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Oct 28th, 2010 at 13:15:39 - Super Columbine Massacre RPG (PC) |
Today is my third and final day playing SCMRPG.
I last left off where I died and had to re-plant the bombs. Since I already knew how to do it, it wasn't too difficult. I made sure to save after I planted the bombs. The only way I could save, however, was when I was outside.
After I went through all the dialogue and running from park to Rebel Hill, finiding out the bombs didn't blow up, etc., I went back into the school. I tried to avoid contact with anyone because it would make me have to kill them. I know it's a game, but it was like shooting fish in a barrel. I have no desire to kill, so it was an incentive for me to dodge as much as I can.
I walked up to where I planted the bombs to see if I could blow them up, but I was confronted by Dylan saying, "Let's pull the fire alarm first." I did that, and then was able to blow up the bombs. I was shown a picture taken from a real security camera of the explosion. Before I left the cafeteria, I was shown a cutscene with a bit of backstory of Dylan's memories. He complained about how alone he was. I finally made it out of the cafeteria and started to traverse the hallways to see how I can trigger more dialogue. I figured I'd have to do that because I'd lose the game if I died at this point in time.
When I came across the gym, I couldn't find anything interesting. I walked back and went up the stairs into a library. I walked all the way up and tried to interact with various things until I activated a cutscene infront of the windows. Police sirens went off and I was asked if I wanted to kill more or end it. I chose to end it, and Dylan and Eric shot themselves.
I figured this was the end of the game, because I heard sad music and a lot of images of the damages. I also saw various photos from the lives of Dylan and Eric. I was wrong about the end of the game, because I ended up in what I'm guessing is Hell. I wandered around and died there, so I guess I lost the game still. There doesn't seem to be a point in having anything in the game after the suicides, so I just stopped playing. Some might enjoy it, but SCMRPG is just not my "cup of tea".
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Oct 27th, 2010 at 23:42:44 - Super Columbine Massacre RPG (PC) |
Today is my second day playing Super Columbine Massacre RPG.
I had forgotten exactly where I left off last time, and I had to re-examine the README.txt file to remember the controls. It's mostly just the arrow keys to move, and space bar to interact.
One thing that disappoints me in the game is that there is no way to tell what your current objective is. I had to do a bit of trial-and-error to find out what I was supposed to be doing. I, "Reb." had to go back to my car to pick up the bombs from the trunk and place them underneath two specific tables in the cafeteria. Again, this took a bit of trial-and-error to figure out. There are security cameras watching the halls, and a tremendous amount of "hall monitors" lurking about. After dodging them, I had to spam the space bar key to find underneath which table I was supposed to plant the bombs. It also wasn't that I could place the bombs anywhere, I had to be standing at a specific area of the table.
After I planted the bombs, I had to run back out to the outside and pick up the black duffle bags full of weapons. On my way out, I ran next to a hall monitor, and was sent to the outside for "getting caught". Apparently, wearing a trench coat automatically makes me get into trouble. I ran to my car, and to my suprise, I found out that I had to plant the bombs over again. It is frustrating to get past so many traps and to get caught at the end, only to do it all over again.
Once I made it past all of the traps, I proceeded to pick up the duffle bags from the trunk and headed to the park where "Vodka" was waiting. In the park, I started hearing the song "Creep" by Radiohead. It is one of my favorite songs to play in Rock Band on my xbox 360. After a bit of dialogue between Eric and Dylan, we went to "Rebel Hill". Ironically, Columbine's mascot is a rebel.
The bombs didn't end up going off, so we had to run in "armed to the teeth" to start the massacre. I went into the cafeteria again, disregarding the cameras, and was told to turn on the fire alarms to get everyone in a panic. As soon as I did, a song that I believe to be done by Marilyn Manson was playing. Dylan got excited and we got into a fight with a group of 4 preppy boys. We both died in that first fight, and I was shocked. I had shotguns, knives, grenades, pistols, rifles.... and I couldn't win that fight? I decided to call it quits for the night. I had to plant the bomb all over again since I didn't save before starting the fight. It was my mistake. Tomorrow, I'll hopefully finish the game.
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Oct 27th, 2010 at 00:09:39 - Super Columbine Massacre RPG (PC) |
Today is my first day playing Super Columbine Massacre RPG.
It took me nearly half an hour to get the game going today. For some reason, it doesn't want to work on my PC. The game loads fine, but the controls do not work at all. I had to move to a different computer. Luckily, I had a laptop available.
The first thing I noticed in the game is that there is a lot of dialogue and object interaction. I believe it's an RPGMaker bug, but the text was also extremely difficult to read. I saw a clip on the internet that had a thin type of text, and mine was very fat. I would have to re-read the dialogue a few times so that I could clearly understand what was going on.
The game starts off in a bedroom, and I believe the person I was playing as was Eric Harris. In the dialogue, there is a lot of switching between real names and code names. For example, I saw the names of the two people as Eric, Dylan, V., Vodka, Reb., etc. Anyways, Eric talks to Dylan on the phone and they decide to meet up in Eric's basement with the bombs and weapons packed in bags. I walked around in the basement and saw a paper list that gave directions on what to do at what time. I then checked the pizza. A flashback was shown of Dylan and Eric testing out explosives and talking about how they were using their employer to get resources to make bombs. There was music playing in the background, and I knew it was Nirvana, but I couldn't remember which song was playing. Eric also mentioned to Dylan that he wanted to be a Marine for his job because his father was in the Air Force and that he didn't want to let his father down.
When Dylan came over, I used the video camera and a recording was made. It seemed to be a speech about how it is a declaration of a two-man war and that nobody could've prevented it. They also state that they're sorry their family has to bear with this- especially their parents.After the recording was made, I walked up the stairs Eric said "Yeah, this will be just like KMFDM..."
A cutscene was shown displaying lyrics of a song by KMFDM. It was a driving scene with the song "Du Hast" by Rammstein playing. At the end of the cutscene, I was in the parking lot with Dylan. Everything was ready to go, and I was told that I can save my game at the parking lot; so that is what I did. Tomorrow, I'll most likely get to experience the massacre. I am not really looking forward to it. The whole idea of playing a bad guy that kills innocent people gives me a bad taste. I don't mind playing villains; so long as they aren't doing something horrific to innocent people.
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Oct 5th, 2010 at 12:29:21 - Grand Theft Auto: San Andreas (PC) |
Today, I played a 3rd hour of GTA: San Andreas. When I left CJ's house, I received a phone call from Officer Hernandez, a officer who works for Tenpenny. I was warned to not leave the city, and CJ didn't seem to respect the policeman at all. He was cursing at Hernandez, and I expected something to break out from it, but nothing happened.
I went to "B. Dup's Crib" to start a mission, and I ended up having to beat up a crack dealer. I took his bat, and then had to break into the "Crack Den" to knock some heads. There was a hooker servicing some man when my character broke into the Crack Den, and other guys were sitting around stoned. Seconds later, I was in a fight alongside of CJ's friend, which I believe was Sweet.
After the fighting was over, we drove to another person's house for some reason, and it turned out that the guy that used to be CJ's good friend didn't respect him at all. He also had a "base" slave, which was a man that did anything for the guy to get crack in return.
Afterwards, we picked up the rest of the gang and went to get food. I thought it was funny when one of the guys ordered twice as much as everyone else put together. Everyone turned and stared at him. I started to drive off, but was attacked by Ballas in a drive-by. This became a mission to kill the Ballas that attacked us, so we did so. I was able to pick up one of their guns, so I did and drove home to save my game.
When I finished that, I was told to get a new look and to try out some weights, so I went to a clothing store and changed my look. I noticed that my character looked a lot like Eddie Murphy. I then went to lift some weights and was rejected by a trainer. I then learned that I could sprint around by rapidly pressing the space bar, and I did the same on the exercise bike. I lost 2 ticks of weight, and also gained two ticks of strength from dumbells.
I then went to get a new gun with Sweet, and noticed that aiming sideways magically works and is the only way to aim and shoot in the game. Disappointing.After I got my gun, I returned home and saved the game.
I will continue to play the game until I complete it, but this is my final entry for the GameLog diary.
Grand Theft Auto: San Andreas is a decent game, but it creates a fictional yet almost parallel world to ours in which everyone on the streets a gangster or hooker. There is a motivation of "family" in the game, but it is much like a mafia style of family. Everyone is fighting for drugs, money, reputation, and most of all: territory.
I have read much and heard about GTA in the news, but I think of it as just a game. However, it definitely should not be played by someone under a mature age (listed as 17 or older). There is a lot of violence and what I believe to be immoral activity going on.
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IanH has been with GameLog for 14 years, 2 months, and 1 day |
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