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Oct 19th, 2009 at 17:24:19 - Civilization III (PC) |
GAMEPLAY
After getting a lot further in the game, I had control over dozens of cities. This slowed down each turn considerably. During each turn you receive messages from each city, for example, if the city is in civil disorder, or if the city completed what it was working on. If you have 20-30 cities then this part of the turn can take a while. You get the same affect with a dozen or more automated workers.
DESIGN
One cool element in the game is your group of advisors. You get an adivsor for the different main sections of your government; they help with finances, diplomatic relations, science, culture, and other things. The diplomatic advisor deals with all foreign relations. From there you can view which county is war with who, as well as who has certain pacts with other countries. The advisor also lets you communicate with the other nations to declare war, set up trade agreements, set up mutual protection pacts, and open borders.
Another important advisor is the science/technology advisor. From that screen you can view what you want to research, how many turns it will take, and what each technology allows you to do. You can also automate the process in order to research everything up to a certain tech.
The board of advisors, in addition to everything else in the game, allows you to control almost every aspect of your civilization. This provides for an extremely interactive game.
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Oct 18th, 2009 at 11:03:38 - Civilization III (PC) |
SUMMARY
The goal in Civilization is to create a civilization from scratch that is better than all of the opposing nations. A victory can be granted based on several different conditions: complete the space race, eliminate all other nations, control a certain percentage of the population or land, or by gaining a large amount of culture (culture determines the influence a particular city has on its surroundings). It is a turn-based strategy game and each turn you decide what to research, what to build, and what your workers and combat units do.
GAMEPLAY
Civilization isn't like an ordinary game. There is no plot or story, no main characters, and no quests or missions. Basically, you are just trying to build an empire that is better than all of the others.
The feedback structure of the game is fairly good. You are sometimes awarded gold for taking over enemy cities. Researching new technology unlocks new abilities , buildings, and units. If you lose a city, then you lose the resources that city brought in, as well as any effects caused by Wonders (special buildings) in that city. Another important form of feedback is your people's happiness. Happier citizens will produce more and it will prevent civil disorder.
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Oct 5th, 2009 at 15:39:54 - Legend Of Zelda: Ocarina of Time (N64) |
GAMEPLAY
During the second session I obtained my first couple of items, including a sword and shield. Before I had these items I was just running and jumping around and it got boring quickly. Anyway, this added several different ways to defeat enemies at the Great Deku Tree. I could either slash them or use my shield to reflect the bullets back at them.
DESIGN
The game's timeline is advanced by completing quests, and the quests so far also contain sub-quests: before you can complete the first objective, you must obtain a sword and shield. Each quests also contains different elements. While navigating inside of the Great Deku tree you have to defeat the enemies there as well as complete puzzles. The first puzzles invoved sliding blocks around to get to new areas. Overall, the quest structure is good and the different elements keep your attention longer.
There were two really frustrating aspects to this game: the seemingly-endless dialog, and the camera angle. In the beginning you have to go through countless lines of dialog. It's not that bad but you can't control the speed or skip any of it. Everytime you find a new area there are several people you have to talk to and it gets pretty boring not being able to speed through the dialog. The automatic camera angle is also kind of bad. If you just let the game decide where the camera faces, then when you change directions you have to wait for the camera to change so you can see where you are going. The movement controls are also relative to the camera direction, so when the camera moves it changes which directions the analog stick moves you. This hurts even more during battle, but the Z targeting system does help.
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Oct 5th, 2009 at 14:59:41 - Legend Of Zelda: Ocarina of Time (N64) |
SUMMARY
The Legend of Zelda: Ocarina of Time is an action-adventure game. You control a character named Link who has just received a fairy named Navi. The first quest is to collect a sword and shield so you can see the Great Deku Tree. The goals in the game are to defeat enemies, collect items and money, and beat quests.
GAMEPLAY
The game starts out really slow. I've never played this game before so I just wanted to get into the action. Instead, I was treated with a lot of slow moving text that could not be skipped. The controls are ok but it is annoying not being able to control the camera freely. Other than that, the movement is really simple and easy to pick up.
The story seems pretty immersive and the characters are well developed. After playing for a little while, I know that my character has only just now gotten a fairy, whereas most other people already have one. My character is also given a chance to see The Greate Deku Tree which the other characters say is very rare.
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nknichol has been with GameLog for 15 years, 3 months, and 0 days |
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