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    Mar 9th, 2009 at 23:24:42     -    Super Columbine Massacre RPG (PC)

    After wandering for few minutes, I was able to find library where I thought everything ends. When I went close to the window, the characters saw the cops and they shoot each other for few times and the main characters end up shooting themselves. I thought this was all over. The ending was about the main characters' dream about an island and pictures of kids who died from this incident. However, the game was not over. I was very surprised the developer added this part. The Vodka, one of the main characters, woke up in the hell. Now i play him and kill monsters that looked like monsters from game, Doom. I was little confused what the developer's intention was. So, I continued to play and tried to pass those monsters, however, my character was too weak to beat certain types of monsters and I lost all my food. I thought that if i could beat these monster did I have to kill more kids when I was in the school to get higher level? This made me a little upset a little. I had to kill more people to be strong and fight against devils in the hell. I wanted to see the developer's intention of this by going through the hell area, but I didn't want to go back and kill students in the school for no reason. Also, I didn't save when i was at that part. This game was one of the worst game I have ever played. Game play was repeated and nothing was special, just cruel and mindless. Also, I felt like I was getting no where with this game.

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    Mar 9th, 2009 at 14:26:12     -    Super Columbine Massacre RPG (PC)

    I had trouble going through the hall way to cafeteria.
    It was, mainly, because i didn't recognize the security cameras.
    After few tries, I figured out how to avoid these cameras and kids.
    Then, when i got in to the cafeteria, I realized i didn't pick up the bombs from trunk so I went back and came back to cafeteria. The game was very annoying and not friendly. I had to figure out everything myself and if i forget something i had to do same thing over and over again. Also, after I set bombs and gear up for massacre, I didn't feel any motivation. When I had to kill random kids in the school, I didn't know why I had to kill those kids and until when. After ten minutes of wandering in school and killing few kids, I noticed there were some stereotypes in these characters. For example, math teacher with bald head and gay guys. This was very violent and blood on characters weren't very realistic, but I felt very uncomfortable. Soon, I got lost the motivation and tried to kill myself in the game to see if that's what I had to do. I was wandering school and couldn't find any objective or goal.

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    Mar 9th, 2009 at 00:16:46     -    Super Columbine Massacre RPG (PC)

    Super Columbine Massacre RPG
    This game reminded me of Pocketmon series on Nintendo gameboy.
    I really didn't like this game at all because of the graphic, game play style and there's no intruction at all. First few minutes of the game was just basically, two characters talking about what's going to happen or what they are going to do in the school on that day. I liked about this because this gives some idea of what was going in that morning of massacre happened. However, after that series of dialogues, it didn't tell me what buttons i have use or what i have to do exactly. I was trying to push serveral keys to figure out what does what. After, I figured out keys that i can use, I looked for bombs and I picked them up. There are many things that you could look at in the character's basement, like cd of Marilyn Manson and pizza. When you use the pizza item you can see the flash back of two character, which is about them discussing what they are going to do. I liked the perspective of the story telling and dialogues of two characters, however, I didn't like the way game is formed at all. It was very confusing and took serveral minutes to figure out what i had to do.

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    Feb 15th, 2009 at 16:17:48     -    Grand Theft Auto: San Andreas (PC)

    This time I did more missions and explored the map. The environment looked very realistically set up and different number of people walk on street depends on the time. I did mission that I had to revenge to other gang members for selling drugs to CJ's friends. The mission encouraged me to kill those gang members and there are no other options to resolve that problem. And more quests tried to solve their conflict with violence. I realized that these quests suggests the best way to resolve conflict is violence and encourages the player to use violence to solve whatever the conflict is in their way. I didn't feel there are any ethical choices in certain missions and I have to do those actions in order to pass these story line. After two plays of GTA before this try, I became, somewhat, numb to violence in the game because all I do is same kind of mission with little bit of twist. I got tired of this game very easily. So, this time I tried to see different things. While I was driving my car, I hit someone on the street and he just stood up and walk like nothing happened, this broke the sense of reality in this game. Also, when I got some stars and caught by cops, I got out of police station right away, no matter if i killed someone or not. I thought that the punishments or consequences of my action was too light, I mean it gives a sense to me that crime isn't a big deal and action of killing someone is treated very lightly in this game. I thought this was a big problem because many players play this game for serveral hours and they become senseless about violence, although they realize this is a virtual game and not real.

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