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Aug 17th, 2009 at 09:03:20 - Super Columbine Massacre RPG (PC) |
This is my third playing session. I had to go back to the parking lot to save, so this is where my game picks up. Last time I played, after gaining some items and seeing the cut scene with the Frankenstein play, I saved and logged off. Ill pick up from where I last left off. At this point, every fight I encounter I make sure to press auto play Napalm bombs really come in handy. I entered the library. The only challenge here was three teachers that attacked together. They really did not put up a fight. A cut scene initiated when I approached the windows. Eric had a shoot out with the cops. After the shoot out, Dylan asks Eric if he wants to commit suicide now. I'm giving the choice of killing more students or ending my own life. Another cut scene begins, this one talks about what the boys could have done. They talk about going to New Zealand and avoiding the natural selection in America. They also talk about hijacking a plane and crashing it into the Trade centers. Eric explains that its better to die so they don't have to experience what Kip Kinkle experienced. Kinkle received 111 years in jail for the murder of his parents and a school shooting. A montage played after Eric and Dylan committed suicide. It showed pictures of their bodies after they committed suicide. It also showed pictures of the two boys at different points in their lives. It humanized them because as the player I got to see them as children growing up. After the cut scene, I found myself in hell. The sign that welcomed me told me to abandon all hope in this place. I followed the path; it took me deeper into hell. I found demon soldiers and imps waiting for me. Only armed with my pistol, the enemies in hell were formidable. In fact, the third npc I fought killed me.
The game ended at that point for me. All that's left now is to analyze what I played. The one thing I've noticed when reading other peoples game logs is that they are shocked by the content of the game. Some go so far as to say, “the game isn't for me”. If you actually think about it, this game is less violent then the last game we had to log about. San Andreas is infinity more destructive and chaotic then Super Columbine Massacre RPG. The only difference between the games is the fact that Columbine actually happened. I noticed that a lot of the anger Eric and Dylan had was focused on the idea of survival of the fittest. They believed that they were being abused by those more fit for society, and in order to regain some control in their lives, they decided to murder their oppressors As gruesome as that sounds, is it any more violent then going back to the hood to kill rival gangsters? I don't think so.
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Aug 17th, 2009 at 09:03:07 - Super Columbine Massacre RPG (PC) |
This is my third playing session. I had to go back to the parking lot to save, so this is where my game picks up. Last time I played, after gaining some items and seeing the cut scene with the Frankenstein play, I saved and logged off. Ill pick up from where I last left off. At this point, every fight I encounter I make sure to press auto play Napalm bombs really come in handy. I entered the library. The only challenge here was three teachers that attacked together. They really did not put up a fight. A cut scene initiated when I approached the windows. Eric had a shoot out with the cops. After the shoot out, Dylan asks Eric if he wants to commit suicide now. I'm giving the choice of killing more students or ending my own life. Another cut scene begins, this one talks about what the boys could have done. They talk about going to New Zealand and avoiding the natural selection in America. They also talk about hijacking a plane and crashing it into the Trade centers. Eric explains that its better to die so they don't have to experience what Kip Kinkle experienced. Kinkle received 111 years in jail for the murder of his parents and a school shooting. A montage played after Eric and Dylan committed suicide. It showed pictures of their bodies after they committed suicide. It also showed pictures of the two boys at different points in their lives. It humanized them because as the player I got to see them as children growing up. After the cut scene, I found myself in hell. The sign that welcomed me told me to abandon all hope in this place. I followed the path; it took me deeper into hell. I found demon soldiers and imps waiting for me. Only armed with my pistol, the enemies in hell were formidable. In fact, the third npc I fought killed me.
The game ended at that point for me. All that's left now is to analyze what I played. The one thing I've noticed when reading other peoples game logs is that they are shocked by the content of the game. Some go so far as to say, “the game isn't for me”. If you actually think about it, this game is less violent then the last game we had to log about. San Andreas is infinity more destructive and chaotic then Super Columbine Massacre RPG. The only difference between the games is the fact that Columbine actually happened. I noticed that a lot of the anger Eric and Dylan had was focused on the idea of survival of the fittest. They believed that they were being abused by those more fit for society, and in order to regain some control in their lives, they decided to murder their oppressors As gruesome as that sounds, is it any more violent then going back to the hood to kill rival gangsters? I don't think so.
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Aug 16th, 2009 at 18:28:33 - Super Columbine Massacre RPG (PC) |
My second time playing the game. I actually got to enjoy more of the RPG elements of the game today. I equipped Dylan and Eric with the gear I had acquired. My stats went up with every piece of gear I equipped. The Marlyn Manson CD and Doom cd both gave stats. None of the bombs I planted earlier in the game exploded, the only thing left to do was to go inside the building itself and gain exp from killing students. The students were grouped by clicks such as jocks, awkward, and pretty people. Killing the students rewarded me with items and exp. Every time I would pick up an item, the game would say: "its all yours brave boys!". I felt as if I was being rewarded for violence. I went into my first class room, I killed the various students and one teacher. I gathered luvox and cheeseburgers. I went into the boys bathroom and found some jock types beating up a little kid. Eric yells at them and initiates a fight with 4 enemies. Saving the kid rewarded me with four med kits, Eric did not kill the kid. In one class room I found "Ecco Homo" by Nietzsche. In another room I downloaded the ability to make and use a napalm bomb with Dylan. It blinds and disorients the targets. I found a locked door, Eric mentioned how we needed a key. Just then a janitor walked by. I killed the Janitor and took the key. Inside the locked room, I found the controls for lighting. The controls cut to a scene that depicted Dylan handling the lighting for a play at their school. The cut scene granted Dylan a level.
This time playing I got to experience more of the game elements of Super Columbine. I liked that there were a lot of secret things to discover. Every little thing I found gave a clue as to the things that caused the massacre. I noticed that Eric and Dylan both felt helpless and hopeless.They themselves referred to people with clique terminology. The two boys must have felt that the social contract had betrayed them and thus they were right to avenge themselves. I don't feel any different when playing this game. It seems like I am playing any other violent RPG. Maybe I am desensitized to violence, or maybe this game isn't as violent as other video games. Playing the game was like simulating the life of someone living completely outside the social contract. It was a game through the eyes of someone who only sees cliques.
This entry has been edited 1 time. It was last edited on Aug 17th, 2009 at 09:13:16.
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Aug 16th, 2009 at 18:28:12 - Super Columbine Massacre RPG (PC) |
My second time playing the game. I actually got to enjoy more of the RPG elements of the game today. I equipped Dylan and Eric with the gear I had acquired. My stats went up with every piece of gear I equipped. The Marlyn Manson CD and Doom cd both gave stats. None of the bombs I planted earlier in the game exploded, the only thing left to do was to go inside the building itself and gain exp from killing students. The students were grouped by clicks such as jocks, awkward, and pretty people. Killing the students rewarded me with items and exp. Every time I would pick up an item, the game would say: "its all yours brave boys!". I felt as if I was being rewarded for violence. I went into my first class room, I killed the various students and one teacher. I gathered luvox and cheeseburgers. I went into the boys bathroom and found some jock types beating up a little kid. Eric yells at them and initiates a fight with 4 enemies. Saving the kid rewarded me with four med kits, Eric did not kill the kid. In one class room I found "Ecco Homo" by Nietzsche. In another room I downloaded the ability to make and use a napalm bomb with Dylan. It blinds and disorients the targets. I found a locked door, Eric mentioned how we needed a key. Just then a janitor walked by. I killed the Janitor and took the key. Inside the locked room, I found the controls for lighting. The controls cut to a scene that depicted Dylan handling the lighting for a play at their school. The cut scene granted Dylan a level.
This time playing I got to experience more of the game elements of Super Columbine. I liked that there were a lot of secret things to discover. Every little thing I found gave a clue as to the things that caused the massacre. I noticed that Eric and Dylan both felt helpless and hopeless.They themselves referred to people with clique terminology. The two boys must have felt that the social contract had betrayed them and thus they were right to avenge themselves.
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