JohnLeeMellon's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=274Super Smash Brothers (N64) - Thu, 22 Feb 2007 19:31:28https://www.gamelog.cl/logs/LogPage.php?Log_Id=1355After some practice, I've gotten a little better at the game. I figured out another of Donkey Kong's move, that being the jump spin. Between the jump spin and the ground pound, I was a fairly worthy opponent for my friends, and I even got a few kills in. I was still the first one eliminated, but not as fast as before. Although I've nevere been a good player of this game, I have to have respect for it, as it was a revolutionary game in the four player-action genre.Thu, 22 Feb 2007 19:31:28 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1355&iddiary=2886Super Smash Brothers (N64) - Thu, 22 Feb 2007 19:29:02https://www.gamelog.cl/logs/LogPage.php?Log_Id=1355I have come to accept the fact that Super Smash Bros is my weak spot. While all my friends are fanatics of this game and have been for years, I never got into it. Therefore, I have always been the underdog when duking it out with my friends. Donkey Kong is my character of choice, although I'm always laughed at for picking him. I proceeded to lose six times in a row. Granted, I got some good hits in. I'm a fan of Donkeys Kongs ground pound, a move taken from the Donke Kong Country series. This is the only move I've been able to figure out, so it's always nice when it works out.Thu, 22 Feb 2007 19:29:02 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1355&iddiary=2885Tetris / Dr. Mario (SNES) - Thu, 08 Feb 2007 19:23:15https://www.gamelog.cl/logs/LogPage.php?Log_Id=1171I found that the game gets very difficult as you advance. With each new level, many more viruses are added, until it eventually becomes just about impossible. One helpful hint that I found was the ability to use both the A and B buttons to manipulate the pills. "A" rotates it one way, and "B" the other. This is helpful when put in situations in which the player does not have enough time to flip the pill all the way around. The 2-player feature of this game is great - you face off against a friend, and race to see who can eliminate their viruses first, or who loses by stacking too many pills up to the top. (This entry has been edited1 time. It was last edited on Thu, 08 Feb 2007 19:23:36.)Thu, 08 Feb 2007 19:23:15 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1171&iddiary=2507Tetris / Dr. Mario (SNES) - Thu, 08 Feb 2007 19:20:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=1171Tetris is a classic game that provides endless hours of fun. However, Dr. Mario is a variation on the Tetris model that just so happens to be the most addictive game I've ever played (ironic, considering your job is to manuever pills). This game cartridge contains the original Tetris, which I now find boring, and the much improved Dr. Mario. The gameplay consists of controlling pill shaped objects falling from the top of the screen, your goal being to match the pill with the color of the floatinig virus. When you get four spaces in a row on top of a virus, it is eliminated. I played for about an hour by myself, getting the hang of the game.Thu, 08 Feb 2007 19:20:33 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=1171&iddiary=2506Goldeneye 007 (N64) - Tue, 30 Jan 2007 18:03:19https://www.gamelog.cl/logs/LogPage.php?Log_Id=959Here's an interesting secret/glitch to the game. The Cradle, the last level of the game, in which you face of with Trevylan, is a level of some difficulty. You will usually have to chase him around for a while, until you've inflicted enough damage. However, when using the golden pp7 cheat, the first time you shoot him, he will either die right there on the spot, or run immediatley to the levels end. This saves a considerable amount of time.Tue, 30 Jan 2007 18:03:19 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=959&iddiary=2095Goldeneye 007 (N64) - Tue, 30 Jan 2007 18:00:09https://www.gamelog.cl/logs/LogPage.php?Log_Id=959Goldeneye 007 for N64 was a revolutionary first person shooter. While the single-player story line mode is excellent, the game really shines in multiplayer mode. This enables four friends to duke it out in some of the games best maps. The facility was always my favorite map, so I chose to play there with a few friends with Proximity Mines as the weapons. I spawned in the bathroom vents, came down, and picked up a few boxes of proximity mines. I placed some on the stairway outside the door, and some behind the bathroom door. I unfortunatley put one too close to another, they exploded, and I was incinerated. Proximity mines can be a great weapon, but you need to know how to use them wisely. I respawned, picked up some mines and body armor, and rigged the whole back area with mines. When one of my opopnents opened to door the find me, he was killed by my trap. The game proceeded like so for a number of minutes before I finally came out on top, as I am the Goldeneye master.Tue, 30 Jan 2007 18:00:09 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=959&iddiary=2094Super Mario 64 (N64) - Fri, 19 Jan 2007 12:20:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=792I then went to the Haunted House level with the intention of beating Big Boo. To do this, you must enter the room with the bridge that falls under your feet. However, in this case, you want to fall with the bridge (or just avoid the bridge completely and jump off into the water below). You soon find a door leading to a carousel, complete with little guns that shoot fire. Big Boo is not too much of a challenge to beat - you have to jump on him essentially. He does become transparent when you look right at him, which means you can't inflict any damage. Basically, avoid the fire and jump on him when possible, I think about four times, to beat him. When you have killed him (or maimed him, I suppose, since he is a ghost), you receive your star. After playing the game again for the first time in such a long time, I have become more aware of certain aspects of the game. Most obvioiusly, the graphics are truly incredible, especially when comparing it to any or all of the games in the Mario series that came before it. In addition, you have an amazing amount of control over the character, thanks to the new controls for N64. The moves in his arsenal are move effective, and I particuarily enjoy his jumping abilities. The levels, also, are more complex than ever before, each one having I believe five different challenges to receive a star. (This entry has been edited1 time. It was last edited on Fri, 19 Jan 2007 12:25:25.)Fri, 19 Jan 2007 12:20:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=792&iddiary=1761Super Mario 64 (N64) - Fri, 19 Jan 2007 12:16:56https://www.gamelog.cl/logs/LogPage.php?Log_Id=792Super Mario 64 was one of my favorite games as a kid. I didn't realize at the time how revolutionary it was in terms of game design. I had been playing video games for years, whether it was NES, SNES, or Genesis. I remember it being a big deal when NIntendo 64 came out, but didn't really know why, other than the fact that it looked a lot cooler. My memory card still had my old game saved (I had beaten it years ago), so I decided to try a couple levels that I had found challenging. The Penguin Race is a level I spent many frustrating hours trying to beat as a kid. As a 19 year old, I yet again spent at least one frustated hour trying to beat that damn penguin. In order to receive the star, you have to race a large penguin down a snowy track. This doesn't seem like too hard of a task, but the track has some ridiculous curves, and when you fall off the side, you die. One trick I found was to dive on to the track the second you finish your dialog with the Penguin. This gives you a bit of a head start. Also, it is important to stand as close to the starting line as possible before talking to the Penguin. The key, really, the beating this level is practice. You start to figure out what you need to do exactly on each curve, and it soon becomes fairly easy. I finally beat the penguin and received my (blue) star.Fri, 19 Jan 2007 12:16:56 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=792&iddiary=1760Grand Theft Auto: Vice City (PS2) - Thu, 11 Jan 2007 23:38:34https://www.gamelog.cl/logs/LogPage.php?Log_Id=532[The Second 45 Minutes] I was pleased to find that the cheat codes for the game were still in my muscle memory. I gave myself full health, armor, and of course, all weapons. I decided to start simple and easy, so natrually I punched a cop. When he shot back with his diminutive pistol (doing little damage to my heavily armored character), I pulled out a flamethrower and burnt him to a crisp. Of course, that gave me a few extra stars (indicating exactly how much trouble you're in with the cops). After a certain number of cops had been killed, the stars reached one short of full, and the feds were sent in to take care of the problem. While I put up a good fight, I was no match for their automatic weapons (and I'm not the type that enters in a health cheat during a battle - have to draw the line somewhere). I was killed pretty fast, and upon coming back, I entered in the cheats again and went to the nightclub. The game designers did a nice job in replicating an 80's dance club, complete with the Village People on stage (or possibly its a cover band). The only logical thing for me to do in here was to shoot a Village Person, resulting in an increase in security. I panicked and began throwing Molotov cocktails onto the dance floor. By the time I left, the feds were waiting outside for me. I tried to steal and car and get out of there, but their SUVs proceeded to crash into me on all sides, and I had to jump out when it began flaming. Once out of the car, I was mowed down pretty quickly. But then, of course, I was back. This is probably the most appealing aspect of the game - no matter how deep of a hole you put yourself in, you can always just start fresh and go get in even more trouble. Playing this game for the first time in a while made me remember how amazing it really is, and I thought of the countless hours I spent in my room, eyes glued to the screen, fingers blistered. All in all, I would say the freedom bestowed upon the player in Vice City solidifies its status as a future classic. I highly reccommend the game to anyone who has not yet tried it.Thu, 11 Jan 2007 23:38:34 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=532&iddiary=1256Grand Theft Auto: Vice City (PS2) - Thu, 11 Jan 2007 23:38:01https://www.gamelog.cl/logs/LogPage.php?Log_Id=532[The First 45 minutes] Grand Theft Auto: Vice City was the much anticipated follow-up to Grand Theft Auto III on the PlayStation 2 console. The simplicity of the first two games in the series (made for more primative systems) made the complex nature of GTA III all the more exciting. The expanded game play allowed for an unprecedented freedom to explore the violent, digital world that is Liberty City. This entailed stealing cars, killing cops and driving away in their cars, and picking up prostitues (and even killing them after to get your money back). Although parents were outraged, their children were thrilled, and many (including myself) became GTA junkies. GTA Vice City is virtually the same as its predecessor. Some of the obvious differences one will first notice are the addition of motorcycles as vehicles, along with the ability to jump out of a moving vehicle (usually flaming and about to explode). New weapons emerged, my favorite of which is the flame-thrower. I hadn't played Vice City for quite some time - I won the battle against my addiction and had been clean for several years. However, as a result of this assignment, I relapsed today, just for one more toke of the greatness that is Vice City. During my first 45 minutes, I tried to keep in mind certain aspects that I had not been conscious of in previous years. For example, the storyline is one area I never gave too much thought. The game places you into the sleazy world of 1980's Vice City (I'm assuming Florida), complete with soundtrack to get you in the mood. On the car radio stations, you'll find 80's "classics" (yes, that is sarcasm) by U2 and Ozzy Osbourne, among many others. Since it had been a while, I decided to play from the beginning, trying to complete the varoius missions assigned. These seemed a little unchallenging and redundant, which was always my opinion. In addition, I found the majority of the cutscene to be quite boring. The game's strong point to me was always the ability to not follow the story line and simply get into trouble around the city. This is what ultimately keeps the player so interested. After following the rules and completing some missions, I knew I had to abandon the traditional gameplay and go have some fun....Thu, 11 Jan 2007 23:38:01 CSThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=532&iddiary=1255