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Oct 27th, 2010 at 13:36:51 - Columbine RPG (PC) |
I was still continually stuck on the planting the bomb situation in the cafeteria and tried to go online to seek help. It didn't help, so I spent the rest of my game session searching for the right place to put the bomb and while I was doing that had yet another reflection about the game. It was about my first initial mention of how the game depicts all the school students as enemies. It made me think about how the game creator also makes a connection to bullying. It as if he makes a call to action toward students feeling bullied or a justification for the whole ordeal. This game , though still tasteless in my opinion seems to have some benefits, at least in the fact that it vents some frustration.
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Oct 25th, 2010 at 17:19:57 - Columbine RPG (PC) |
I still make much progress in the game, I was continually stuck on the cafeteria scenario, but even still I was able to reflect on more aspects about the overall tone of the game. As I was stuck , I looked into my inventory for something I thought would help,and I realized that I still had the marilyn mason cd and the first person shooter game with me and decided to see what would happen if I used it. Sure enough it boosted my attck and HP points and it made me wonder about the meaning behind that feature. It was as if the game was suggesting that listening to marilyn mason and playing those kinds of games give you just the boost you need to go out anf kill people or plant a bomb.
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Oct 24th, 2010 at 20:25:53 - Columbine RPG (PC) |
Before playing this game i already knew I was in for something tastless. The fact that there was a game made about columbine filled me with annoyance and an expectation of a game that was more storyline than it was gameplay. Sadly enough it was more about the story, but the gameplay wasn't all that bad. I only got up to the challenge of planting the bomb in the cafeteria and I have to say that it was pretty hard not to get caught. It was hard to know what I was suppose to be looking out for each time I went to the hallway leading to the cafe. I would always gain a few inches closer to the end of the hall and then I would be stopped by student or camera. It weird that they made that way though; making the students and the cameras the "enemy", it kind made you realize that game was being told from a specific perspective.
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Sep 22nd, 2010 at 09:38:49 - Grand Theft Auto: San Andreas (PS2) |
yesterday was my last day playing and I have to say that I sort of enjoyed the thrilling aspect of game play. I got better at driving the cars and I was even able to pick up a weapon that day, which wasn't' the case for any other days. Although i'be made qualms about the game's storyline I, which I still feel to be valid, I can also see why people love this game.
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sarije's GameLogs |
sarije has been with GameLog for 14 years, 2 months, and 16 days |
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Entries written to date: 6 |
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