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    Nov 12th, 2003 at 00:48:23     -    Jet Set Radio Future (XBX)

    Just started today. JSRF feels a little faster than JSR, and I like the ability to speed up during grinds. It may not follow real world physics especially well.. but I'm playing a game.. I don't want accurate physics.. I want FUN physics. (Remind me to tell you a story about Obi Wan, game tuning, and a physics obsessed programmer.)

    I'm not sure I'll get the hang of the paint-boost anytime soon. I'm kinda missing the old school boost that didn't cost any paint. Sure, it wasn't nearly as big a boost and didn't have the cool visual effect, but it was free... I'm really stingy with paint.

    Last time I played JSRF I didn't really like Yoyo, but the kid's okay. I don't like Beat's new outfit much, and it seems silly to me that you have to earn Beat early in the game rather than starting with him. (Guess it's something like people's frustration at playing most of MGS2 as Raiden, though more easily remedied.)

    Anyway, I like the feel of this Xbox iteration of it, and Smilebit's one of the key factors that will get me to finally buy an Xbox one of these days. (Along with that copy of KotOR that I still haven't played.) I'm not all that big on Orta, but I'm quite the JSR/JSRF fanboy, and since it's not hard to find JSRF in the used bin at EB, I really ought to pick up a copy.

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    Nov 11th, 2003 at 23:08:10     -    Final Fantasy X (PS2)

    Yikes.. log's getting dusty.

    Got Auron in the party now, and have had a few run ins with Maester freakyhair. (Hate him real good.) Even played out the battle where you get to use him through using Valefor... anything I could think of to try and show up Maester Seymour.

    To Marleigh's comment, Wakka's probably the coolest character in the game, but nobody's really good enough to hook up with him. (Granted, I have a soft spot for polynesians thanks to some good poly friends back in the undergrad days, so maybe I'm just mapping my high opinion of real people on him.)

    I'm still working out party balancing though. We seem to have too many fighters. I like being able to swap in Tidus, Khimari and Auron.. but Wakka and Lulu are pretty much always in the front line. Yuna's proven tough to put in just right, especially with my habit of using Haste for big battles and how conservative I tend to be about using Aeons. At times I bring in Yuna to heal folks, only to realize that it would have been handier to just use a potion.

    My inability to use the characters properly in combat aside, I still like Yuna. She comes off as very submissive, but I want to belive there's something more going on that we don't see. Granted, this is probably another case of me projecting things on the characters... but I can't get through Final Fantasy games without doing so or I'd hate all the characters.. especially the heroes. Though Ramza in FF Tactics seems just fine. (But I'll pass on Cloud, Squall, others. Still want that code where I can play as Barrett, hook up with Tifa and leave that whole Cloud and Aereth thing alone.)

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    Oct 23rd, 2003 at 17:34:25     -    Jet Set Radio (DC)

    Won't be playing this one again soon. The Dreamcast I've been playing on has given up the ghost, so no more JSR for bri. Fortunately, we've got a lab copy of JSRF, so there are alternatives.

    Pity though, I've managed to get hold of my own copy and all, just don't have the money necessary to get hold of another DC.

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    Oct 23rd, 2003 at 17:30:13     -    Tokimeki Memorial: Forever with you (PS)

    It's been a couple weeks since I played Tokimeki. Time's got real short, and my thesis work is to where my time's better spent creating rather than playing games to see what's out there.

    I've enjoyed TokiMeki, though the language barrier still proves nearly impossible to break. Available FAQs in English have a bad habit of leaving out details of questions the girls ask you while you're out on a date together and my command of the language isn't such that I can make out what they're saying in less than ten minutes/line of text (if I understand it at all). Add to that how TokiMeki appears to present the responses in random order, and progress gets really slow.

    I plan to come back to it when there's time again, but who knows when that will be. I'll mark this as stopped due to frustration, but it's less a question of frustration with the game and more a question of getting tired of wading through language difficulties. In order to properly progress through the game you have to say the right things during dates, and I'm not linguistically equipped to handle it well enough to play through to the end with a reliable chance of winning over any of the characters.

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    Entries written to date: 15
      Game Status / Read GameLog
    1Baldur's Gate: Dark Alliance (PS2)Playing
    2Final Fantasy Tactics (PS)Playing
    3Final Fantasy Tactics Advance (GBA)Playing
    4Final Fantasy X (PS2)Playing
    5Jet Set Radio (DC)Stopped playing - Technical problems
    6Jet Set Radio Future (XBX)Playing
    7Silent Hill (PS)Playing
    8Tokimeki Memorial: Forever with you (PS)Stopped playing - Got frustrated
    9Valkyrie Profile (PS)Stopped playing - Technical problems

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