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Oct 4th, 2010 at 15:51:03 - Grand Theft Auto: San Andreas (PS2) |
On my second time playing, I decided to do a few more missions and continue the story. CJ’s brother, Sweet, is upset about how the gang no longer “bangs” and is instead more focused on making money by selling crack. Sweet, CJ, and Ryder all seem to have issues with crack/crack dealers/crack addicts. They have seen the effects first hand and almost seem to be ethical for a split second – until the mission starts. CJ and Ryder go around town beating up/killing crack dealers and addicts as if it were no big deal. They try to “clean up” the neighborhood but do so in an unethical manner. Violence is used once again to get the job done and no repercussions result from your actions. In addition, though their goal (to clean up the streets) seems like a good goal, they only want to do it so that the gang can go back to “banging” – which may result in more violence.
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Oct 4th, 2010 at 14:32:12 - Grand Theft Auto: San Andreas (PS2) |
(Sunday, October 3)
When Grand Theft Auto : San Andreas came out in 2004, I was about 14 years old and waiting in line for my reserved copy. I was not surprised with the content of the game because I was already familiar with the style and format of the franchise having played its predecessors (GTA 3 and GTA: Vice City). At the time however, I did not really look at the ethical and racial issues in the game. Playing through the first few missions, I was quickly reminded about the vulgar and, at times, racist language that is used throughout the game. For example, in the opening cut scene, one of the policemen yells a racist term at the driver of the taxi carrying CJ. After arresting CJ, the police man yells, “get outta here you greaseball bastard” and goes on to call him a “stupid Mexican.” In addition, one can see in the same scene the usual stereotypical corrupt cops present in “the hood”.
One of the characteristics that made the Grand Theft Auto franchise so popular is the level of freedom that the player has. On the second mission, the player is told to “drive Ryder home” after getting shot at by the pizza restaurant employee. The player, however, can choose to kill the employee and take his gun before leaving the area. The players is allowed to kill the employee, steal his weapon, and use the weapon on other people all while having no repercussions. Though the player is given specific directions, the game allows the player the freedom to do as they please – ethical or not.
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RCJR66 has been with GameLog for 14 years, 3 months, and 28 days |
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