|
Jan 17th, 2010 at 10:56:52 - Grand Theft Auto - San Andreas (PS2) |
I spent most of today doing missions for Ryder, Sweets, and Smoke, which mainly involve driving them around as they kill Ballas and try to infiltrate rival gangs. The farther I'm going more and more stuff becomes available to use, I even bought my first piece of property (made a lot of cash from robbing places and people) and am starting to get a sense of where my character is located on the map. I got the bright idea of testing my knowledge of the island, so I hid the HUD and tried to drive myself home, but instead ended up at the airport. It was pretty cool to be able to hop in the Shamal, fly around until I saw the familiar bridges, eventually my cul-de-sac, and bail in mid air (not knowing initially that I had a parachute) and then parachute down a street over from where I was aiming for. This game has potential in the seemingly basic things it offers now that driving is getting easier (I'm not a fan of the dual-shock joystick, I prefer the arrows like in the other GTA's), I have some new clothes (like a leopard cowboy hat and a lower back tattoo), and Im learning to jump and climb to get places.
add a comment - read this GameLog |
Jan 16th, 2010 at 16:28:20 - Grand Theft Auto - San Andreas (PS2) |
This is not the first time I've played a version of the classic GTA franchise, but this is the first time I played San Andrea's, and after this I probably wont play it again. The creators seemed to get really excited about adding so many choices and possible outcomes into this newer open-sandbox style game that a lot of the fun gets left behind. Ethically, the story itself is pretty trite, a gang member returns to where they grew up only to find its changed and have to fight to return it to what it once was (or what the character believes it should be). Almost all the missions are based on killing rival gang members for "respect", money, or different objects or things that can be acquired. The game itself doesnt really seem to deal with whether killing is wrong, but just assumes that for this game and this character it is necessary "on the streets" and to advance in the game. The only choice they don't really give is whether or not to kill someone within the story missions.
read comments (1) - add a comment - read this GameLog |
|
|
|
ryancain's GameLogs |
ryancain has been with GameLog for 14 years, 10 months, and 8 days |
view feed xml
|
Entries written to date: 6 |
|