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    Oct 29th, 2009 at 11:30:21     -    Super Columbine Massacre RPG (PC)

    Last impressions. I left off with Eric and Dylan being confronted by the police. I had chosen that they end their lives. What happens next is somewhat of a surprise. After learning about how the pair viewed society. How the rich, healthy and beautiful tell others what they should do and not do. We have Dylan it what appears to be Hell. Instead of the normal people we saw before all of the people resemble characters from the game “Doom”. Now it is more than just trying to avoid them as the characters are now going after Dylan.

    Overall I believe the point of the game was not to glorify what Eric and Dylan did but to show a commentary of what the media at the time would have us believe. Playing “Doom”, watching movies like Natural Born Killers, listening to artists like Marilynn Manson, Nirvana, and Ramestien(sp) will lead one over the edge. I have played these games, watched these movies, listened to these artists and the thought of doing such acts have never entered my mind. Perhaps there is another reason besides the media influence that the pair had the drove them over the edge.

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    Oct 28th, 2009 at 23:34:30     -    Super Columbine Massacre RPG (PC)

    I played the game some more. Seems there are a lot fewer references than the beginning of the game. Now it seems to be just about killing everyone in sight. I really can’t bring myself to kill many if I can help it. But as I cannot escape the combat if I touch someone I just keep trying to avoid others. There is one thing that is bothering me. I would think that if I saw someone gun down one of my classmates/schoolmates I would not be still running around like nothing happened. Thou I have had to kill a few times it seem odd the point value system I think it might just be a random number. Still looking for more of the insights into the minds of these 2 but it seems it is lacking in this part of the game. Or I just can’t seem to find the right places to look. So the cops are here and I am giving a chance to take my own life. That sounds like the right thing to do. Goodbye.

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    Oct 28th, 2009 at 07:13:37     -    Super Columbine Massacre RPG (PC)

    I am not really sure what to expect starting the game up. The first thing I noticed was the text. It was just hard to read at times. After going through a bunch of text it became somewhat easier to read. The game has you start the morning of the attack. You assume the role of Eric and go through some of the morning routine. Looking around the bedroom you are able to find a few things like the copy of Doom at the PC “with the power to desensitize a person to violence” other items include a calendar with the date marked and of course a phone to talk to Dylan. Then it’s down to the basement to pick up supplies. Watched a “video” but was not sure where it was from might have to look it that. An odd part was making the video that the 2 left behind. One line that stands out in my mind was Eric saying “I wish I was a ####### sociopath so I didn’t have any remorse. But I do.” It seems at least from the beginning that the focus of the game is to show the items that the media stated caused the 2 to go through the attack and allow the player to think about the correlation. Well back later with more topics.

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    Sep 21st, 2009 at 20:25:29     -    Grand Theft Auto - San Andreas (PS2)

    I started a saved game. After spending the last session just exploring the environment I started to work on the missions again. The next mission was to stop a rival gang as they went around the neighborhood and did drive-bys. Again I reminded more of vigilante justice more than anything else. But then after the mission to get weapons the next one was to go into the Ballas area and do our own drive-bys after killing many from the rival gangs it’s just a simple matter to have the car repainted and the police are no longer looking for us. I had more trouble doing this mission the going after the car with the Ballas gang members. While under the guise of protecting your neighborhood I can understand confronting the rival gang. I cannot understand the reasoning behind going into the rivals neighborhood and asking them to retaliate. It is possible that you are performing a preemptive strike. To me it still sounds a lot like premeditated murder.

    Over all I am still unsure of what the draw is to this game. Perhaps the overall sense of freewill that the player has is the draw. It is not as linear as many games. I do not believe that there is a time limit involved in which you have to complete the main story line. I am still unsure if I will ever pick the game up again. I will admit I am more likely to play a game that is a little more fantastical.

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