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    Jul 27th, 2009 at 01:08:47     -    Grand Theft Auto - San Andreas (PS2)

    The second time I’ve played San Andreas for this assignment was a lot similar to the first time, in which I spent most of the time doing free play. This time, however, instead of starting gang wars, I mainly just went around doing the usual murderous rampages mixed with auto theft and police pursuits. While playing it this time, I was focusing in on the theme of race. In San Andreas, C.J., the main character, is an African American. The game becomes a stereotype of the black culture. C.J. is a gangbanging, violent, ghetto-raised kid. However, the problem lies within the fact that C.J. is made as a character to look up to and see as cool. The character, nor gamer, does not see repercussions or consequences for the individuals. The main problem with these stereotypes involves the race of the teen(s) playing the game. If an African American were to play this game and see the gang life romanticized in this fashion, it could lead to the thought of the life being led in San Andreas as acceptable. In addition to this, the character of C.J. could also reinforce stereotypes already held by non-black players. All of the lingo, mannerisms, and acts shown in San Andreas are stereotypical black stereotypes, something that could be very questionable.

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    Jul 25th, 2009 at 12:01:37     -    Grand Theft Auto - San Andreas (PS2)

    My first time playing GTA for this assignment was basically just free-play. I went around and started a lot of gang turf wars and tried to take over the entire city. Obviously while taking part in turf wars, violence is going to be immensely prevalent. The gang violence in the game is romanticized as doing positive for a community and standing up for yourself and your family. The Ballaz are basically evil in this game, and Grove Street is good. The game has a huge gang theme, and the player is presented with an option of living out a gang life. The ethical dilemma is whether or not it is okay to romanticize gang violence. Perceptibly, the game play makes the situations fun and exciting; otherwise it would not be such a high selling game, however, the gang violence inside the game causes one to ask, “Is it okay to play as a gang leader?” As a society, we have condoned gang violence as a wrong and illegal act, something to be looked down on, but in San Andreas, kids are opened up to the world that it can be and the ‘excitement’ from it. Although it is extremely fun entertainment, it can be viewed as unethical to romanticize gang violence in a way that does not show many repercussions.

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