jasonyale9212's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=2025This is the Police (Switch) - Thu, 08 Nov 2018 19:52:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=6880From the press conference at the beginning of the game, the player may know the tone of the game. In the game, players are almost always faced with various choices. In "This is the police", players can never handle everything as well as other simulated business games. At least the gang and the city hall have been forcing players to make choices: a large part of the gangs need help from the players is not to be alarmed. And this obviously will cause the dissatisfied players in the city hall to feel that the money is the most critical, but the city hall will control the player's establishment. If the town hall is not pleased, the preparation will even be reduced, and the weak will be abandoned by the gang and going to the dead...Thu, 08 Nov 2018 19:52:11 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6880&iddiary=12308This is the Police (Switch) - Thu, 08 Nov 2018 00:05:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=6880The game slowly unfolded in the narrative of the comics. After the reporters who had finished the conference had a "friendly" conversation with the mayor, the sergeant played by the player officially embarked on the road of collecting money. Every day of the game is always accompanied by the sound of the engine and elegant jazz. Of course, before the official start, the players who are leaders must still handle the leave of staff for various reasons. The music elements of the game are definitely a highlight of the game, and they are losing these albums. The atmosphere of the game has been greatly enhanced. How much do the producers like these jazz? It may be seen from the record that you can spend a lot of money on when you buy it. Btw, I really like the green cover album...Thu, 08 Nov 2018 00:05:07 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6880&iddiary=12282This is the Police (Switch) - Tue, 06 Nov 2018 18:47:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=6880To be honest, although I am not a fan of simulation games, I have played a lot of games of this type. "This is the police" is really a special one. Its theme is very attractive. It is not the way to simulate business games. The player is not playing the club owner or the manager in the game. Instead, he plays a 60-year-old retired, abdomen and bald. And he loves to drive a broken police car to work. And to say what the purpose of this whole game is, that is, the father who has been a city hero for decades has finally figured out when he counts down for six months, he has to live for himself, and at the end of this position. In the meantime, you must earn 500,000 by any means.Tue, 06 Nov 2018 18:47:49 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6880&iddiary=12229A Way Out (PS4) - Thu, 27 Sep 2018 03:59:39https://www.gamelog.cl/logs/LogPage.php?Log_Id=6842For narrative-oriented games, it is inevitable that gameplay and freedom are restricted. Like a game of cooperation, "A Way Out" is better handled on this issue. Because it is a two-player game, most of the time there is no question of which character is dominant, especially when the two protagonists plan to escape from the beginning, which part of the task is completely freely chosen by the two players. The lack of experience brought about by the forced split screen is also compensated by the cooperative gameplay. The two players need to use their brains at the same time to come up with a solution to the problem. Even the split screen display unexpectedly plays the role of enhancing the experience at this time - the player can observe the screen of the partner player side and use this to come up with his next move. In the implementation of jailbreak, two players are required to synchronize the game, which not only tests the player's understanding of the game but also tests the tacit understanding between players. However, it is clear that the test of the tacitness between players is point-to-point. The game is not designed to be difficult to play in this respect. It is difficult, but it will not affect the fun of the game. 9/27/2018Thu, 27 Sep 2018 03:59:39 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6842&iddiary=12138A Way Out (PS4) - Thu, 27 Sep 2018 03:51:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6842When I put down the controller, I felt that I finally got a movie-like game that I was satisfied with. Movie-oriented games can be said to be a large number in the current industry, but in most cases, the processing of filming is only for the purpose of explaining the plot. Of course, depending on the type of game, the use of film-based expression techniques is certainly different. It is impossible to ask a main-view shooting game to take a few steps to come to a plot performance, in which case the game experience will be greatly reduced. However, adventure games like A Way Out are obviously the most suitable for filming. 9/26/2018Thu, 27 Sep 2018 03:51:25 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6842&iddiary=12137A Way Out (PS4) - Thu, 27 Sep 2018 03:22:46https://www.gamelog.cl/logs/LogPage.php?Log_Id=6842The action adventure game "A Way Out" by Hazelight is the most popular game recently. This game was noticed by a trailer from last year's E3, and was dubbed "Jailbreak" before the game was officially released. I was curious about its gameplay and had some doubts: when I first saw the promo, I thought the operation of this game was based on "Brothers: A Tale of Two Sons". After all, these two games are works by Josef Fares. I am obviously wrong. The game is forced to split screen and must be completed by two players. (P.S I've forgotten to post my thoughts from the Word document to the gamelog.) 9/25/2018 (This entry has been edited2 times. It was last edited on Thu, 27 Sep 2018 03:51:04.)Thu, 27 Sep 2018 03:22:46 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6842&iddiary=12136Hitman (Complete First Season) (PC) - Thu, 30 Aug 2018 23:39:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=6779Although the number of levels is not comparable to the previous ones, the so-called concentration is the essence. The map of each chapter of "Hitman" is a carefully designed small sandbox, which is composed of complicated duplex and multi-layer structure. The assassination route and details that can be found between the scenes are amazing. The bald head 47 can choose to infiltrate from various unexpected roads, and there are a large number of interactive props in the scene. But it takes a lot of time if you want to thoroughly understand the entire level structure. (This entry has been edited1 time. It was last edited on Thu, 30 Aug 2018 23:40:48.)Thu, 30 Aug 2018 23:39:25 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=6779&iddiary=12003