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    Feb 23rd, 2010 at 15:06:18     -    Super Columbine Massacre RPG (PC)

    my last time playing the game was intriguing. I start to realized that after i killed myself in the game i noticed the cutscenes that was shown throughout the whole game. I finally paid attention to them. They werent the cutscenes of dead students but they were cutscenes of the emotions of the people that witnessed the event. That struck in me as the game designer was trying to make a point. He was showing the people emotions not to praise the game but to show the aftermath and after effect to show people what happen. I played this game all the way to the first couple of minutes of the hell part which i thought was stupid. THe game was to me prolonged and boring. I still felt applaud by the game but i felt as if thats was the game designers goal for the player. This game was hrrible and made me think of m own morals. More than likely i will never pick this game up again and i dont agree with the making of the game. MY last thought is that this game couldnt have been made for fun it mustve been made to make a point of something and i hope the game designer acheiver his goal.

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    Feb 23rd, 2010 at 01:09:36     -    Super Columbine Massacre RPG (PC)

    This is the second time i am playing the game Super Columbine. I started this game with no enthuisiam and felt bored with this game. During this time i am running around with bombs trying to get past people to set the bombs in the cafeteria. This begin to get very annoying and actually extremely repetive. On the other hand tho it allow me to forget(somewhat) about what the game is based on and it felt like a hard level in a normal rpg. Soon though i got to set the bombs and sneak back out the room all the way back to my car to get the guns. As i gun the guns a short also distrubing cutscene appear and it lead me to go see Eric on the hill. We got each other guns and begin to get ready for the next thing, As i finsish the guns i return to the hill overlooking the school to wait for the bombs to go off then begin our assualt. AS I waited the bombs didnt go off and Dylan and Eric were shocked. This reminded me that this happen in real life and i begin to feel bad because it seemed like i was renacting it. Like is i was columbine student or person in the shooting i wouldnt want to rrelive these moments or go thru this as a video game like it is some joke. This is far from a joke in which it seems like the videogame makes it out to be. I begin to go around and randomly killing off all the student not by my own choice but because i had too. This also brought to my attention a question i been having for a while now; the question is why, why make this game. I was perplex and confused as to why someone will want to make a playable game to display such a tragedy as a joke. Are their morals corrupt. I wonder will gaming indivduals creat anything these day as a form of sick entertainment. This game began to get very distrubing and even more so when the two boys (ON MY COMMAND) killed themselves in the library. Then i stopped to resume later. At the end of this day i just sat profound with this game . I honestly couldnt believe this gme was actually made and produce its crazy.

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    Feb 23rd, 2010 at 00:49:50     -    Super Columbine Massacre RPG (PC)

    On day 1 as i prepared to play this game i actually noticed what i was about to play. This was very perplexing and distrubing for me. I analyed the game title and began to click on the icon to proceed. I then began to recollect thoughts of my previous knowledge of the columbine. This cause me to question why this game was made regardless of education purposes thiss game shouldnt have been created. I strongly believe this because of my morals. I believe killing shouldnt be atone in no way and creating a distrubing and ruthless game like this somewhat atones behavior. Anyway as i started playing this game i noticed its cruel language and the appauling behavior of both Dylan and eric. They absoulutly had no morals and could care less about others morals and life. The beginning of the game shows that the two boys were on a determined mission to kill. I played thru them beginning to go to the basement to get all their supplies. Then to the section in which they recorded there last recording. This is when the game got extremely boring and ridiculous to the point i wanted to quit playing. This game just simply disguted me from the point of Dylan waking up to the point we were traveling on our way to school i was disgusted and distrubed by the game. I felt as if i was in their shoes and i didnt want that feeling. My morals as a person kicked it and i focused on how they were morally wrong to plan on killing all those people. I slso seen the fact they felt morally obligated to provide "justice" for themselves and others kids that got picked on. This game so far is not appealing and very distrubing.

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    Jan 19th, 2010 at 04:28:42     -    Grand Theft Auto - San Andreas (PS2)

    As I start my last trial run with Grand Theft Auto San Andres I noticed that the game isn’t as bad as people make it out to be. This game is for the sole purpose of the casual gamer and can’t be blame for lunatics who decide to do things as they see in the game. In my final game play I looked back to my other reviews of the game and notice Grand theft Auto is a good game. It is essentially still a bypass time game but a game that deal with real issues such as random killing, murders, and jacking of cars. This game portrays gangbangers and mobs. IT sheds light into the reason some do the things they do also. In my final run through I fought and just killed all the people in a certain area to get all my stars up. This way I can end y trail with a bang, I fought with all six stars on and went head to head with the police. I died and this ended my trial run. The end result of killing everybody is going up against the higher ups in enforcement. This is depicted in real life runaway car chases, kidnapping, and murders. All in all moral is all in the game and this game is based off of what wrong in the world not essentially what’s right

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