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Mar 2nd, 2010 at 10:53:12 - Grand Theft Auto - San Andreas (PS2) |
Unlike most common video games this game seems to have a story line. The characters seem to have some sort of depth in the sense that they communicate not just by shooting each other, but they also talk about where they are from and past people in their lives. This came as a shock to me because I assumed, since it is a video game, that the players wouldn’t have any sort of character, but they do! I can definitely see how someone could get attached to this game in that way. If the characters are developed and the storyline is full and intricate someone could easily get very much involved in this game as much as they would get involved in a play or a movie. Even more so because, unlike in a play or a movie, you are one of the characters in this video game. This is taking art a step further.
This entry has been edited 2 times. It was last edited on Mar 2nd, 2010 at 10:55:50.
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Mar 1st, 2010 at 17:10:23 - Grand Theft Auto - San Andreas (PS2) |
When I first experienced this game I was watching a friend play it. I say experience because to me this game is different than any ordinary game. This game is not just like every other video game where the object is to shoot everyone in sight. It takes crime a step further in the sense that it also delves into prostitution and general exploitation of women. I was very surprised to see how sexual this game could be. The fact that you can zoom in on a woman's bare butt in a bikini and take photos of it is crazy to me.
Another thing that is very interesting to me is how the game switches from reality to fantasy very often. At times it seems pretty realistic in terms of the language used and what the characters look like. However, you are also able to see a hovering bullet-proof vest and run through it, thereby giving you a bullet-proof vest. Another thing that seems unrealistic to me is the idea that a man would just run though an open parking lot, in broad daylight, with a gun in his hand. This is a bit comical to me; that it is inconsistent with its sense of reality.
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sophie.reppert has been with GameLog for 14 years, 8 months, and 20 days |
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