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    Jan 12th, 2007 at 16:28:42     -    Harvest Moon 64 (N64)

    Well I played another few hours of Harvest Moon 64. I intended to only play an additional hour but the addictive nature of the game got the better of me. I discovered a new feature of the game that has lead to me having a new objective. That feature is the ability to pay some lumberjacks to add additions to your house. There is a kitchen, bathroom, green house ect. This sounds like a fun solid goal and it is a difficult one to achieve as the amount of money and lumber required to hire these lumberjacks takes a lot of player effort to achieve. I have also begun attempting to woo some of the single girls in the game but this is proving to be difficult so for the time being I think I will stick to the house upgrades.

    In this open ended game you are required to develop goals or objectives on your own and in this way the "game" almost is a toy, such as a doll would be. But, the objectives are guided by the game makers, for example while I could decide to just see how many times I can run my character around the house it wouldn't be very fun and would not have a reward. Because of this I feel Harvest Moon 64 is still a very much a game.

    This simulated freedom to find your own path in the game gives me a greater sense of satisfaction when I finally achieve my goal. I think that open ended games such as this are great. Other great examples would be Oblivion or any of the Elderscroll series, Sim City, it a degree Zelda, and Many simulation games.

    While I am still tens of hours away from completing a dramatic goal such as marriage in the game I feel that Harvest Moon is a very addictive and immersive game that most people with free time should enjoy.

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    Jan 12th, 2007 at 16:28:12     -    Harvest Moon 64 (N64)

    Well I played another few hours of Harvest Moon 64. I intended to only play an additional hour but the addictive nature of the game got the better of me. I discovered a new feature of the game that has lead to me having a new objective. That feature is the ability to pay some lumberjacks to add additions to your house. There is a kitchen, bathroom, green house ect. This sounds like a fun solid goal and it is a difficult one to achieve as the amount of money and lumber required to hire these lumberjacks takes a lot of player effort to achieve. I have also begun attempting to woo some of the single girls in the game but this is proving to be difficult so for the time being I think I will stick to the house upgrades.

    In this open ended game you are required to develop goals or objectives on your own and in this way the "game" almost is a toy, such as a doll would be. But, the objectives are guided by the game makers, for example while I could decide to just see how many times I can run my character around the house it wouldn't be very fun and would not have a reward. Because of this I feel Harvest Moon 64 is still a very much a game.

    This simulated freedom to find your own path in the game gives me a greater sense of satisfaction when I finally achieve my goal. I think that open ended games such as this are great. Other great examples would be Oblivion or any of the Elderscroll series, Sim City, it a degree Zelda, and Many simulation games.

    While I am still tens of hours away from completing a dramatic goal such as marriage in the game I feel that Harvest Moon is a very addictive and immersive game that most people with free time should enjoy.

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    Jan 10th, 2007 at 21:31:51     -    Harvest Moon 64 (N64)

    Many years ago I played and enjoyed a game from the Super NES called Harvest Moon. Becuase of that I thought I would give Harvest Moon 64 a try. This is my first log and I have only been playing it for about 1 hour.

    The game is fairly open ended. There really is not a linear story line. The primary goal of the game seems to be to make money and repair your grandfathers old farm. There are a number of ways to make money but just like the real world you need money to make money. And so to start what I have done is planted some crops and collected some berries for resale. These seems to be working fairly well because I was able to make enough money to plant some more crops.

    Now the game has turned into a time management game. That is in the game there is both time and money to manage as a resource. This is becuase the days past at rate depending on your actions. This is almost like turn based although as a player your never really aware that time speeds up or slows down depending on your actions.

    At last save point I had 3 crops that would take about half of the day to water. If I fail to water them they simply do not grow and I will never get to harvest them and sell them for more money. There appears to be more ways to make money such as milk cows and chickens but I have yet to try them. There is also seasons so I hope I can make enough money before winter.

    Ill add a new log later after some more game play.
    Todd Curry

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