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Apr 22nd, 2005 at 12:47:41 - Malice (PS2) |
When I first saw the character Malice, I knew I wanted this game. Look how cute she is with her little pig tails, raver outfit and ungodly huge hammer!
So far, I have enjoyed the level design. I consider it a good sign in a game when I know that if I just try something _again_ I will be able to make it. The sense that it's possible is important to keep going. There have been a couple annoying bits where you have to jump _just right_ in order to make a particular jump, but these haven't been too often. Some of the levels have been genuinely cool and clever. Like Memory Maze, where you have to first watch a succession of tiles come up from the floor to form a path to your goal, try to remember the pattern, and then go for it. If you miss you head off a tile in the wrong direction, you fall to your doom. Or at least lose a heart.
Malice is very forgiving as far as death goes. Once you lose all your iconic hearts, you find yourself basically in the underworld. Which is on a very gloomy beach. You run up to death himself, he whines, and then poof! You go back to the beginning of the level you died on. What's really cool is there are even "side quests" of sorts you can do in the underworld. So you have to die at least once to do these.
Anyway, I left off last night on the river of gloop. Malice has to ride these barrels down the river without falling in to hit a switch. Then she has to jump her way up the stream of barrels coming down to get tot the exit. It is pretty tricky going. I kept double-jumping on instinct which would jump me right over a barrel and into the river of green slime. I'll keep at it.
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Apr 16th, 2005 at 00:06:05 - Silent Hill 4: The Room (XBX) |
16212
This game is really amazing. I don't tend to play the Survival Horror games. I picked this one up for research for a paper.
But it is so creepy, it really gets under my skin. I can only play in small doses at a time. But I love the small doses.
I played a little of the previous Silent Hill game, but so far I am enjoying this one way more. Part of it I think is the setting itself. When you come back from an alternate world to the apartment, you have a moment to catch your breath and think over what has happened so far. In the last game, it was run-run-run-run-run.
In general I prefer psychological horror, and the attention paid to the set designs is amazing in delivering that trepidation.
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Jan 30th, 2005 at 02:55:45 - Sid Meier's Pirates! (PC) |
Do I love this game! It is absolutely fantastic and make s me very happy! The addition of the dancing mini-game is a nice touch, as it is fun and surprisingly challenging. It also makes wooing the ladies a little bit tougher. All the additions to the game are really nice: items for your pirate, upgrades for your ships, more ship types, more interesting characters in the bars, more distinction between the different nationalities.
This has to be one of the most satisfying games I have played in a long time.
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Oct 5th, 2003 at 19:42:26 - Animal Crossing (GC) |
I may be developing an Animal Crossing....problem. This game is compelling in a very odd way. I think partially because it taps into the collector's impulse. There are so many things to collect. Bugs, fish, fossils, paintings, furniture, clothing, old school Nintendo games... Another thing is it taps into the creative impulse. You can decorate your pad, create new patterns to put on the walls or floor or clothes. And the achievement impulse. You are constantly paying off your debt to old Tom Nook..and when you pay the debt off, you can get a larger house and more debt. Plus it tracks how "complete" your collection of bugs and fish is. Not only that, but the characters are so great. The animals are so funny! They say very surprisingly clever things. Speaking of which, that is another thing, the surprises. There are so many things which pop up around the town at different times of day and on different days. Last night, I got to see KK Slider perform and he gave me a tune that I could then subsequently put in my boombox. (You can collect tunes, too...) It was kind of a country desperado sounding song. So I put it in the boombox, and then decided I needed to re-design my living space to reflect the theme of the song. Tom Nook sold me a southwestern-style rug, and then I made a new wallpaper pattern with cactuses on it. This is just one gameplay example. Tomorrow "Crazy Redd" who sells rare furniture will be in town and I can't wait to see what he has. And then I found out about a ghost that prowls around late at night. Have to check that out too! I actually am finding myself being intensely tempted to buy an e-reader, just so I can extend my Animal Crossing experience further. And the addiction is spreading. My boyfriend (who previously called the game boring) has now moved into my town. Unfortunately, he also figured out how to make the character run instead of walk and trampled my flowers! Hmph. Time to plant more flowers.
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Jetgirl's GameLogs |
Jetgirl has been with GameLog for 21 years, 2 months, and 2 days |
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Entries written to date: 17 |
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