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    Sep 21st, 2010 at 11:29:56     -    Grand Theft Auto - San Andreas (PS2)

    Today I took a car and drove it to an area of the game marked by 'No Trespassors' signs and drove past them. I found an abandoned farm with an old pickup truck and I took that and drove it around for a while. After crashing it into some cars on the road and causing a traffic jam I took out the bazooka/rocket launcher and shot some of the cars that were piled up. Everything started exploding in a chain reaction and I ended up being teleported to the hospital.

    Obviously the game mechanic where you are teleported to the hospital entrance after you 'die' is just a way of resuming the game, but if one thinks about it in a realistic sense there is a funny moral issue with it. After someone causes a big chain of exploding cars on a highway and gets injured by it but recovers at the hospital, wouldn't they be arrested as soon as they get better instead of being released freely back on the streets?

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    Sep 20th, 2010 at 23:35:21     -    Grand Theft Auto - San Andreas (PS2)

    This time around I continued to go around the game stealing cars. Eventually I remembered hearing about some special rumored occurances in the game such as ghost cars. I looked it up online to see if there was any truth to it, and then found out what area of the game to go to. I got on a motorcycle and went there.

    Apparently theres an empty, kind of spooky wooded area in the game where you can find a few old beat up cars just sitting abandoned in the forest, and they look like they were left after a crash. If you drive them, leave them and go back to where you found them they are there again. People have also made mods where they turn into actual haunted cars and chase you, but I am playing on the PS2 and do not have access to those mods.

    My time during this session was spent finding the place, and then driving the 'ghost cars' around until they blew up. I must say that I found the whole thing a little spooky, especially how empty the forest that you find them around is. It's little things like these ghost car stories that add a little extra bit of interest to a game. The same ethical issues as last time were present this time. That being hijacking peoples cars and running them over with them. I didn't do anything particularly different than last time in the way of moral issues.

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    Sep 19th, 2010 at 23:47:47     -    Grand Theft Auto - San Andreas (PS2)

    Back in 2008 was the first time that I played this game. A friend of mine owns it and so I borrowed his copy. The storyline of the game and it's characters are not what I find interesting about this game. What I do find interesting, is the large sandbox feel the game has, particularly in the way of vehicles. When it comes to video games I love vehicles, especially if they are destructible and San Andreas certainly has a lot of different destructible vehicles to play with.

    For the first of three sessions in which I play this game, I simply walked around until I reached a street. I then proceeded to jack a random car that was passing by and start driving around like a lunatic. After a short while of speeding around the game world running over or hitting most of the things in my way, I ended up driving off the road and into the water. I got out and swam until I found a boat which I then used to get back to land. Once back on land I stole another car and drove around damaging things until the car started on fire. At this point I jumped off a bridge and found another boat.

    I've always found it funny how the normal thing to do in this game for transportation is to either jack someones vehicle, or steal a random parked one. What's even funnier is how doing this rarely leads to the player ever getting a star which causes the police to chase you. True the police aren't always there to see you commit the crimes, but the people who just had there car stolen don't seem to call for help much if at all. It's probably for the best, however, as the game would probably be far less fun if the police came after you every single time you do something bad in the game, which is usually all the time.

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