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Mar 9th, 2010 at 14:06:39 - No Man Stand (Other) |
NO MAN STAND
This is a childish game popular played among many elementary school students. The game is based on being the only person standing in a circle. The rules are simple players are to stand in a sanctioned area to be the only player standing at the end.
Playing the game consist of two methods eiher knock a player off his feet, or knock the player out of bounds. Once you hit the ground or pushed out of bounds you are automatically disqualified and your play is over. The last player standing is the winner.
A player must use bruit force to knock a person moves can be those in wrestling such as slamming or football
tackle, tripping, gang attack and simple push. No weapons are allowed. The game can become complex when players form cliques and gang up on advantaged players. An advantaged player is a player with a size/weight advantage over the other players. Players are interested in playing this game to have the bragging rights.
This is a good game in my opinion because it can help accelerate children to other sports such as football. The game is outlawed at most schools due to the risk of injury and is not an official sport. This game is not a candidate for a computer game because there is no way to implement the many moves, yet on the other hand it can be implemented as a simple Olympic sport like tug of war
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Jan 27th, 2010 at 21:49:36 - Duck Hunt (NES) |
OKAY BACK AGAIN WITH DUCK HUNT
This time I decided to play the game in two duck and clay shooting modes. Two duck mode is similar to one payer mode with the exception of two ducks. Not mentioned but revelent, is that as the player advances the ducks move faster and make fast sharp turns often. It is more challenging to use the zapper from a distance when playing Duck Hunt.
GRAPHICS
The graphics in two duck mode is identical to one duck mode. There are a few additional sprites used to reflect this mode. The dog holds two dead ducks one in each hand in two duck mode as opposed to one duck in single duck mode.
CLAY SHOOTING GAME
This is the third mode in Duck Hunt. This game looks like a target practicing game for the zapper. In this game disc shapped objects are ejected from the center of the bottom of the screen. The discs get smaller as time passes to give an impression that the objects are moving in 3D.
OBJECT OF THE GAME
The object of the Clay Shooting game is to shoot the clay disc before it lands on the ground. There are two discs that are randomly shot across the plane the player only have three shots to hit the objects. This is the same for two duck mode in Duck Hunt. This game is not hard to learn and gameplay is simple. This game is not fun. I was bored after 10 minutes of playing this game for the same reasons in Duck Hunt. This game do not have a story or reason for being except to show off the zapper.
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Jan 27th, 2010 at 21:31:38 - Duck Hunt (NES) |
INTRODUCTION/DISTRIBUTION
Many people can remember Duck Hunt, not because it was a choice but because it was given. This game was part of the 99$(1988) Nintendo Entertainment System "Action Set" NES-AS. I selected this game because it not mentioned in this forum for its popularity. This game was supplied with the NES-AS it was on a standard size NES game cartridge shared with Super Mario Brothers. The NES-AS also came supplied with light gun AKA NES Zapper. When the NES-AS was first released it matched the NES colors gray and white, but legal pressure forced Nintendo to change the color of the gun to orange and white. This gun was never popular as there were not many games to utilize its capabilities/or lack of. Suprizingly Duck Hunt is one of the games that made an attempt at showing off what the zapper can do.
DUCK HUNT BASICS
Duck Hunt is a one player game. The purpose of this game is to shoot and kill the duck before it can escape off the screen. The duck is on the screen for about 3 seconds. The player has a total of three at a duck while on screen. If the duck is shot successful the player is awarded points else the player will have a missed duck appear. When the tenth duck is released the the sum of the ducks shot will determine if the player advances to the next round.
MY FIRST PLAY OF DUCK HUNT
There are 3 different modes a player can choose when playing Duck Hunt. The first mode is one duck , the second is two ducks, and the third mode is clay shooting.
I played one duck for about 25 minutes until my NES malfunctioned. I was able to analyze many aspects of the game such as graphics, sound, accuracy of interface, ease of play, and game challenge.
The graphics in Duck Hunt are basic tile based patterns repeated across the screen. There are basic duck animations that only change direction. The background do not change as the player advances to higher levels.
The sound is basic in Duck Hunt. On the game's title screen there is a short tune that plays. During game play there is no music only a rather annoying ticking sound that supposed to be the duck. There is a song that plays when the player advances to the next level. The game also has a laugh when the player looses a hound dog pops up behind the grass and laugh at the player. I makes the player want to shoot at him(the dog), the game also makes a gun sound when the trigger is pulled on the zapper.
The game is easy to play. The only rule is to successfully point the zapper at the duck and pull the trigger to shoot and kill the duck. The player has three shots at the duck.
SUMMARY AND FUN LEVEL OF GAME
This game is not fun over time. It is evident that this game is more of an exhibition for the zapper than an actual game. The game lacks a story for why the player is shooting at the poor defenseless ducks.
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