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Nov 20th, 2006 at 13:18:05 - John Conway's Life (PC) |
I've come to like Life. When I started playing it, I was a bit confused; one of my first thoughts was "what's the point?". It still doesn't have a point in the sense of an ultimate goal or getting a high score, but that's okay. It doesn't really need one. I find that it's fun just to watch the patterns play out: for me, that's the point. When I'd first started playing, I watched the preset patterns, but I found that I didn't like looking at them, because it was much more fun to find my own, even if they weren't as impressive. Watching the preset patterns was more like watching someone else playing a game.
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Nov 20th, 2006 at 13:08:07 - John Conway's Life (PC) |
I played around with patterns some more, seeing how they'd run. I easily made several patterns that would end up in a constant state or disappear completely, but it was a little bit harder to get something that would run for a long time without settling into a pattern. For me, the game's appeal lies in creating a large setup that will run for a long time... bonus points if it looks cool while doing so.
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Nov 20th, 2006 at 13:00:09 - John Conway's Life (PC) |
Life is pretty, and it's kind of neat.
To familiarize myself with how the game works, I let several of the pre-made patterns run. After that, I picked some of the smaller patterns, and manipulated one or two cells to see how it would change how they lived/died. My favorite was one that ended up switching back and forth between two states once it had grown to a certain point.
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Nov 20th, 2006 at 12:43:55 - The Sims (PC) |
The only thing I've found to like about The Sims is that in this psuedo-intro/tutorial bit it doesn't introduce new goals until an amount of time has passed or the old goals have been cleared. I still don't get the game's appeal.
My sim borrowed money to pay the bills, and he won some money from the radio station. More accurately, his mom won the money, and gave it to him. My sim now supposedly has enough money to move out, but he still doesn't have a job. He claims he's too depressed to get one. He's also too depressed to study. I figure it's because I'm still having trouble raising those fun/social stats. Almost all of the appliances in the house are broken because he takes so long to fix them, but I can't get him to read the book about mechanics in order to make it go faster.
I'd have to continue playing in order to test it out, but I would think that doing something like repairing the TV or the sink or whatever should raise the skill level... But, at least with cooking, which my character has done a lot of, the stat doesn't seem to raise from the hands-on experience. Maybe it just takes a *lot* of hands-on experience. Or maybe it doesn't affect the skills at all.
Now that I have a better idea of how the personality stats that get set when creating the character (supposedly) effect things, I considered restarting, but I didn't really want to go through it again if the stats didn't end up changing much. I have not been impressed with The Sims. Maybe Sims 2 is better, or maybe one of the dozen expansions... but I really don't feel the urge to try them out.
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akshockley has been with GameLog for 18 years, 0 months, and 10 days |
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