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    Nov 20th, 2006 at 12:34:00     -    The Sims (PC)

    Second time playing, and I -still- don't like this game.

    I can't seem to ever raise the "fun" or "social" stats high enough... as soon as I stop reading or dancing or talking or whatnot, the stat drops like a rock, and I don't have enough time to spend on them because of talking care of the other stats. My sim's mother keeps watching TV or listening to music while my sim is trying to sleep, so it's hard to keep the energy and comfort stats up. He fell asleep in the kitchen in the middle of cleaning up a spill because he was too tired, but he woke right back up because his mom turned on the TV. I turned it off, and she turned on the radio... and then proceeded to go to bed and yell at my sim for the radio being on.

    I don't it.

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    Nov 20th, 2006 at 12:29:38     -    The Sims (PC)

    I've heard good things about The Sims in the past, but I'd never played it, so I wasn't sure what to expect. And the general feeling I've walked away with is that I don't like it.

    After customizing my character, I was given control of the character right away, with little idea of what to do with him. His mother would give hints/suggestions when a stat got too low... and by "too low", I mean that the representative bar was completely red, or at least almost completely.

    I read a book about mechanics so that I could fix her TV, but she kept complaining that it was taking too long to fix and she was thereby missing her soap operas. I read a book about cooking so that I could fix my sim something to eat, and he was able to successfully prepare his food.

    The rest of my sim's time was spent cleaning up after his mother and neglecting the "fun" and "social" stats.

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    Nov 19th, 2006 at 10:20:48     -    Zelda: Windwaker (GC)

    I went exploring again in Wind Waker, mainly to fill in some of the spots on Link's map. After a while, I came across one of the huge whirlwinds and fought the critter on a cloud inside of it. Even though it made it rather hard to aim at the critter properly, I really like the fact that the winds from the tornado affected the arrows Link shot off. Really, wind seems to be implemented better/more in this game than most others... which is appropriate, considering its theme. I just wish more games with weather effects -had- actually effects from the weather, not just pretty graphics. (Not that I object to pretty graphics.)

    After beating the cloud-guy (which thankfully only took three hits; getting an arrow to make contact was a bit difficult), I got to learn a new song, which lets Link summon a wind to teleport him to different locations on the map. I appreciate the teleport feature, as it makes travel when you've got a destination in mind -much- faster. I tried out the different locations, and eventually ended up inside one of the islands I could 'port to. There I got another level-up from the alien faeries: fire and ice arrows... used them to get more power-ups from a couple of fire and ice themed islands. Clear mapping is always a good thing, 'specially when you don't quite remember where you're supposed to be heading.

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    Nov 19th, 2006 at 00:47:59     -    Zelda: Windwaker (GC)

    After some debate, I decided to pick up where I left off where I stopped playing two years ago instead of continuing to replay, as I know I would've simply rushed through until I'd caught up.

    So, when I loaded up my old game, I was on an island with a traveling merchant and a forest sprite. The forest sprite wanted some forest water, so I decided to get that for him and just explore a bit instead of attempting to remember where I should be going according to the main plot.

    I'd forgotten how big the world was... or at least how big it feels. Compared to its representation on Link's map, it feels bigger; I kept being surprised about how long it took to cross a square of the grid sine you can see islands from a fair distance away. The world also seems to be a lot more populated than Link's map gives the impression of. I think Link's map makes it seem small and empty, but it feels big and busy.

    I took a roundabout path to the Forest, going treasure hunting along the way. One of my treasure maps was for an island nearby, and once I remembered that shiny spot equals treasure, I searched every spot I ran across. I also got the charts for a few more islands and stocked up on my bait.

    After I was satisfied with treasure hunting, I decided to head straight for the Forest, but I was waylaid by a sea creature emerging from a sudden whirlpool. I couldn't remember what to do about fighting at sea, but the creature had a lot of yellow eyes, which I figured called for arrows. I was right about the arrows, and my aim was pretty good right off the bat, but I took too long fighting the creature, so it shot me off to the other side of the island. I sailed back to where I fought it, but it was gone.

    I finally reached the Forest and got the water for the sprite. I tried to take the short way back to the sprite by going south so that I'd end up at the top of the map, but the ship claimed it was too dangerous in that direction and wouldn't let me continue. I don't know if the option of sailing around the world opens up at some point, but if it doesn't, it's a plausible thought: you're exploring a portion of a larger world rather than its entirety. Or the world is flat. Either one.

    Because I couldn't take a shorter route back to the sprite, I headed north, treasure hunting along the way again. I ran across a different sea monster, which I defeated; a fairy rewarded me for my efforts. That leads me to my final thought for this entry: back when Wind Waker was still in the works and they'd shown the first images, I was among those who really didn't like the new style because of a fondness for the realistic look from the earlier trailer. After I started playing Wind Waker, the style quickly grew on me, but I still can't get used to the design for the faeries. I think they look -weird-.

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    Entries written to date: 9
      Game Status / Read GameLog
    1John Conway's Life (PC)Played occasionally
    2SimCity (PC)Stopped playing - Technical problems
    3The Sims (PC)Stopped playing - Got Bored
    4Zelda: Windwaker (GC)Playing

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