Elias_Lumarda's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2016Hitman (Complete First Season) (PC) - Thu, 08 Nov 2018 11:11:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=6896Now that I finally figured out the way the game is meant to be played, I found the gameplay to be much more ethically interesting. This realization came when walking through the hallways of the mansion I heard a girl talking about how she needed help filming an interview. When I heard her on the phone an alert popped up telling me an opportunity was reveling. Then I opened up my menu and I saw a plethora of ways of manipulating my targets. When going through these options the only thing I could think of was how blatantly these methods use other people as means to an end, and how Kant would be very against the options given to the player. Of course, the player doesn’t have to use those options as their execution plan, in an attempt to see other ways of beating the level I watched some gameplay from youtube of different endings of the game. I saw some people find some combination of every path in an almost Rube Goldberg machine-like murder methods, while others just hid in a corner and sniped the target with a suppressed pistol from the other side of the building. So, when evaluating this game from an ethical standpoint is in a gray area where you can cause mass amounts of sadness and pain for civilians and your target, who more often than not is targeted for a reason, or you could take out your target and not impact any other people present. The game may offer the different decisions but it all boils down to what decision the player decides to make.Thu, 08 Nov 2018 11:11:15 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6896&iddiary=12299Hitman (Complete First Season) (PC) - Thu, 08 Nov 2018 02:37:45https://www.gamelog.cl/logs/LogPage.php?Log_Id=6896This game is hard. I just spent thirty minutes trying to kill two people in during a fashion show and failing in every way possible. I could not for the life of me figure anything at out, the whole time not picking up on the different lines of play appeared in front of me. It was only at the very end of the session did I realize how I needed to observe my surroundings and overhear conversations in order to find the ways of killing the targets. Because I wasn’t able to really play the game as it was intended ethical quandaries never really crossed my path. However, some of the interactions that triggered as I walked by objects and people did raise some questions. With such hits as poison drink, garrote, and drag body, I can only help but question what I am doing in this game.Thu, 08 Nov 2018 02:37:45 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6896&iddiary=12293Hitman (Complete First Season) (PC) - Wed, 07 Nov 2018 04:20:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6896Hitman plays much differently than I expected it to. From the trailers and gameplay, I’ve seen it seemed much more linear, once I got into the tutorial the diversity in gameplay options is much more interesting than I expected. Since I’m just going through the tutorials right now, I haven’t had many experiences with the brutal killings this game is known for. All I’ve done so far is learn the mechanics and how each level plays, and how to play for the objectives of each stage. I’m sure once I get into the actual missions, I will have more dilemmas that will challenge me ethically. Because as of right now I know that all I’m doing is training and the people I’m killing aren’t dying since they showed up if I tried redoing the tutorial. However, even in this learning area, I can see the areas in which ethical systems and decisions can be questioned. The paths in which the player can take to take out a target can be taken in an extremely direct path in which only the target is harmed, or you can mow down everyone in front you. Along with that, there are painless ways of killing, or ways that make the target suffer. (dont know if i chose the right game from the game list)Wed, 07 Nov 2018 04:20:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6896&iddiary=12251A Mortician's Tale (PC) - Thu, 27 Sep 2018 01:43:30https://www.gamelog.cl/logs/LogPage.php?Log_Id=6811Because I played through the entire game over the course of my first two entries, I was told to play through it again for my third entry. Playing through the game again made me think about the other characters in the game, both the ones we see in person and the ones we interact with through email. When looking at Amy and evaluating her moral interactions, you could tell that all of the actions that she made were made with her employees in mind. Although some of her actions may have had to lower the happiness the employees the manner in which she did it made the damage minimal. Meanwhile, the megaCorp that acquired the funeral home did worse actions without a second thought to their employees. Matt, the friendly hearse driver, overall his actions are trending in the increasing happiness, of himself, Charlie, and the families of the victims. Charlie herself is in a grey area because the player's actions are really having no impact on any other people, except for the families happy with her work. But her work has no direct effects because all she’s cutting up are cadavers. So ultimately her actions are net positive, even though the player's decisions have no true outcome.Thu, 27 Sep 2018 01:43:30 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6811&iddiary=12134A Mortician's Tale (PC) - Tue, 25 Sep 2018 21:46:04https://www.gamelog.cl/logs/LogPage.php?Log_Id=6811I just want to start this by saying I hate the industry that takes over the Rose and Daughter’s funeral home. They do a good job at making sure they embody everything bad about big industries. When thinking about the company and their practices I couldn’t help but think about the consequences and result of their policies. The thing that I remember the most from their various policies is that we are always supposed to upsell and push their packages even if it against their client's wishes. When calculating these interactions with a utilitarian perspective they do not hold up. Firstly, the people involved are the company, Charlie, and the family of the deceased (and I guess the deceased themselves in a way). The only benefiting party the company, who gets a bigger paycheck; the other parties are all losing net happiness. The families are spending more money and not respecting the requests of the deceased, also Charlie who has to change how she acts around her own workspace and with other customers. Compared to the business that Charlie made that is cheap and respects the wishes of all parties involved.Tue, 25 Sep 2018 21:46:04 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6811&iddiary=12080A Mortician's Tale (PC) - Tue, 25 Sep 2018 00:04:16https://www.gamelog.cl/logs/LogPage.php?Log_Id=6811A Morticians Tale feels like nothing I’ve ever played before. Mainly due to the very serious nature of the jobs and responsibilities of morticians. Nevertheless, I’ve still been enjoying the gameplay, the simple visual style, mellow music, and the basic mechanics make for an almost meditative experience. I also enjoyed how the game trivialized human relations from priorities in many games to emails or nameless attendees of funerals, both of which the player is not even allowed to provide input to. Its almost as if the game is forcing the player character into caring more about the deceased that living, going through all the steps of preparing cadavers, while interacting with her extremely close sister is just looking at an email. I’m interested to see where the game takes human interactions further and what other mechanics develop as the game progresses.Tue, 25 Sep 2018 00:04:16 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6811&iddiary=12066Nier Automata (PC) - Thu, 30 Aug 2018 11:09:40https://www.gamelog.cl/logs/LogPage.php?Log_Id=6759 Now I see where we can really start to apply ethical arguments to this game. My last session began with the backstory of the game being laid out in front of me. The robots I tear through were sent by robots in an attempt to colonize or dominate, earth. As a result, the survivors of the attack needed to retreat to the moon, and in an attempt to regain our planet humans made the robots that the player plays as. Now that we know the motivations of my character I can ethically support my killing of these alien drones until I had an odd encounter. I came across a single robot that was vocalizing fear, and when pursued I discovered a large swarm of robots that seemed to be trying to, put bluntly, fornicate. After I dispatched enough of them they formed together and gave birth, I think, to a robot that acted and looked like my character. This made me question my own character and whether or not I should have instantly killed it. When trying to think about the societal influences that this game could have, my first instinct is how some people think that technology is advancing too fast. Countless movies and shows have been made about technology taking over the population, with examples such as Terminator, I Robot, and 2001: A Space Odyssey.Thu, 30 Aug 2018 11:09:40 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6759&iddiary=11976Nier Automata (PC) - Wed, 29 Aug 2018 23:06:21https://www.gamelog.cl/logs/LogPage.php?Log_Id=6759 It may have taken two more tries but I finally beat the first boss, in other news I’ve discovered I do not like bullet hell games. Nevertheless, I still was enjoying myself going through the abandoned facility, dispatching countless of these pointless robots that seem to throw themselves at me. It was also in the follow up after the boss fight we learned that the lead characters we’ve met so far, 2B and S9, are some kind of super-advanced robots. Gameplay aside when trying to compare what we were talking about in class to the game, my first thought is why should I be caring about either side. Until I find out which side is fighting for what I cannot morally support either side since both being robots neither can be fighting for morals/emotions, unless one side of robots is self-aware to the point where it can fell emotions. Either way, while playing I did think about how I was supposed to just mindlessly slaughter these droves of bots coming towards me without a second thought, maybe this is by design to make the player feel more like a robot by not giving them the decision of whether or not to destroy these opponents.Wed, 29 Aug 2018 23:06:21 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6759&iddiary=11961