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    Mar 4th, 2010 at 11:28:36     -    Uno (Other)

    Session #1
    This weekend instead of going to the movies or going out to eat I convinced my boyfriend to stay in for the night and play a game of Uno with me. Uno is one of my favorite card games that entertains people of all ages. In the game of Uno each player is dealt seven cards with the remaining ones placed face down to form a draw pile. The top card of the draw pile is turned over to begin a discard pile. The each player has to match the card in the discard pile either by number, color, or word. The numbers are one through nine with the colors red, yellow, green and blue. There are also wild cards that change the color of the discard file. A skip that allows you to skip a person. A draw two that allows the next player to draw two cards. Finally there is a draw four card that allows you to change the color of the discard pile and makes the next player draw four cards. The gameplay with just two people started out fun at first but after twenty minutes it kind of got boring and repeative. I got tired of him always skipping me and and He got tired of me always making him draw 2. The game with two people goes by fairly quickly, we played four Uno games in just twenty minutes. The game is not very complex unless you are the person who has twenty cards in your hand. There are rules you can add to Uno to make it a little harder to get rid of all your cards. My boyfriend and I tired a few ways such as not being able to put down multiple cards of the same number. For example if a red 3 was played and I had multiple 3 in my hand i could only lay down one of them. Another rule is if I played a draw 2 card my boyfriend would could not lay down another draw 2 card and make me draw four, he would have to draw 2 and just deal with it. Another rule is if you don't have a card to play, instead of pulling just one card, you have to continue to pull until you find a card that you can play! It is sometimes more fun to play with these rules until someone gets upset because they don't have a lucky hand and has managed to obtain thirty cards in their hand! The design elements that make this game fun is that it is a card game that anyone of any age can play and multiple people can join in. This game also allows you to change some of the rules about the game to increase its complexity. There wasn't much social interaction when just me and my boyfriend were playing and if there were bystanders I'm sure they would have been bored!

    Session #2
    This time I decided to play the game with six girls from my cheerleading squad in the sanderson right before practice. The gameplay was definintly different from when my boyfriend and I played. It was a lot more fun and activite and quite noisey. The game was more intent and involved while everyone anticipated what card was going to be played next and praying that it wasn't a draw two or draw four. It is harder to win the game with six people, one game lasted almost and hour and at one point I had 30 cards in my hand. When there was finally a winner the reward was great and also a sign of relief. The game became more difficult to win as you increase the number of players. More cards are drawn and it is harder to get rid of them. One thing that made the game fun was ganging up on one person. Everyone would put down a skip to always skip that specific person or we would always lay down a draw two pile so that they would continue to pull cards. It was fun for the people doing the ganging but the person who was ganged up opon was not very happy and soon go frustrated. Flow of the game is pretty fluid and fast because you have only three choices of what to play. Which is either a card of the same color, number, or one of the wild cards. I have played this game on the computer before and though it is entertaining I missed the interaction of the other players. The game does attract a lot of attention because of the amount of noise that the players make, but the bystanders do not hang around long, I guess they are jealous that they can't join in on the game. There is nothing I would change about this game. Though another version of this game has been released called Uno Attacked, which is the same as the original game except there is a small machine that holds the cards and when you don't have a card to play instead of drawing from the draw pile you hit a button on the top of the machine and cards are thrown out at you. The drama is that you don't know how many cards the maching will give you, it could be one or ten cards. In not a fan of this game old school Uno is just fine the way it is and will always be the best!

    This entry has been edited 1 time. It was last edited on Mar 4th, 2010 at 21:55:57.

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    Jan 28th, 2010 at 00:28:40     -    bubble breaker 2 (Other)

    Bubble Breaker 2 is a puzzle game where there are different colored bubbles that you can pop. In order to pop the bubbles you have to line up two or more bubbles. The object of the game is to get all of the bubbles popped.

    session 1:

    The levels of this game is really good. At each new level a different color ball is added, making it more difficult to break them all. I don't like the fact at a certain level instead of adding a new color they use numbers instead. This game is very addictive because its easy yet causes you to think at the same time. I would change how long the music plays. I would continue the music until the player quit playing instead of playing only one song. I didn't like the fact that you only had to break as many colored bubbles as possible to move to the next level, as oppose to breaking all the colored bubbles to move on to the next level. The game does exhibit emergent complexity at first, but when you realize you don't have to actually beat the one level to move on to the next, the energy on the game dies down. I made it all the way to level 14 without any trouble.

    Session 2:

    It was hard for me to quit playing this game the second time around. Once I decided to pay no attention to the levels of the game, I really enjoyed the challenge of the game. This time I decided to play this game with some of my friends, which definitly made the game more exciting yet frustrating. Everyone was yelling on which bubble to break when and everyone had their own strategy on how to approach the game. The difficulty level of the game is what keeps the player interested. Even though only 1 out of 5 times will you pop every bubble, the small possibility is very intriging. And the reward of winning the game is very satisfying and makes you want to play again. The fact that you can't beat the game everytime you play it is a good design element. like stated before I really like the increase of colors at each level, but the game would be even more interesting if you had to break all the bubbles to move on to the next level. But since it is so hard to always break every single bubble, I understand why the game was designed that way.

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