesitation I walked into the trap knowing that the need for food outweighs the dangers of the obvious trap. Watching the hand close the cage on me while I feasted on an uncooked rat corpse was truly unpleasant to experience. This game is very unique in how it imbues a sense of helplessness. The controller vibrations were an amazing design choice. I later entered a room and when I felt the controller vibrate with that specific rhythm I new the long armed man was near. I instinctively hid in a corner, fearing that he would be walking towards me, hoping he wouldn't see me hunched down in a corner next to another cage. Agonizing seconds went by and he never showed so I tediously inched forward until I could see him wrapping up children and hanging them on a hook conveyor system. Getting past him took a few tries and each time I felt the fear, helplessness, and desperation of the character. When I started churning the crank in the next room I cringed at the loud creaking/ shrieking sound of the metal gears grinding to open the trap door. The long armed man comes rushing into the room and without hesitation I stopped turning the lever and ran for the opening hoping to make it before gravity can close it. These moments are agonizing and it feels like this game truly invokes empathy towards the main character. It's easy to feel these emotions because of the setting, character, enemies, game mechanics, and game design. They intricately work together to make a truly unique experience.Wed, 29 Aug 2018 00:14:18 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6736&iddiary=11930Little Nightmares (PS4) - Mon, 27 Aug 2018 21:48:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=6736This is my first time playing Little Nightmares. Initially I was a little upset that the game didn't really tell you the controls, but I later realized this just added to the sense of helplessness that the game begins to invoke and think it was a smart choice. The game had moments that truly felt terrifying and all the while I felt helpless. I think the game is fun and has decently interesting puzzles. I hope the game begins to expand on either the story, backstory, and puzzles soon. It definitely has been setting an eerie tone so far though! Oh, and I'm shocked that they showed someone that had hung themselves.Mon, 27 Aug 2018 21:48:49 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6736&iddiary=11904