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    Oct 1st, 2010 at 19:20:27     -    Grand Theft Auto: San Andreas (PS2)

    Before I even start playing the game, I get the impression from the box that GTA San Andreas is going to be one of those games that’s going to imitate real life, and not just any real life, but the real life of someone who involves themselves with gangsters and prostitutes. Sure enough, when I started playing, that seemed to be what it was all about.

    I will say that my first experience wasn’t a very accurate experience, because my controller was messed up (at first I thought it was the game design so I didn’t exchange the controller, but when I mentioned it, the guy at the Gaming Lab, said it shouldn’t be like that). So, that alone was enough to make me sour about the game. However, the rest of what I played wasn’t helping it at all.

    Your character’s mother has died and your character has come back to his hometown, which mimics that of a poverty-stricken community, and is welcomed home by someone whom I think is his brother… Then you’re volunteered to… help them with something… That’s where I ended with the main storyline. I decided after that that I was going to simply explore. While exploring, I found that whenever I ran past group of guys, they would start attacking me for no adequately explored reason. They were annoyingly consistent.

    Things I have noticed: Almost everyone is black. You, all the gangsters, the prostitutes, and even the corrupt cop that gives you a hard time in the beginning. I’m not sure whether to call this game racists against blacks or whites. It could honestly go either way, and here’s how. Its racists against black people because it is giving me the impression (whether true or not) that black people are the only people in these kinds of communities that are gangsters and poor. And its racists against white people, because of the sheer lack of them in the community, almost like it was intended for a black audience only. I feel like I shouldn’t be playing it, because I’m white.

    I will say, one of the things I did enjoy about the game was that, although somewhat stereotypical, the animation techniques put into the NPCs made them appear real. They way the prostitutes walked helped me recognize them as prostitutes, or at the very least a woman with a loads of sexual self-confidence.

    I’m not looking forward to my next session, but know it is necessary for understanding the issues in this game.

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