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    Jan 19th, 2007 at 15:24:31     -    Katamari Damacy (PS2)

    It turns out this game (Katamari Damacy) is part of the classics list for this log entry, so I will continue to write about it.

    I am close to beating the game. Levels 4 through 7 are complete, and the Katamari is getting exponentially larger. Certain 'constellation' levels require you not to obtain a certain size; instead you must roll up all of a certain object (i.e, all swans). The music (which is level-specific) is getting weirder and weirder, including strange japanese rap and pop variants.

    More to come soon...

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    Jan 12th, 2007 at 15:27:31     -    Katamari Damacy (PS2)

    Another session of Katamari. I have discovered battle mode, which allows two players to fight over the objects in a small, spherical interior level to determine who can obtain the most objects. I never cease to be amazed by just how massive your Katamari can get (and its gravitational potential). There are additional moves (flip 180, speed dash) your can perform with your katamari that allow increased speed and mobility, and knowing how to make use of them allows you to take full advantage of the time you have in each level, which is usually little more than the time you need. I have a feeling I will be playing this until the end of time...

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    Jan 12th, 2007 at 15:13:59     -    Katamari Damacy (PS2)

    Today I began playing to psychedelic adventure known as Katamari Damacy. I am quite fascinated by its simple objective (to roll up everything you possibly can). Everything about the game makes it a crazy experience: the music, the cel-shaded visuals, and 'The King'. I have not yet encountered a more addictive yet simple videogame. Part of the fun includes its unique control scheme, which utilizes both analog sticks to control the Katamari (much like an old RC car). What a great game...more to come.

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