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Oct 27th, 2010 at 10:58:37 - Super Columbine Massacre RPG (PC) |
My 3rd play through as a lot like my second one. I wandered through the halls of Columbine, killing all of the stereotyped NPC's. One thing that I found interesting about the NPC's where the attributes that some had connected to them. For example, the Holy Girl was able to pray, raising her health. The Prom Queen girl was able to cry, raising her health as well. Another characteristic was that the Black Boy's had a higher health rating then everyone else. I wrote about the "Black Boy," NPC in my last game log, but this even furthers the stereotype against black people. This game makes it seem as though black people are stronger then everyone else within a High School.
I did not finish the entire game, mostly due to the fact that this game was extremely boring to me. It was an extremely repetitive game, that could be very frustrating at times. There is no guidance within the game. It can be easy to get stuck because you don't know exactly where to go at all times. Also, if you or your partner loses all their Health Points, you can simply just walk back to your car and reload your guns, and regain your HP. That doesn't seem very fair to me.
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Oct 26th, 2010 at 17:04:17 - Super Columbine Massacre RPG (PC) |
My second play through began outside of the school, as I was waiting for the bombs that I had planted within the school to explode. The bombs were supposedly on a timer, but they never ended up going off. Instead, we waited for the school bell to sound, and started killing everyone that walked out on to the school parking lot. After they were all killed, we made our way in to the school and this is where an interesting ethics problem was raised, other then the obvious. All of the students within the school that you can kill are stereotyped in to certain categories. Within the school, a few of the NPC's names are "Openly Gay Men," "Pretty Girl," "Popular Girl," "Preppy Guy," and "Holy Girl." The game creators narrowed down High School students in to these few categories. The one that was the most interesting was when I approached a "Black Boy." Why does everyone elses name not include the color of their skin? Is a black person that much different, that you have to put the color of their skin in their name? Why was the jock not named, "White jock?" I found this to be very unethical.
From a game play perspective, one thing that stood out to me was the sound track. They used a program called Mario Paint to create the video game-like sound. They played artists such as Marilyn Manson, Muse and Ramstein. All three of those bands I like listening to on occasion, so the sound track kept me interested in the game at the very least. One big negative about the game is the fact that if you fail the mission, you have to restart the game from a ways back, unless you have a saved game. With that said, you have to go back to the parking lot to save which can be a pain most of the time.
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Oct 25th, 2010 at 14:05:40 - Super Columbine Massacre RPG (PC) |
I’m going to first start off by saying that the Columbine shootings had a big effect on me because I lived in Colorado at the time of the shootings. Although my middle school was about two hours away, it was still extremely frightening for me to be so close to something so tragic. For the most part, I have gotten over this incident and playing this game wasn’t too hard for me, but it’s hard to ignore what had really taken place.
When I first started playing the game and I was asked to walk around to gather the “goods” one thing stood out to me. I was wandering around the basement, when I came up to a Marilyn Manson album. When I tried to pick it up, a message came up and it made comments suggesting that music like this got them angry, and in a mood to kill. This was interesting to me because I enjoy some of Mansons music, and I never once got angry, or thought about killing someone, or even hurting anyone. Another gameplay aspect that was interesting to me was when you are wondering the halls in the school, and the hall monitors are trying to talk to you. When they catch up to you, they make comments about how you are dressed in a long, black trench coat, and that you look suspicious to them. You immediately fail the mission, and are forced to restart. Basically, the game is saying if you wear long black trench coats, you are a dangerous person.
Up to this point in the game, I have not endangered anyone yet, so my next play through I will be actually causing violence.
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Sep 22nd, 2010 at 15:08:51 - Grand Theft Auto - San Andreas (PS2) |
As I write this GameLog, I realize that I am a few hours late. I forgot about writing about it this morning, so here is my entry.
I played the game for longer today than I had on any other day because of the fact that I really go in to the missions. I started to focus less on killing and robbing people, and more on the missions that I was given. I was doing missions for a guy named Mike Toreno. The bulk of these missions took place in a desert, so there was a lot of room to ride with a car of your choosing. On one of the missions, I was asked to chase down an airplane which had tons of illegal weaponry on board. This was interesting to me because here I am, killing and robbing a ton of people, and I am trying to stop someone else from doing the same thing. I think that this shows that CJ is someone with morals, even though he is someone who doesnt care to see someone die, unless its a family member or friend.
I also wrote about the comedic relief in my last entry, and this was more evident in this session. Since I rode around a lot in the desert, I listened to a lot of the radio and some of it was really funny.
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Speddie0711 has been with GameLog for 14 years, 2 months, and 1 day |
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