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Jan 31st, 2007 at 16:46:49 - The Legend of Zelda (NES) |
Upon the second play The Legend of Zelda is surprisingly more fun and engaging. As you progress through the map and the dungeons, you become more and more familiar memorizing previous routes and means to defeat enemies/overcome obstacles. Playing using a walkthrough helps illuminate the paths to follow making the game much easier. Also revealing the memorization aspect of the game that must take place in order to progress through the game. The one thing that really bothers me is the inability to save in game unless you die. I consulted websites and gamefaqs and found that you can do some elaborate trick with the second player controller...too bad I am playing it on gameboy advance. Once you get past the limitations, of the beginning of the game such as a really weak sword, not being able to save in game, and no dialogue or solid storyline the dungeons and small puzzles are quite fun and interesting using the limited sprites and objects.
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Jan 31st, 2007 at 16:37:29 - The Legend of Zelda (NES) |
Right away the Legend Of Zelda is extremely frustrating to begin. I got the sword and then right away died in the first screen. However after battling through about five screens I finally get a good sense of the game play. But then the real troubles started, I pretty much had no idea where to go, what to do, and was pretty much pulling my hair out with both hands, which is characteristic of this era and type of game. The map in the corner of the screen offers limited assistance and does not soothe my pounding headache. So I gave up and consulted a walkthrough online, to get me to the first dungeon. After that I really flew through the first 2 dungeons, revealing the memorization required to navigate through the levels. Dungeons are much more fun than the actual world area, because you get a compass and map, effectively giving you a clear path and destination, giving meaning to the puzzles and monsters you must defeat.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 16:48:26.
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Jan 19th, 2007 at 14:45:37 - Soul Calibur III (PS2) |
My Second time around was significantly better than the first play. The newer style of Namco 3D fighters is a slower more timing based fighter than the fast paced 2D fighters I usually prefer. Soul Calibur does have many things to offer in terms of great game desgin. In terms of gameplay it is very challenging, at higher levels guarding, guardbreaking, and parrying become essential to even land a blow on your opponent. The difference weapons add even more challenge to the mix as some weapons either have huge bonuses sometimes coupled with disadvantages. The only inequality is that the utimate weapons have a huge advantage usually over most other weapons in terms of real damage to your opponent, thus a few guard crush attacks and you have your opponent down to a sliver of health. Nevertheless when playing against a human opponent you would obviously level the playing field.
I did really enjoy the edit your own character feature exclusive to Soul Calibur 3, but it did seem very tedious. In all it is a better play the second time around when the learning curve isn't so steep, but the novelty of the namco 3D fighter has definitely become less and less over the years and years of playing Soul Calibur and Tekken.
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Jan 19th, 2007 at 14:28:59 - Soul Calibur III (PS2) |
Soul Calibur 3 at first was a little frustrating in terms of unlocking the extra features such as characters and weapons (In the Rpg like mini game used to unlock most of the features of the game). The actual fighting gameplay was a slight improvement over Soul Calibur 2 and Soul Calibur but nothing revolutionary. The only noticeable changes were the fluidity of gameplay, additional characters, and new storyline. I felt the gameplay was a little redundant typical of namco franchise fighting games such as Tekken where the only real difference in gameplay is graphic cutscences, Character animation, and speed of gameplay. One thing I completely did not like about Soul Calibur 3 is that the fighting actually felt a little slower than the original Soul Calibur game. Tekken 5 also is alot more slow than Tekken Tag and Tekken 3. I actually prefer the originals Soul Edge and Soul Calbur to the newer Soul Caliburs in terms of ease of play, and overall originality.
This entry has been edited 2 times. It was last edited on Jan 19th, 2007 at 14:48:09.
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bdjones has been with GameLog for 17 years, 10 months, and 16 days |
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