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Oct 27th, 2010 at 10:08:14 - Super Columbine Massacre RPG (PC) |
Well I finished the game today. Now I think I really understand what this game is about. It's not someone just making light of what happened at Columbine. I think this game is more of a criticism of how people reacted to it. What happened was bad, but the final scene doesn't really feel right. From how the game was presented, I think that the game tries to make a point about violent video games. Did thy, or did they not lead up to the violent acts at Columbine? I think that this game thinks not. What makes me think so is how the video game characters appear in hell almost sarcastically. In addition to that, the flashbacks earlier in the game give a bit more insight into the characters as to why they did it. Overall, I think this game is trying to say that people reacted badly, and that blaming video games for violence isn't solving anything.
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Oct 27th, 2010 at 01:46:06 - Super Columbine Massacre RPG (PC) |
Today, I made it much further in the game. I made it past the part I was stuck at in the cafeteria and made it all the way to when the boys die. When I found that they continue to play in hell, and were basically playing a video game out in hell, I began to grasp the real tone of the game. I don't so much mind the game now. At this point, it is actually amusing (if not fun) to play.
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Oct 24th, 2010 at 23:34:43 - Super Columbine Massacre RPG (PC) |
Going in to this game, I didn't know what to expect. I knew it would be an RPG, but not who would be the main character, or what it would play like. I knew the story behind it, almost everyone here does. As it turns out, you play as the shooters, and your objective is to set up the events of the massacre. I was not overly thrilled to find that out, and even less so to attempt it. To my relief, I couldn't even figure out how to progress the story. I was supposed to place bombs in the cafeteria, but I couldn't figure out how to do that, and I spent at least 20 minutes trying to figure it out. Overall, this game feels like an RPG, with not so interesting characters. The designs of the characters look cool, and the music is good (and based on real music). That is really all I have to say for the game so far. Maybe I will figure out how to progress it further tomorrow.
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Sep 21st, 2010 at 23:19:47 - Grand Theft Auto: San Andreas (PC) |
Today, I played through the mission in which you beat up a bunch of drug dealers. This was too much. I admit that it is fun to run around and misbehave in this game, but beating up people who have little to no connection to you, for almost no reason is too much. I don't really like this game. CJ seems more alien to me now (as I mentioned before, I was starting to connect to his character). This just seemed utterly absurd to me. Why people would do anything like that is really beyond me. I also really don't care for Ryder. The way he acts doesn't usually help the situation, it only aggravates it. I have lost hope for these characters aft this.
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theHeralder's GameLogs |
theHeralder has been with GameLog for 14 years, 2 months, and 2 days |
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Entries written to date: 6 |
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