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    Sep 23rd, 2009 at 22:24:51     -    Grand Theft Auto - San Andreas (PS2)

    For my second run through in San Andreas, I started out where I saved my game, at “CJ’s” house. As soon as I walked out of there, I was directed to walk to another house, where another movie started. I drove to a barber. On the ride over, we learn that Carl is planning on staying in San Andres in order to protect his family. I got a haircut, which is an indicator that “style” is important. I then went to a pizza restaurant where I eat, and then Carl’s buddy Ryder attempts to rob the place. CJ is a voice of reason, before the restaurant employee starts shooting at them. They flee, and drive back to the house. I hve completed the mission, which earns me respect.

    I go on to play the next mission, which is covering a rival’s gang sign with spray paint. This mission earned me both respect and money ($200), and I was done for this session. After my second go around, it appears that gang violence is what’s going to drive the rest of this game. The last mission I played was all about getting a step up on my rival gang (Ballas). This would lead to unethical behavior on my part. In one instance, a few Ballas were standing in front of their gang sign. That was a problem since my mission was to cover it up. The best way to solve this problem, I decided, was to kill all of them (prior to playing I looked up the cheat codes online) and to continue on with my mission. Of course, that was made harder by the fact that a bunch of cops were after my since I killed a bunch of gangstas. Going through all of this, it might appear to some people that this video game has some ethical issues. I would disagree, however. No right minded person would decide to start shooting gangsters just because they did it in a video game.

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    Sep 22nd, 2009 at 23:02:43     -    Grand Theft Auto - San Andreas (PS2)

    So, this isn’t the first time I’ve played San Andreas, but it has been a few years. I played the PS2 version. I did not have a saved game, so it automatically started with the game’s story, which begins with the main character leaving an airport and then getting arrested. The cops knew him (“Carl”) and pocketed his money. They then begin to taunt him and threaten to frame him for murdering a cop. They then toss him out of the moving police car in one of the roughest neighborhoods of the city. Just by this opening sequence, one can tell that this game isn’t for children. The language is vulgar and the content is targeted for mature audiences.

    After getting tossed out, you directed to get on a bike. I didn’t understand how to pedal and fell off in front of a gang. I decided to fight them with fists, but they had guns. I didn’t. Already I was off to a bad start, but this showed what kind of a game I was playing. Not suitable for minors and not glorified (not sure if that’s the right word). I fell off my bike in front of a gang, and was gunned down. The game desensitizes the player to death by flashing “wasted” after you die.

    Once I got out of the hospital I followed the map to “CJ.” I stole a car to hasten my journey. Get it? Grand Theft Auto? Once I made it there the story picked up again. He’s in what appears to be the home he grew up in. He has flashbacks and mourns the loss of his mother, whose death brought him back to the city. We learn she was murdered. Carl and what appears to be a family member drive to the cemetery. And argument starts at the cemetery and we learn that for one, murder is common where Carl grew up. They leave the cemetery, and dodge a drive-by shooting attempt by a bunch of gangsters.

    The action picked up again with me riding the bike out of harm’s way. Eventually I get a cul-de-sac where Carl and his buddies talk. Apparently I had completed the first mission and was done playing. What really stuck out to me was that after playing just one mission, it became clear that this was going to a very violent game.

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