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    Sep 22nd, 2009 at 17:57:18     -    Grand Theft Auto: San Andreas (PC)

    In San Andreas defense, the game does try to portray some sort of sense of write in wrong in that drugs are bad. It becomes self-evident in the characters and of people of whom who were strong before and are now addicted. One of the missions to beat up a crack dealer. Granted the harm of someone else is deemed acceptable, however, the harm of oneself seems to be not. It seems like the main character doesn't or hasn't been involved with any hard drugs or majurana. The abuse of these illegal drugs come with conquenses as the storyline progress(more on this later.) Being involved with a prostute, killing civialians and defacing/stealing property is an acceptable part of the reality in San Andreas. But the body as it seems, is a temple and therefore the moralism seems to be placed on the self and not on others. San Andreas makes you eat, workout and excerise to stay fit. The bad guys are those who can't control their own actions which even includes some of the characters on grove st. (the overeater and the pot-smoker.)

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    Sep 22nd, 2009 at 17:57:09     -    Grand Theft Auto: San Andreas (PC)

    The Anti-Hero CJ Johnson in GTA San Andres represents a gangster moving back to his hometown. A lot has changed, but problems always stick around. Stereotypes are represented throughout the entire game. Various racial groups: white country folks, blacks, latinos are represented. The stereotypes takes form of the dialog, the clothes of which the characters wear, the loading screens and the radio stations. The women are represented as tools in the game. They are referred has 'hoodrats' and prostitute have a tendency to roam most streets. One could argue that these stereotypes are so over exaggerated to make the world which CJ lives in so unreal and create the disconnect necessary for our minds to justify running over innocent pedestrians without a flinch. The ability to 'pass out' and come out of the hospital alive infinitely and to lose 'wanted level' over time creates a sense of invisibility for the player. However, I'm not sure if this alternate reality is really different enough for the human brain (most definitely younger people) to distinguish it from 'real life'. The more I play the game the more I realize the importance of drugs. It starts to become self evident on the radio and in the character's dialog. It's seems that hurting others is not a problem, but how about hurting oneself? To be continued...

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    Sep 22nd, 2009 at 17:56:15     -    Grand Theft Auto: San Andreas (PC)

    In San Andreas defense, the game does try to portray some sort of sense of write in wrong in that drugs are bad. It becomes self-evident in the characters and of people of whom who were strong before and are now addicted. One of the missions to beat up a crack dealer. Granted the harm of someone else is deemed acceptable, however, the harm of oneself seems to be not. It seems like the main character doesn't or hasn't been involved with any hard drugs or majurana. The abuse of these illegal drugs come with conquenses as the storyline progress(more on this later.) Being involved with a prostute, killing civialians and defacing/stealing property is an acceptable part of the reality in San Andreas. But the body as it seems, is a temple and therefore the moralism seems to be placed on the self and not on others. San Andreas makes you eat, workout and excerise to stay fit. The bad guys are those who can't control their own actions which even includes some of the characters on grove st. (the overeater and the pot-smoker.)

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    Entries written to date: 7
      Game Status / Read GameLog
    1Grand Theft Auto: San Andreas (PC)Finished playing
    2Grand Theft Auto: San Andreas (PC)Stopped playing - Technical problems
    3Super Columbine Massacre RPG (PC)Playing

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