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Nov 3rd, 2010 at 22:29:36 - Grand Theft Auto: San Andreas (XBX) |
On my third, and final, day of playing Grand theft auto: San Andreas I played some of missions 6-8. As the game progresses you see CJ losing a lot of his personal opinions and very much conforming to the ideas of the gang. Whatever CJ is told to do he has to do or he won’t pass the level. Some people may say that the person playing has a choice whether not to follow the story line, but what’s the point of getting the game if you’re not going to try and beat it. One thing that kept on reoccurring to be was not only the idea of utilitarianism but also ethical egoism. Utilitarianism was seen in the gang type group think. Ethical egoism is pretty much the driving factor in the entire game. From Samuel Jackson’s cop character, to the gain and CJ no one thought of anything other than their personal gain or benefit.
Since this is my last game log I did also want to mention the ridiculous amount of stereotyping in this game. I know it’s by no means a surprise but that doesn’t make it any less ridiculous. I know some of the things portrayed on truth but so much of the game seems like an exaggerated caricature of what gang life in Cali really is.
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Nov 2nd, 2010 at 23:13:21 - Grand Theft Auto: San Andreas (XBX) |
This time playing GTA I decided to not so strictly follow the rules and see what I could do. The next mission was a sweet and kindle, which was relatively easy and much like the first mission. But when I got to Ryder mission I changed things up a bit. The entire point of the mission is just to familiarize yourself with the hood but really you can do whatever you want (within the confines of the game). I mean, I shot people, ran people over, repeatedly stabbed someone and what was my consequence? Nothing. Even though it was by no means required to do any of this I still could and as long as I got back home safe and sound my respect level would raise. It’s just kind of ridiculous that I can stab someone until I’m standing in a pile of blood and the body disappears. Even better is that right after I do it I can hear a hooker say that I’m fat and then punch her in the face.
After that I continued with the game onto the tagging the turf mission. This mission was a little more disturbing to me. In the beginning CJ objected a little bit to the thoughts and demands of the game but at this point I feel he’s lost all control. His mission is to tag over all the opposing gangs work and in doing so he must kill two gang members. He has no clue who they are, what they’ve done, or who they are important to, but he still shoots them. What exactly does he gain out of this; all he’s doing is killing for graffiti. Really? Dumb shit if you ask me. This holds a total disregard for almost all types of ethical framework. CJ’s actions do not meet the minimum conception of morality in the least. At the same time one could argue that this is simply cultural relativism and this is how their society functions, but again I think that’s bull shit. I agree people in gangs have a complete lifestyle and do abide by different rules but this just furthers the stereotype of gang lifestyle.
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Nov 1st, 2010 at 23:48:16 - Grand Theft Auto: San Andreas (XBX) |
The game begins with CJ coming back to his home after his mother is murdered. CJ meets up with his friend Bid Smoke and they go for a cruise. And then, surprise surprise they wind up in a gang situation running from an opposing gang. CJ quickly jumps back into his old habits and decides that so much has changed that he needs to stay to help regain his gangs cred. CJ himself is battling to gain street cred because at this point he's nothing more than a liability. He doesn't even think to do anything else to revenge his mother's death other than restoring his gang's name and finding the one who killed his mom (presumably someone from an opposing gan).
This is pretty much the first time I’ve ever played Grand theft auto. I’ve seen it played a bunch before but have never really been all that interested in playing. As far as I was concerned it was just a game to have fun stealing cars and beating hookers (not the most appealing thing for me). The story of the was probably what had always interested me at first so that's what I payed the most attention to. I started off the game with a pretty clear idea of what was going to happen, considering I’ve watched the game played for hours on end. The first mission with Big smoke at first didn’t seem like a big deal. I mean, if someone shoots at you then it only makes sense for you to run away.
As soon as CJ gets back home he just decides to go right back into the lifestyle he had escaped. Not for one second does he hesitate or rethink his decision. It has a slight hint of ethical egoism, just in the way that Cj doesn’t think about his ideas he just considers them right. At the same time you could say the game is a little bit utilitarian. There’s a big groupthink that goes on. Since the gang thinks they know what’s best, and that it will make the most people happy, it is what’s right.
This entry has been edited 1 time. It was last edited on Nov 2nd, 2010 at 00:20:49.
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