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Oct 29th, 2009 at 12:59:41 - Super Columbine Massacre RPG (PC) |
According to Utilitarianism: Principle of Utility, “An Action is right to the extent that it in increases the total happiness of the affected parties. Which states the actions of the troubled teens (Eric and Dylan) are unethical because they killed 13 innocent people out of their personal agenda, not for the good of all parties, such as their families, victims, families of the victims, traumatized and injured students, etc. Meaning that they did those actions out of their “benefit or happiness” not out of everybody’s happiness.
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Oct 28th, 2009 at 17:42:35 - Super Columbine Massacre RPG (PC) |
The game may be offensive, but it does teach a good lesson. Which is, to treat others the way you want to be treated, or someone might not like it and feel like he should do something about. This might lead people feeling desperate and see no other way to deal with whatever problems they might have and lead to horrible events such as the actual columbine event. Kant would agree to this, when he wrote his first formulation, “Act only from moral rules that you can at the same time will be universal moral laws.” What Kant is trying to say is, that one should follow rules that can be applied to anyone and anyone should benefit by such rules. Doing an action that one would get a benefit but other would get affected by it, would be considered unethical.
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Oct 28th, 2009 at 13:35:02 - Super Columbine Massacre RPG (PC) |
At first, I didn’t what to really to expect, all I was assuming was that I would assume the roles of the killers in the game. As I play through the game, it does a poor job in showing you how to proceed. I was having trouble at the beginning of the game, in how to place the bomb in the cafeteria. All it tells you that the player should place the bombs in the café, but doesn’t tell you where in the café and how to place bombs. Playing this bothered me a lot, aside from the frustration of not knowing what to do in the game. The thing about this game is very insulting, how can one develop a game about a true horrible event and have someone setting a plot on killing innocent people in the game. One of the things that reveals to me of this game, is how madmen or troubled men decide on killing people. Most of them decide to kill people because of bad experiences they have had, like being bullied, but it doesn’t justify them to kill. It makes it unethical for someone to kill another because of vengeance.
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Sep 24th, 2009 at 12:07:24 - Grand Theft Auto - San Andreas (PS2) |
One of the things that I like about San andreas is that the environment of the game, like if you do something there is always a consequence. For example, you stole a car or started to kill people if there is cop near by then the appropiate action is the cop to come and get you. This shows that the game is trying to simulate real life, because in real life that would actually happen. Also the more chaos you make in the game by showing a star or wanted level, having more stars equals the more police units will try to capture you. All of this is trying to portray real life and is trying to show the player what to think about what can happen? or what are the consequences, if I do this action? In which life is about, the actions you take will have positive or negative consequenses making you have a sense of awareness and choices of what is right and wrong.
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Aldovarius's GameLogs |
Aldovarius has been with GameLog for 15 years, 2 months, and 0 days |
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