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    Oct 28th, 2010 at 12:06:32     -    Super Columbine Massacre RPG (PC)

    The final day of this game log assignment brought similarities and I approached examining differently than based on the two pervious days. Day 3’s experience was no different from the other days in the aspect that game was meaningless in the world of entertainment. The different approached, in exploring this game, that I engaged in was my primary focus, which was the representation. The facet of representation that I focused mainly on was how they represented the actual characters in this unforgiving attack. I believe that this was the most accurate part of the game, just for the fact that shooters acted like the villainess and spineless, the attributes Kyle Harris and Dylan Klebold personified. With respect to the victims, they were portrayed as innocent and brave, which is quite accurate to the actual event. Now I must reiterate that video games, in my eyes, should sever a purpose in a gamer’s life, whether it would be to scare them or to provide a fun and safe form of entertainment for them. As we all know Super Columbine Massacre RPG, does not sever a purpose in any sane gamer’s life, other than to make the gamer realize that games like this actually do exist. In closing, if I could change this, I would not consider Super Columbine Massacre RPG a video game, but more a user controlled simulation of that fateful day.

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    Oct 27th, 2010 at 15:23:31     -    Super Columbine Massacre RPG (PC)

    Day 2 of playing Super Columbine Massacre RPG did not change what I thought about the game yesterday. For today’s assignment I choose to focus of the narrative aspect of the game. The narrative of Super Columbine Massacre was no different from the ideals I had about the game. An example is how Dylan and Kyle justified their plotted massacre, just because they felt like outsiders and were unnoticed by their peers. This feeling of loneness that Dylan, Kyle, and many young students deal with is not a valid excuse for what those two did on April 20th, 1999, and, at the same time, raised many question into bullying at schools. Also the interactions between these two and personal at the school were quite shocking. The game made the interactions a one on one battle between the shooters and the victims, which at sometimes I found rather distributing and thought of it as a mockery to the actual students and faculty that lost their lives or were injured on that day. In closing, even though I find this game highly offensive and it’s despicable that this game was created, I’m glad I had the chance to experience it and understand that there are video games out there that are only designed to breed controversy and produce absolutely no entertain value from it.

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    Oct 27th, 2010 at 00:39:24     -    Super Columbine Massacre RPG (PC)

    Super Columbine Massacre RPG is RPG video game of the columbine massacre. The player controls the actions of Eric Harris and Dylan Klebold during the day of the massacre. After placing numerous explosives throughout the school, they opened fire on anyone in their ways, leaving fifteen dead including themselves.

    Going into playing this game, I did not expect much out of it and thought it was nothing more than an exploitation of the victims of this attack, but for this assignment, I’ll explain my experiences during playing the game. As I started to search the high school, I began to find explosives and explicit forms of media, which made me begin to wonder of underlying tones for that correlation that the developer of game has made. The underlying tone that I am writing about are similar to the accusation politician were making about the connection between violent forms of media, and the violence portrayed at columbine high school.

    Also while playing the game, I thought of the ethical issues that the creator had to go through in order to create this game, and the most prevalent one is it ethically right to even think about designing this game. To answer this, no this game should have never even been created, according to Kant’s 1st categorical imperative. If video games like Super Columbine Massacre RPG were to be universalized, then that would be very detrimental to the youth of society. My main reason for this, is that a video game is created for entertainment purpose, where as Super Columbine Massacre RPG just dulls down a tragedy.

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    Oct 5th, 2010 at 11:19:40     -    Grand Theft Auto : San Andreas (XBX)

    Day 3
    Today’s analysis of Grand Theft Auto: San Andreas will focus solely of the gameplay aspect. Similar to all Grand Theft Auto games, San Andreas is no different in how the game is played. The missions have the same principles, of either stealing or causing mortal harm to another character for a monetary gain of in game credits. Also in the game the players are able to pick up prostitutes, in order to gain health for their character. Which raises ethically driven questions.
    With the examples given above, one can infer, like I said in the previous days, that Grand Theft Auto: San Andreas is not a great example of good moral choices. Now, with this game, there is no real way that the player can make good ethical choices, other than not killing someone or not stealing from another character, because the whole point of the game is to commit crime in order to finish it. So I must say that if one is looking for a game with good ethical choices and values, then Grand Theft Auto: San Andreas is not that game for them.

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