M3th0dyc4LM4yh3m's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=260The Legend of Zelda (NES) - Wed, 31 Jan 2007 12:39:44https://www.gamelog.cl/logs/LogPage.php?Log_Id=993Final Review: Graphics- Considering the limitations of the times, this game had pretty good graphics. The visuals on the background and the objects were better than most other NES games. At the very least, the game gave Link a face; some games have problems doing so. The graphics, although not stunning as other games of the NES, are more than enough for comfortable gameplay. 4/5 Sound- The audio for the game is good and consistent. Again, to stress on the lack of options, the game has a variety of sounds for many different contexts. The music obviously is great for its time, and sets and appropriate tone for the game. However, the music gets repetitive and the sounds are not as great as other games. 3.5/5 Plot- An awesome plot, the plot of the original LoZ keeps the game in context. The ability to appropriately tell the story as well as it has, this game even upstages modern games. Also, the story of the game is very interesting and full of substance. This game attracts the gamer to the story and the characters with the twists and turns, allowing an attachment to the overall game. This game did a great job in delivering the story to the gamer. 5/5 Gameplay- Obviously the best quality of the game, the gameplay is complete in every way. This game is part of each catagory: action, adventure, RPG, and puzzle game. Yet, this game does a splendid job of mixing them together so that it is difficult to define concretely. The mixture of many element supplies massive entertainment, along with its non-linear style. Also, the ability to free roam the gameworld without strict narrative barrier adds enjoyment and substance to in-depth gaming. With this, the gamers can investigate every nook and cranny this game can offer. This game pushed the limits of the NES, and gamer will enjoy this throwback classic. 5/5 Wed, 31 Jan 2007 12:39:44 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=993&iddiary=2222The Legend of Zelda (NES) - Wed, 31 Jan 2007 02:49:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=9931st Hour Review: In order to correctly evaluate this classic game, I had to put this gameplay into perspective. This game was created with limited technology for a low-powered system. I recognized the limitations on gameplay and the lack of options corresponding the times. With that, I played the game, and was impressed by the retro classic. The background story for the game is given in a prologue. Hyrule, the setting of this story, is terrorized by villain, named Ganon, and his army. He has captured Princess Zelda and the Triforce of Power. However, Zelda prevents Ganon from obtaining the Triforce of Wisdom by taking apart and scattering the pieces all over Hyrule. Then Impa, her nursemaid, was sent to find a warrior strong enough to defeat Ganon. Impa finds herself in trouble, then Link comes along, and then the journey begins. The gameplay has many great aspects to its credit. This game is a adventure game at its core, but is complemented with a combination of elements. The action in this game is consistent and simple, but entertaining none the less. Also, the puzzles in the game mentally stimulate the gamer with logic. In addition, the role playing quality allows the gamer to become the character in order to maintain and manage the characters survival. Due to these qualities, it's no wonder as to why this game is a classic.Wed, 31 Jan 2007 02:49:26 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=993&iddiary=2172Soul Calibur III (PS2) - Fri, 19 Jan 2007 12:57:49https://www.gamelog.cl/logs/LogPage.php?Log_Id=738Final Review: Graphics- The graphics are, overall, simply stunning and astounding. The massive amount of attention to detail pays off in exceptional quality. Also, the angles, background, characters, movements and effects are smooth and consistent. A visually appealing piece of work. 5/5 Sound- The components of the BMG, voice and sound effects integrate well. Music fits great with the corresponding stages, and the sound effects are crisp and concise to the action performed. The well-timed voices of each warrior, either during battle or cut scenes, somewhat depicts a personality for the character. The audio element is abundant in excellence, and proves complimenting to a great series. 5/5 Plot- The basic storyline of Soul Calibur III is the same as every other game. Every character is involved with finding the legendary swords. All characters in the game have a unique, interesting adventure. Regardless, each path is basically the same. It has not changed since Playstation's "Soul Blade". Yet, the "Chronicles of the Sword" feature has a good story-line behind it, and can make up for the lack of change in the series. But then again, why fix something that is not broken? However, considering the era, wouldn't it be more appropriate to dub the characters with their native language and subtitle english? Just a thought. 4/5 Gameplay- Soul Calibur III is not that great when it comes to single-player mode, but then again, neither are the other fighter games, so nothing will be held against it. Yet, the gameplay for two-player is superior based on the standards among the fighting genre. The completeness of the experience delivers on the goods of quality gameplay. From smooth movements, to complex attacks, entertainment is not a question anymore; it is a statement. But one thing was a problem: the "Chronicles of the Sword" feature was a good idea, but the gameplay was not captivating, let along stunning. Stick to what you know best. Other than that, the game is a remarkable way to spend your free time. 4.5/5Fri, 19 Jan 2007 12:57:49 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=738&iddiary=1765Soul Calibur III (PS2) - Fri, 19 Jan 2007 01:11:26https://www.gamelog.cl/logs/LogPage.php?Log_Id=738Initial Review: Often revered as one of the great, if not the best, fighting series in contention today, the "Soul" series sets the bar for other series to match. Soul Calibur III, the fourth installment of the "Soul" series has presented another game with the same basic mechanics as its predecessors, while improving and adding its many features it has to offer. As always, the basic foundations for this type of 3D platform maintains the principles of all fighting games. However, unlike most other fighting games, Soul Calibur III brings these principles to a higher standard. The plot, as if fighting games need any, is the same as in every Soul Calibur installment. Depending on the character, the player fights his way through an series of opponents as the character's story is presented. Each character has their own motive for looking for adventuring for the demonic sword of myths, or the holy sword of legend. In all, every single-player adventure is the same. The graphics, as always in the series, are superb and smooth. The character dimensions, proportions and detail are perfectly displayed both in cinematics and gameplay. Also, the movements and natural motion of both character and surrouning are stunning. The stage and background construction and detail make this game complete in the visual sense. Of all of these things, the gameplay is the center of it all. The game plays smoothly and timely. The different types of fighting styles and moves that correspond are sure to continue to make the game interesting for hours. The different types of strategies one prefers utilize can associate with a similar character in the game. But what makes this game the best is the two-player battle. This game has a high replay value because of the interation between the player can be so intense. The style, entertainment and gameplay are sure to leave players wanting more. Players are sure to appriciate it as the gameplay is something to enjoy.Fri, 19 Jan 2007 01:11:26 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=738&iddiary=1680Elite Beat Agents (DS) - Fri, 12 Jan 2007 12:58:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=567Final Review: Graphics- For a handheld game, it showed both exceptional 2D and 3D animation. The animations where smooth and clean. The agents moving and dancing to the music was fluid and amusing. At the same time, the comic book animations and cutscenes were vivid and consistent in quality and style. Lastly, the world map was a work of art as you search for your next mission. In all, a very solid looking visual experience. 5/5 Sound- Again, a very impressive compilation of sound, voice and music. A great variety of music, most of which are contemporary, to satisfy all types of musical preferences. Each song, although the lyrics don't quite fit, set the appropriate mood for each corresponding stage. The well timed voices of the agents and the great sounds effects of the cutscenes accumulate into a great audio treat. 5/5 Plot- The original idea of a cheer squad is a very Japanese-oriented concept that may not appeal to all audiences. A difference of culture may conflict with the idea. Also, the main storyline doesn't quite captivate the player as it potentially could. Yet, the individual plots of each stage are themselves unique and interesting to say the least. Each stage is specially designed for making an impression on the comedic sense while engaging the interest of the player. To summarize, the game had great stage storylines, but not a great overall game plot. 3.5/5 Gameplay- This is obvious: the gameplay has no variety and may get repetitious. But who cares? The single style of gameplay is the defining quality that gives the game its character. The gameplay of rhythm and beat is catchy and engaging, never leaving the player to sit and sulk in bordem. The rhythms only get more challenging and interesting and, dare I say it, exciting with impressive activity. To add, the entertainment is amplified through audio and visual content. In addition, the replay value is very high, due to its addictive nature and increasing content one can unlock. Though you may get frustrated at the difficulty of a stage, you only grow more determined to complete it. This quality is rare in games, and Elite Beat Agents has it. 5/5 Fri, 12 Jan 2007 12:58:33 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=567&iddiary=1383Elite Beat Agents (DS) - Fri, 12 Jan 2007 04:17:11https://www.gamelog.cl/logs/LogPage.php?Log_Id=5671st Hour Review: Originally, I was supposed to be playing a different game for this assignment, but I was immediately drawn to the game while watch my friend play. The quality and creative use of the art and graphics are visually appealing and attrative. Also, the music was catchy and provided uniqueness to an all familiar genre of rhythm games. Just watching the gameplay captivated me into concentration along with the player. So it goes without saying, I was already hooked before I played. Elite Beat Agents is an extremely addictive game that can be summarized by saying it is DDR with a stylus. The player takes control of a group of agents who rescue the distressed through the "power of music". In simplicity, they are cheer squad. Kind of a sad concept, but it does manage to tie the really good individual plots that each stage presents. Each stage plot plays out in typical Japanese-style humor in a comic book setting. In reality, this game has its foundations on the Japanese culture, which gives it a uniqueness from other games. Yet, it is the gameplay that satisfies the gaming thrist. The addiction is a compliation of many things. The music is a treat to the audio sense that bobs your head while you play. The visual treats adds entertainment when you do have time to stop concentrating and watch the cutscenes. The gameplay runs smoothly and consistently while balancing the player interest. neither too easy so that it becomes boring, nor too hard so that it discourages the player, the game so far is a great way to entertain yourself.Fri, 12 Jan 2007 04:17:11 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=567&iddiary=1344