edwardtan1211's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2024Four Last Things (PC) - Thu, 08 Nov 2018 21:27:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=6882I beat the game. As it turns out, there's a keg in the back of the pub that I didn't realize was a pub that I missed. The ending of the game makes me realize the point of the concept of the game. The main criticism the game makes of how people use religion is that many people use the concept of repentance as a way to feel better about themselves, rather than as a way to understand morality. I think that's a good starting point for my OPA.Thu, 08 Nov 2018 21:27:43 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6882&iddiary=12313Four Last Things (PC) - Wed, 07 Nov 2018 23:19:43https://www.gamelog.cl/logs/LogPage.php?Log_Id=6882Four Last Things does feel reminiscent of old school point and click adventures. It has mostly linear puzzles that are figured out through context clues. Unfortunately for me, what happens with most old school point and click adventures happened with this one as well. I got stuck. I can't seem to figure out what to do after distracting the pie king.Wed, 07 Nov 2018 23:19:43 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6882&iddiary=12278Four Last Things (PC) - Tue, 06 Nov 2018 20:04:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=6882I found Four Last things pretty interesting. It starts out already a decently funny game. The concept of needing to commit sins in order to be absolved in the correct parish is pretty fun and the conversations can get pretty strange and meta. It contains some harsh critiques, not so much of religion, but in how people use them. It's lacks any subtleties, with the bishops at the start of the game being mouthpieces for these criticisms, but I'm interested in seeing where the game goes with it.Tue, 06 Nov 2018 20:04:02 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6882&iddiary=12232Nier Automata (PC) - Thu, 27 Sep 2018 23:00:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=6822Nier Automata starts out raising a few questions about what it means to be human. Often times, no biological material exists in their bodies anymore, including their brains. In one specific, but blunt case, a man holds on to his last remaining piece of organic matter, his leg. I've really yet to see someone who's already lost all their original parts feel differently about their own body, so I'm not really feeling the emotional weight.Thu, 27 Sep 2018 23:00:41 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6822&iddiary=12176Nier Automata (PC) - Wed, 26 Sep 2018 23:04:35https://www.gamelog.cl/logs/LogPage.php?Log_Id=6822I continued playing Nier Automata. It's starting to feel more like a traditional RPG now that I've finished any quests and there's a base to go back to. I'm kind of disliking the sheer amount of invisible walls in this game. With the amount of movement mechanics in it, Nier Automata seems like a game that would follow the mold of Mario Odyssey or Breath of the Wild, wherein the player can find multiple ways to enter an area and solve a problem. But Nier Automata seems kind of linear thus far.Wed, 26 Sep 2018 23:04:35 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6822&iddiary=12114Nier Automata (PC) - Tue, 25 Sep 2018 23:09:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=6822I played through the first boss battle of Nier Automata. The tutorial seems to make a concerted effort to not try to baby you through the game. It presents challenges that teach you mechanics and practical uses for those mechanics. Generally, I'm a fan of these kinds of tutorials, and in Nier Automata, it certainly is used well sometimes. The way the tutorial uses simple, common minigames to introduce the frequent camera shifting is well executed. But in some cases, the game doesn't tell you all the mechanics available to you, such as certain jumps, attacks etc. The story and world is already compelling. Dystopian steampunk is always interesting and the way the Goliaths are made of already existing human technology makes me really excited to play more. I've yet to encounter any ethical questions.Tue, 25 Sep 2018 23:09:44 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6822&iddiary=12085Hitman (Complete First Season) (PC) - Thu, 30 Aug 2018 23:30:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=6777So this site apparently will log you out if you take too long to write the entry, and if you then submit the diary entry, I guess since you're logged out it doesn't record the submission and deletes it instead. So the rest of this entry will be in a rushed, mildly angry tone. Hitman is a good game. I'm usually not a fan of assassination games because I don't like the idea of finishing the mission but then failing to escape. But Hitman is well made enough that the stress of playing it becomes part of the experience. Hitman and other assassination games' existences bring new light to the question of whether or not violence in video games results in violent behavior. Typically, most games that heavily feature killing are ultimately not about killing. Killing is merely the narrative tool used to explain the objective of eliminating an opponent. Thus, there is a large disconnect between what the game is showing and what the players are thinking. But in Hitman, this disconnect is less evident. After all, Hitman's objective isn't to rack up points through killing, nor is it to secure an objective that typically requires killing your opponents. The sole objective is to murder a target and get away with it. Even so, it would be a mistake to assume that because murder is the objective, it is also the appeal. The fun in Hitman is not in fantasizing about assassinating powerful figures, it's in solving the problems and overcoming the obstacles that prevent you from doing so. When analyzing how a piece of media affects a person, examining its appeal is just as important as examining its content. (This entry has been edited1 time. It was last edited on Thu, 30 Aug 2018 23:31:21.)Thu, 30 Aug 2018 23:30:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6777&iddiary=12001